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Found 3 results

  1. I just tried Tempest 4000 for the Xbox One, and I think the controls are awful, but only on "round" levels. Sometimes I press left to go right when stopped. Also I thought a more appropriate control is to use the analog stick as a radial control. Just roll the left stick to indicate the position along the orbit where you are, not left to go anticlockwise, right to go clockwise. You got analog controls. Why not use them? For the modern systems, why isn’t there a 2600-> PS4 and a 2600->X1. They obviously make them for PC. You need them for Paddles, Trackballs, Spinners, Indy 500 controller, and Keypad (maybe, but a USB numeric would work too). Since Nintendo makes Labo kits, why not Atari make a plastic Labo-like Joycon attachment. First Paddle games already work with Switch Wheel. If you keep both hands on the wheel, there is a natural limit to how far clockwise and anticlockwise you can rotate it. Second for Trackball games, a Joycon could be placed in a hamster ball for trackball games, and have radio controller manaul button pressers for the up to 6 buttons on the Single Joycon. Third, a similar setup, except with a cylinder for Major Havok. Fourth, a joycon could be put in a similar device with a wheel that you spin. Finally, for the light gun games, a visible light "camera gun" could be used to literally shoot the targets, instead of using a cursor that centers automatically. Do other people agree with me, that Atari controls on modern systems are not well thought out with the default controllers? The analog stick does like to center, and I think that hurts most Atari analog games, especially paddle games.
  2. Hey all, I recently got a Wico Trackball for the my TI and I was wondering what games are good for it. After doing a quick google search it doesn't seem like many people use it or at least write posts about it. I've only got to games at my house (I'm on vacation right now): TI Invaders and Parsec. I thought TI Invaders would be awful with the ball, but it actually makes the game shockingly more accurate (at least compared to the default controllers) I figured that Parsec would be amazing with the trackball given the full 2 dimensional movement (x direction and y direction) but it really isn't good. I can't move up and down fast enough in that game to dodge enemy fire. Any suggestions? I know centipede would be really fun, but apparently its pretty rare.
  3. Good morning fellows. I tried for the forst time a roller controller with Centipede yesterday and, although it works to some extent, I'm not persuaded that it works as it should. First of all, to move the "shooting head" from one side to the other of the screen, several full rolls of the sphere are required. is that it? I've always thought that the control was much more sensible than that and that the screen could be crossed with - say - half roll of the sphere. If the latter is correct, is there anything inside that I can clean to improve the effectiveness of the control? Also, there is a slider on top which reads "joystick-roller". It acts so counter-intuitively that I completely falied to understand its purpose: if set on "joystick", the roller moves the characters on the screen to some extent; if set on "roller" everything gets frozen. Shouldn't it be the opposite? Any clue, please? Is it broken perhaps?
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