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Blogs

  • DJTekid's Blog
  • craftsmanMIKE's Blog
  • BinaryGoddess' Blog
  • EG's code blog
  • gorf68's Blog
  • Albert's Blog
  • kiwilove's Blog
  • Gnuberubs Sojourn Dev Journal
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  • 8 Bit Addiction
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  • Ed Siegler's Blog
  • Playing With History
  • iesposta's Blog
  • Mallard Games Development Blog
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  • Cool 'n' Crispy: The Blog of Iceberg_Lettuce
  • Regaining an Obsession
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  • EricBall's Tech Projects
  • Draconland
  • Bergum's Thoughts Blog
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  • liquid_sky's Blog
  • chris_lynx1989's Blog
  • marminer's Blog
  • Cybernoid's Blog
  • Phuzzed's Blog
  • BubsyFan101 n CO's Pile Of Game Picks
  • The Atari Journals
  • Lost Blog
  • 7800 NZ's Blog
  • I like to rant.
  • Herovania
  • shep's Blog
  • Gamera's Reviews: E.T Coming Soon!
  • Cleaning up my 2600
  • TBA
  • Trey's Blog
  • Iwan´s Irrational!
  • AnimaInCorpore's Blog
  • Boo
  • seemo's Blog
  • Space Centurion's Blog
  • Bluejay Records Co.
  • Kepone's Blog
  • The Eviscerator Series
  • Coleco Pacman Simulator (CPMS)
  • Running On Fumes
  • Beware of Kiwi
  • Noelio's Blog
  • ianoid's Blog
  • Mozartkügel's Midnight Retro Development
  • Fun in the beer mines
  • 480peeka's Blog
  • HLO projects
  • PacManPlus' Blog
  • For Next
  • Retro Junky Garage
  • Alcadon
  • Atari 8-bit Moria port
  • Take 'Em To The Woodshed
  • Sega Genesis/Mega Drive High Score Club
  • baktra
  • Tim's Blog
  • bankockor Blog
  • Prixel Derp
  • Flojomojo's Simple Mind
  • Mindfield's Chewy-Centered Blog
  • Kelp Entertainment
  • HuckleCat's Blog
  • MarkO
  • The Long Dark Teatime of the Soul
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  • PinBlog
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  • Adam Sessler's Brutally Honest Blog
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  • Magmavision After Dark
  • Jimmy Plaidjacket's Compu-Sonic Baseball
  • Atari Fan made Documentary
  • Antichambre's Blog
  • My Homebrew Devlog
  • None
  • Flashjazzcat's Blog
  • REMOVED BY LAW AUTHORITY
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  • THE 1 2 P's Demo/Import/Gaming Blog
  • Synthpop Universe
  • Too young for Atari, too old for XBox
  • Atarinvader's Blog
  • STGuy1040's Blog
  • Atari 5200 Joystick Controllers
  • KC-ACE Blog
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  • enyalives' Blog
  • Top 10 Atari 2600 Games
  • Brunobits' Blog
  • Mirage1972's Blog
  • Is Atari Still Cool?
  • Brown Altitude Bar
  • ATARIeric's Blog
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  • Buying Atari on Ebay
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  • The Word Of Ogma
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  • Poltergeist
  • Trade-N-Games' Blog
  • GC's blog
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  • Projektstunde
  • nanobug's monument of geekiness
  • The StarrLab
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  • Scooter83 aka Atari 8 Bit Game Hunters' Blog
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  • Gamming
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  • My opinion and story about Atari 2600
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  • Buck's Blog
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  • the.golden.ax's "Oh my Blog"
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  • Diamond in the Rough
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  • I created this second blog on accident and now I can't figure out how to delete it.
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  • Make Atari 2600 games w/o programming!
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  • Halt and Catch Fire
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  • Ezeray's Blog
  • Laner's Classic Gaming Blog
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  • Atari 2600 game maps
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  • GideonsDad's Blog
  • Crazy Climber Metal
  • keilbaca's rants
  • GideonsDad's Blog
  • Keith Makes Games
  • SirWilliam's Blog
  • Horst's Blog
  • A virtual waste of virtual space
  • Sony PlayStation 5/PS5™ Development Kit (Dev Kit) for SALE
  • Birdie3's blog
  • JIMPACK's Blog
  • TheHoboInYourRoom's Blog
  • xNeoGeo1982Blogx
  • MattG/Snyper2099's Blog
  • Blogpocalypse
  • Msp Cheats Tips And Techniques To Create You A Better Gamer
  • The Ivory Tower Collections 7800s
  • madmjennifer's Blog
  • simonl's Blog
  • Tursi's Blog
  • Incognito Atari 800 step by step pictorial install tutorial/guide including ATR swap button mod
  • Ablogalypse Now
  • creeping insanity
  • F#READY's Blog
  • Cree's Stories
  • Endless Quest
  • Sonic R's Blog
  • bow830
  • Testing
  • Greenious' Blog
  • CebusCapucinis' Blog
  • Gernots A500 game reviews
  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
  • wookie's Blog
  • Syntax Terror Games
  • Byte's Blog
  • Stories from the -: ITC :-
  • Justclaws' Blog
  • NCN's Blog
  • The Atari Strikes Back
  • Gameboy & dress up games
  • VTAtari's Blog
  • A Wandering Shadow's Travels
  • no code, only games now
  • BRP's random dev journaling
  • SID CROWE TESTING THE blog softwareeee
  • Arjak's Blog
  • wongojack's Blog
  • Dutchman2000's Blog
  • 2600Lives' Blog
  • Lost Dragon's Blog
  • Famicoman's Blog
  • 2600Lives' Blog
  • Musings of the White Lion
  • scogey's Blog
  • Kiwi's Blog
  • The Usotsuki Crunch
  • Retro Gaming Obscuria
  • Stephen's A8 Blog
  • Gunstar's Blogs
  • atarifan49's Blog
  • Zero One
  • Lesles12's Blog
  • Chronogamer
  • Troglodyte's Blog
  • Atari Randomness
  • flavoredthunder's Blog
  • Austin's Blog
  • OLD CS1's Blog
  • Shernand's Blog
  • Robert Hurst
  • waterMELONE's Blog
  • Robert M's Blog
  • This Is Reality Control
  • Flickertail's Blog
  • albaki's Blog
  • Animan's Blog Of Unusual Objectionalities
  • Dexter's Laboratory Blog
  • BTHOTU's Blog
  • Devbinks' Blog
  • ATASCI's Blog
  • Zach's Projects
  • a1t3r3g0's Blog
  • ATASCI's Blog
  • BuzzTron-451's Blog
  • The 7800 blog
  • --- Ω ---'s Blog
  • The Occasional Coder
  • 4Ks' Blog
  • Joystick Lunatic Software on AtariAge
  • carmel_andrews' Blog
  • mourifay's Blog
  • Zander's Blog
  • iratanam's Blog
  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
  • Doctor Clu's Space Shows
  • bluetriforce's Blog
  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
  • ubikuberalles' Blog
  • JagMX's Blog
  • Atari Jaguar Game Mascots
  • Worm Development Blog
  • The Wreckening
  • Learning fbForth 2.0
  • Eight Bit's Blog
  • roberto's Blog
  • splendidnut's Blog
  • mos6507's Blog
  • Incagold's Blog
  • The Atari Jaguar Game by Game Podcast
  • phaxda's Blog
  • lost blog
  • Syzygy's Story Blog
  • potatohead's Blog
  • kurtzzzz's Blog
  • Atarian Video Game Reviews
  • Mountain King's Blog
  • Guitarman's Blog
  • Caféman's Blog
  • The Southsider
  • IainGrimm's Blog
  • The World is Flat?
  • Robert @ AtariAge
  • player1"NOT"ready's Blog
  • brianwolters' Blog
  • otaku's Blog
  • Alexandru George's Blog
  • Bidouille's Blog
  • otaku's Blog
  • BraggProductions' Blog
  • Zybex/Atariware Blog
  • revolutionika's Blog
  • XDK.development present Microsoft Xbox One Development
  • JagDiesel's Palace 2
  • thund3r's Blog
  • Song I Wake Up To
  • Sega_master's Blog
  • edweird13's Blog
  • Jeffrey.Shamblin's Blog
  • Deep into the Mind Game
  • edweird13's Blog
  • Important people who shaped the TI 99/4A World
  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
  • Rockin' Kat's Blog
  • Hitachi's Blog
  • David Vella's Blog
  • Push Me, Pullman
  • The (hopefully) weekly rant
  • Osgeld's Blog
  • (Insert stupid Blog name here)
  • Goochman's Marketplace Blog
  • CyranoJ's ST Ports
  • dgob123's INTV Blog
  • Marc Oberhäuser's Blog
  • InnovaX5's Blog
  • Random Terrain's Tetraternarium
  • Masquane's AtariAge Blog
  • Star_Wars_Collector
  • Odyssey Development Corner
  • satan165's Dusty Video Game Museum
  • Alp's Art Blog
  • Pacmaniax
  • lazyhoboguy's Blog
  • Excali-blog
  • GPD Comics Blog
  • Retail hell (The EB years)
  • STGraves' Blog
  • sergiomario's Blog
  • Vectrexer's Blog
  • Retro VGS Coleco Chameleon Timeline
  • prorobb's Blog
  • Game Maker to Game Dev
  • Geoff Retro Gamer
  • Days Atari Events
  • Retro Gaming Corporation
  • Geoff1980's Blog
  • gamester1's Blog
  • Hulsie's Blog
  • Coleco Mini
  • Shannon's Blog
  • Tr3vor's Blog
  • Coleco Mini
  • Mord's Blog
  • Dryfter's Blog
  • 7399MGM's Blog
  • liquidcross.com - blog
  • Why Are You Even Reading This?
  • 7399MGM's Blog
  • MIPS HEAVY INDUSTRIES
  • Xuel's Blog
  • doubledragon77's Blog
  • MayDay Today
  • GamingMagz
  • Ballblogɀer
  • javiero's Blog
  • travelvietnam's Blog
  • pitfallharry95's Blog
  • Great Exploitations
  • pacmanplayer's Blog
  • BawesomeBurf's Blog
  • Monster Angriff's Blog
  • TheLunarFox's Blog
  • Fultonbot's Atari Blog
  • Draikar's Blog
  • caver's Blog
  • Dmitry's Blog
  • Random Acts of Randomness
  • Atari 2600 for sale with 7 games 2 controllers
  • Kaug Neatos Crash Bandicoot Bandwagon
  • TROGBlog
  • A Ramblin' Man
  • lexmar482's Blog
  • hex65000's Blog
  • toiletunes' Blog
  • vegathechosen's Blog
  • Being Of The Importance Of Shallow Musing.
  • Justin Payne's Blog
  • Atari 2600JS
  • daclmi's Blog
  • ebot
  • Doctor Clu's Dissertations
  • 2600 in 2006
  • Markvergeer's Blog
  • schmitzi's Blog
  • Sayton's Blog
  • GEOMETRY WARS ATARI 2600
  • BNE Jeff's Blog
  • For whom it may concern
  • LEW2600's Blog
  • AverageSoftware's Development Blog
  • Osbo's Blog
  • Pac-Man Vs Puck-Man's Blog
  • FireBlaze's Blog
  • ataridude81's Blog
  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
  • Les Frères Baudrand's Blog
  • Vorticon's Blog
  • SpiceWare's Blog
  • Secure Your E-Commerce Business With ClickSSL.com
  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
  • raskar42
  • bow830's Blog
  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
  • Starosti 8bitového grafika
  • Bydo's Blog
  • MrRetroGamer's Blog
  • WWW.BUYATARI.TK
  • defender666's Blog
  • GG's Game Dev, Homebrew Review, Etc. Log
  • commodore & atari :)'s Blog
  • TheSSLstore - SSL certificates Validity
  • dazza's arcade machine games
  • Dusk2600's Blog
  • Chuplayer's Blog
  • Alcor450's Blog
  • GAMEBOT
  • pacman100000's Blog
  • The Outback
  • Lynx 20 years
  • POKEY experiments
  • -^CroSBow^-'s Hardware Videos
  • Songbird Productions
  • JPjuice23's Blog
  • Captain's Blog
  • SpaceInvader's Blog
  • Gary Mc's Blog
  • Memoirs of a Novelty Account
  • Retro point of view
  • arkade kid's Blog
  • newcoleco's Random Blog
  • VampyricDreams666's Blog
  • MaXStaR's Blog
  • Second-Hand Shop
  • le geek's nonsense
  • SUB HUNTER in A8
  • Doctor Clu's BBS Trotter
  • Hardcore's Nostalgia
  • ScumSoft's Blog
  • Lunar eclipse of the mind
  • 4old-times-sake's Blog
  • The Social Gamer
  • simon2014's Blog
  • shadow460's Blog
  • Ping. Pong. Ping. Pong.
  • PhilipTheWhovian's Blog
  • AtariJr's Blog
  • kgenthe's Blog
  • Troff the Shelf
  • Memoirs of an X register
  • mapleleaves' Blog
  • jacobus Indev
  • maximebeauvais' Blog
  • Dallas' Blog
  • Pac & Pal for the Atari 2600 fan project
  • atari2600land's Blog
  • bfg.gamepassion's Blog
  • drawscreen then reset
  • .:maus:.
  • Esplonky's Blog
  • Retrogaming Ramblings
  • PAM1234's Blog
  • Fashion Jewellery's Blog
  • G-type's Blog
  • Nabuko's Den
  • Gabriel's Blog
  • Blog o' Buttons
  • Paranoid's Blog
  • CJ's Ramblings
  • DarQ Massacres' Atari 2600 collection
  • Culmins Development's Blog
  • Dastari Creel's Blog
  • FireStarW's Blog
  • Atari Joe's Flippin' Sweet Blog
  • dobidy's Blog
  • Bobbety_F's Blog
  • When Robots Attack
  • dragging through the retro streets at dawn
  • Rose-Tinted Recollections
  • Flack's Daily Smack
  • Please Delete - Created by Accident
  • Young Guy Experiencing Atari
  • Jboypacman's Blog
  • Nerdbloggers
  • Gray Defender's Blog
  • neonesmaster's Blog
  • Algus' Blog
  • atasciiview
  • Classic Stories
  • Jadedrakerider
  • 2600 games worse then E.t
  • Bruce Tomlin's Blog
  • Appliciousblog.com
  • ZippyRedPlumber's Blog
  • Beetle's Blog
  • frederick's Blog
  • game_escape's Blog
  • 5-11under's Blog
  • longleg's Blog
  • Jackel192's Blog
  • EricDeLee's Blog
  • Brain droppings...
  • The UAV Blog
  • TunnelRunner's Blog
  • Sandra's blog
  • MykGerard
  • jaymz887's Blog
  • Bastelbutze
  • OS9Dude's Blog
  • fojy-harakiri's Blog
  • polo
  • FPGA video game console
  • Shroo-man's Blog
  • VectorGamer's Blog
  • darryl1970's Blog
  • Ataria51's Blog
  • Maybe its a Terrible Tragedy
  • Funkmaster V's Gettin' Hip with tha Atari 7800
  • Mr. Pac-Man's Blog
  • Guru Meditation
  • AtariMI1978's Blog
  • JellE's Dwelling
  • - - - - - -
  • AtariMI1978's Blog
  • Gaming With Rogmeister
  • The 12 Turn Program: Board Game Addiction and You
  • vidak's Blog
  • Pengwin's Blog
  • Tezz's projects blog
  • 8-bit Computer System Colors in Food Coloring
  • neotokeo2001's Blog
  • chonglily's Blog
  • WebSiteRing
  • Arcade's Blog
  • masseo1's Blog
  • The Best Assembly Computer
  • R. Jones' Blog
  • DCUltrapro's Blog
  • As time goes by ...
  • payman84ce's Blog
  • Disjaukifa's Blog
  • Atari 2600 Collection Bulk Box/ Cartridge Sale
  • Awed Thoughts
  • Vic George 2K3's Blog
  • T.R.A.S.H Blog
  • super mario 64 level editor
  • Whoopdeedoo
  • goodlasers' Blog
  • Christos' Blog
  • ge.twik's Blog
  • GauntletKing2878's Blog
  • atari_collector's Blog
  • DJT's High Score Blog [Test]
  • My Inner Geek
  • imtron's Blog
  • Disjaukifa's Assembly Blog
  • A Raccoon's Retrocade Romp - AA Edition
  • My Vintage Game collection
  • GonzoGamer's Blog
  • homeboy's Blog
  • classicgamingguy's Blog
  • MartinP's Blog
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  1. There was a demo on Javatari. If it is not there now please wait for the next update.
  2. This is a few years old, but it was just brought back to mind, and I thought I'd share it here. This has gone years without an update, but I heard the dev is now working on it some more, and there should be another update coming up. Wolfenstein 3D [fv11 fixed] (SEGA Genesis/MegaDrive) Tested and running perfectly on MD.emu and RetroArch on Android (Genesis Plus GX and PicoDrive cores), as well as KEGA Fusion on PC and PicoDrive on PSP. Link: http://www.mediafire.com/download/9wn79zv99lyr9k3
  3. After my experience with 2600 Midnight Magic and the response I decided to try a whack at porting a simpler but motion oriented game, Seaquest. I don't intend to make a career out of porting 2600 games -- for sanity reasons, if nothing else -- but this was a fun little game I remember that was good for quick runs growing up, and I figured I'd try a game that was a bit more sprite heavy. Again, this is a close-as-possible port of the original 2600 game, based on the original binary code. Porter's comments: Midnight Magic was a 16K banked game, but Seaquest is just 4K. No banking to rip out. This time the porting cost was +0.5KB. Joystick 1/2 for controls, Start for Game Reset, Select for Game Select (1 or 2 players), Option flips both left and right difficulty. B&W/Color hardwired to Color. Default is easy difficulty, switching to hard slows down the shots. Like many 2600 games, this was made for NTSC and it will play slower and with a bit funny colors on PAL. Sorry, but the game doesn't have fraction tables and PAL GTIA colors are significantly different, and I'm porting these games as-is. Adaptation is an exercise left for the reader. Decoding sprite positioning from a 2600 display kernel... sucks. I had to duplicate some data to emulate player reflection. As I expected, repeating sprites would be a pain. Seaquest displays up to five 8-bit player sprites on a scanline plus a missile, so a straightforward mapping to GTIA sprites wasn't an option. Since only one of the players was repeated I reimplemented the enemies on top of the playfield. There's also quite a lot of interesting code in the game to deal with the case of you shooting out one of a group, by recomputing a new horizontal position and switching the NUSIZ1 pattern to match the remaining enemies, which took me a while to figure out (I couldn't figure out at first why the sharks were jumping when shot on some waves). If someone wants to try putting this in ROM, there was one location that I used self-modifying code (because I was lazy). Dethreading the player sub and torpedo from the entire display kernel was annoying, but the huge pain in the butt was the divers. It turned out they were rendered using the ball, by moving and re-sizing it on every scanline. Once I figured this out I was able to rip out a ton of the display kernel and remap the divers to a regular GTIA player. The entire display is shifted a bit left than I would have expected. I didn't notice this until I put in the sea bed and started comparing the position of everything. I've kept the existing positions, but one side effect is that you can spot sprites popping in on the right side. Based on the 40-bit playfield, I think this is correct and was intentional to prevent sprites from wrapping around HBLANK on the TIA, but I don't have a real 2600 to verify (the right part of the screen is cut off in Stella). Unlike MM, Seaquest does use hardware sprite collisions. Fortunately, GTIA's collision capabilities are a superset of TIA's and this was easy to map. The TIA 5-bit div 6 sound is a problem here again, this time more apparent as it affects the player shots. I've mapped it the same way, but it doesn't have the nice metallic sound. I thought about trying high speed IRQ emulation, but bands of background gradients made this difficult. seaquest.zip
  4. I was playing some of this cool game the other day and wondered if a decent port of this could be achieved on the 7800's hardware. Any thoughts? I also enjoy the SG-1000's port of H.E.R.O. and have to believe that the 7800 would be a great platform for an upgrade to the 2600 versions of both this title and Demon Attack.
  5. In the Facebook group Vectrex fans unite!, a group member named Ralf Kornmann has released a Vectrex port of the classic game "Oregon Trail". This port is a text only so far. No sound. No mini game. Ralf's port of Oregon Trail is improving and is up to version version 1.0.1 so far. Looking forward to future improvements. Fun nostalgic game play. Oregon Trail for Vectrex by Ralf Kornmann release version 1.0.1 download via Facebook Files post. Oregon Trail for Vectrex by Ralf Kornmann release version 1.0.1 download via Google Drive post.
  6. This is a more targeted continuation of the blatantly hijacked thread <here>. Executive Summary of this go-forward: The NanoPEB being periodically peddled on eBay is a wonderful little device, providing 3 virtual disk drives which map to a Compact Flash card, a 32K RAM expansion, and an RS232 serial port. Unfortunately, the serial port was set up in such a way that virtually all existing Terminal Emulation software packages take one look at that serial port, and promptly throw their dish on the floor. The technical details of that I leave to vaster minds than mine to explain. Meanwhile, I have slapped together what I think is a toy many of us would like to have and use, a WiFi modem that is RS232 compatible and doesn't cost an arm and a leg. The prototype has been proven with several IBM-ish 8088 machines, and I have been surfing Telnet BBS's with it. I would like to test and use it with my TI-99/4A plus NanoPEB, but the terminal software always stops me, since none of them like my serial port. My current quest is to find, make, beg, borrow, steal or barter a package into working with the NanoPEB. The ultimate goal is to publish details of this very simple modem, so that others in this community can make their own for less than $10 and a few minutes work, and go BBS surfing using their household WiFi, Telnet, and a T-99/4A with either an "original" serial port or a NanoPeb. I'll explain how once it's tested, as I don't want folks clamoring to build one only to find that it doesn't work in this plane of existence. The modem itself works in another environment, but I'm a firm believer in end-to-end systems testing. Besides, I have a NanoPEB, so I'm greedy and want it to work with my TI-99/4A. So that's the lay of the land. In our last episode (thread) InsaneMultitasker had generously thrown me a software package thinking it might work. I'm sorry to report that it doesn't. It runs well up until the moment any byte is actually sent down the line, then it crashes. (Cursor stops blinking, and no keys respond.) To be thorough I connected a null modem cable between the NanoPeb and the modem, (they normally dock directly), but the behavior was the same. The quest continues,...
  7. Ok, so after the Oregon Trail (California Bound) Project, I am rather bored, and need a new challange! Are there any games (Preferably text-based) that you would like to have on the TI-99 series? Depending on the size of the project, the game(s) may or may not get their own thread.
  8. As an experiment, I decided to whip up a port of the "Graphics Match" game from the TI-99/4A User's Reference Guide in JavaScript, using the p5.js JavaScript library. Here's what I came up with: https://zacharyfruhling.github.io/GraphicsMatch/ Enjoy! Zachary Fruhling
  9. I've been looking for a newer version of Stella for the PSP and haven't had any luck finding one. I don't know anything about what's involved in porting Stella to the PSP and doubt I'd be able to do it on my own. I know Stella for the PC is still being updated, but does anyone know if there is someone still working on porting it to the PSP or if there is someone with the skills and the free time to do so? If there's any documentation on how to do it, I'd be willing to give it a shot myself. The reason I'm so interested, is because I carry my PSP and use it as my main portable system, since it's able to emulate so many different consoles. I play 2600 games more than anything else, but some of my favorite games won't work on the latest PSP version of Stella which seems to be from 2009. Also, if you guys think I might have more luck on a dedicated PSP forum, I'd be willing to give that a shot, if anyone can recommend a good PSP site.
  10. http://www.y8.com/games/covetous If you never have tried this game, try it. I would love to see a port of this game to the Atari. Right now I know nothing about programming, but I'm learning. I'm going to work on a smaller, simpler game. But if anybody out there in cyberspace wants to try to port this, if possible, it would be nice.
  11. I decided to make a separate thread for the game as it would be easier to compile all the information on the initial post. Custodian is the very first release for the Atari Jaguar by Piko Interactive. The game is an Arcade shooter in which you have to protect energy bases from parasites that are trying to drain it dry! It features 3 area levels, many weapons and power ups, and awesome chiptune music! Pre-orders will be available 2-3 months before shipping starts. The game will be manufactured with all new parts and assembled by hand. Packaging will come factory sealed. Product contents include: Cardboard Box Color Instruction Manual Poster Game Cartridge Support our first Jaguar release! Support our first Jaguar release so we can publish more games for the platform! Gameplay Video FAQ How do I order? Visit this link to pre-order the game! When are you shipping out? Shipping Starts December 2016 - January 2017 Will the box art have the official Jaguar Logo? We have consulted with our legal adviser and yes we will include the official Jaguar logo on the box. Is the Game only an Atari ST port? Is closer to the Amiga version than the ST version Why is the price so high? It is our first release, and the initial investment to support Jaguar games is high. We would like to recoup that in the first release so we can offer more games at lower prices in the future. How many units you need to sell to keep supporting the Jaguar? We need at least 150 units sold, if that is met, we will start working on our next release. If you have any more questions, please post here, send me a PM, or contact us on our website! Please Spread the word and Thanks for your Support!
  12. Hi all, This is my first post here, but been lurking and taking in all the useful advice re atari! I'm looking for one of the black plastic controller ports thats soldered on to the pcb of an atari flashback 3-7. Can anyone help me please? I currently have one good and one melted one, that I accidently destroyed whilst trying to remove for a raspberry pi project. Any help greatly appreciated!
  13. Midnight Magic on the Atari 2600 was one of my favorite pinball games when I was growing up, and on a whim I decided to give a shot at porting it to the 800. The results are attached. I've tried to match the original version as exactly as possible. Notes: Most of the code from the original 16K cart is in this version, including all of the physics code. I've relocated it from $9/B/D/F000 to $4000-7FFF. Thankfully, the original programmer used different addresses for the banks, which made it much easier to disassemble. What was a pain was correcting all of the false labels caused by offset indexing (LDA table-10,X) and tracking down the code that was doing LSB address comparisons and broke when the tables were moved. On the 2600, the screen is generated almost entirely using the players, with a few tiny bits done using the playfield and the missiles. The ball, well, is used for the ball. The amount of HMOVE and player repeating in the ~3K display kernel was insane and so I chucked the whole thing and rewrote a new display kernel on top of a mode E playfield, thus the bloating to 20K. It could probably be squished back into 16K for a 400 or 5200, but I was too lazy. Priority between the ball and the rollovers/unders are probably wrong in a few places since I completely redid the sprite usage. The game does not use sprite collisions, which made porting easier. All collisions are done algorithmically using an RLE collision map and a series of per-object collision routines, which take up most of the cartridge. The game runs four physics ticks per VBLANK. The audio is matched as closely as I could, with 1.79MHz 16-bit paired timers to hit the right frequencies. One notable difference is that the drop and catch targets don't quite produce the right sound -- this is because POKEY can't quite emulate the 5-bit div 3 mode. Most of the rest of the sounds just use pure tone, which was easy to map. Game Reset and Game Select have been mapped to Start and Select, and Option flips both the difficulty switches. The BW/Color switch is hardwired to Color; in the original game setting this to B&W causes the second player to run on autopilot, which I thought was useless (and took a while to track down). pinball.zip
  14. Over in the Doom community, an effort is underway to port Jaguar Doom to the PC platform. Because, why not? https://www.doomworld.com/vb/source-ports/91624-calico/ Screenshots: However, some rendering issues have popped up as of late. Stuff like this. If you are interested and want to see what is done so far, or are willing to help in any way, here is the Github repository: https://github.com/team-eternity/calico-doom
  15. Fellow atarians, We've just opened this poll in Atariteca: Vote for what you consider the best port, hack or enhanced/extended game developed this year for Atari 8-bit computers. IMPORTANT: This time we are NOT going to take in account "downvotes" against the entries -haters gonna hate... So please, feel free to vote for your favorite(s) as many times you want: http://atariteca.blogspot.pe/2016/12/el-mejor-port-hack-y-version-extendida.html Regards, - Y -
  16. I have finished my adaptation of Jake Commander's Space Trek game, originally written for the TRS-80 Color Computer! This is a classic Trek game, destroy all the klingons before time expires! You must navigate around an 8x8 size galaxy, finding all the Klingons and destroying them without being destroyed yourself. Please note that the time limit is in REAL time, so if you leave it running, you'll lose the game eventually! You can select a difficulty from 1 to 5, this affects the amount of time you have and how many potential klingons can appear in a quadrant. This is my final version of the game, I gave it to Vorticon to post up on the TI Game Base. The big addition is magnetic storms, as well as making phasers a much more viable and fun weapon to use in game. If you find any bugs or issues with the game, or just have questions, please post on the thread! The zip contains a Classic99 ready Extended BASIC file ready to drop in and load, as well as instructions. Version 3.2: SpaceTrekv32.zip
  17. One of my favorite "if I had a million dollars" pipe dreams is to have a road rash on the Jaguar. The 3DO Road Rash is the pinnace of the series (imo) and i'd love to see that ported to Jaguar CD someday. Are there any technical limitations that would stop the Jaguar from being able to handle that game? I think the top 3d games on the Jaguar (Skyhammer, Battlemorph, Battlesphere) show that the Jag is capable of graphics on that level, but I wonder if there is something about the way that game is coded that would make trying to run it on Jaguar a nightmare. Thoughts?
  18. This thread is asleep for now. I'll wake it up at a later time. Hey everyone. I'm looking for a 2 port atari 5200 system that has the s-video and composite modifications. It doesn't have to be in perfect condition, but just no major things like pieces missing from it or anything like that. I'm open to any reasonable offers! I'm also looking for a Wico Command Control joystick and keypad here: http://atariage.com/forums/topic/245536-wanted-wico-command-control-joystick-and-keypad-for-the-atari-5200/
  19. Hi all - I just busted my cart port surround on my Atari 7800, so I'm looking for a replacement. This is the black plastic one screwed to the main PCB from underneath. Many thanks! Matt (Wakefield, UK)
  20. On Retrousb.com they sell a Vs Super Mario Bros cartridge for the nes. What I was wondering, is, Would it be possible to Port Vs Duck Hunt to the nes as well since I heard it has many differences compared to the nes version.
  21. I just got an intellivision flashback a day or so ago. And shortly after, I thought, What games would have been great for the intellivision? My list: space invaders, Ms. Pacman, Miner 2049er, asteroids, River Raid, Beamrider, frogger, Star Wars, the empire strikes back, defender, Starmaster, H.E.R.O.,Gigolo, and Stampede. ,
  22. Hi guys, New to the site but, a longtime vcs fanatic. I also play OSU! on my spare time as i love elite beat agents. I was wondering how difficult it would be to create a simple port of Osu!. Here is a small video of it in action. I have been reading andrews assembly language tutorials and know some assembly language. I also own a an Atari 2600 and Harmonary cart. From read the technical specs, it looks like i will have to simplify it quite a bit. Can someone please tell me the feasibility of this? Any assistance in this matter would be greatly appreciated. Sincerely, Vcsu!
  23. I am new to the Colecovision scene but I have noticed in the threads that Flappy Bird & Space Taxi are being ported to the Colecovision. I even read about Zelda for the CV so I thought since that's possible why not some classics like Archon, Trap Door, Mail order Monster, etc. Is there any interest in the community to have some C64 all time classics ported to the CV. thanks
  24. Hello there! I've been trying to confirm serial port operation with Altirra/x64 2.40 (800 OS-B NTSC / 48K). What I'd like to do ideally is redirect the screen print output (typically using POKE'ing X,Y cursor screen location) to the serial port. Failing that a method of just sending the same print screen data to the serial port. Before doing that of course (if possible!), I'd like to test the serial port emulation in Altirra using R: How is this configured to test the functionality with a terminal emulator such as Putty? -ChromaBurst
  25. Does anyone remember the game "Chicken" on 800xl, I used to play it daily it had really simple gameplay similar to frogger and was very addictive. I'm wondering if anyone has done a 5200 port, I would love to have the rom on my atarimax sd cart! If there isn't a conversion for "chicken" maybe a port of "freeway" from the 2600 system?
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