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Blogs

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  • NeonPeon's (Mark W's) Adventures in programming for Vectrex
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  • The Atari Strikes Back
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  • A Wandering Shadow's Travels
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  • Robert Hurst
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  • This Is Reality Control
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  • Animan's Blog Of Unusual Objectionalities
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  • Zach's Projects
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  • The 7800 blog
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  • Zsuttle's gaming adventures
  • The randomness that is Mr. 8-bit/16-bit.
  • junkmail's RDE&P Blog
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  • Lynxman's FlashCard Blog
  • TWO PRINTERS ONE ADAM
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  • Atari Jaguar Game Mascots
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  • The Wreckening
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  • The Atari Jaguar Game by Game Podcast
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  • The World is Flat?
  • Robert @ AtariAge
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  • Bob's Blog
  • That's what she said.
  • My blog of stuff and things
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  • The (hopefully) weekly rant
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  • Random Acts of Randomness
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  • Being Of The Importance Of Shallow Musing.
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  • Atari 2600JS
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  • ebot
  • Doctor Clu's Dissertations
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  • GEOMETRY WARS ATARI 2600
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  • For whom it may concern
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  • Bri's House
  • Atarimuseum.nl
  • Wiesbaden Gaming Lab
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  • TurkVanGogH GameZ's Blog
  • The Upward Spiral
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  • Web-Frickin'-Log
  • The P3 Studio
  • Arcade Attack - Retro Gaming Blog
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  • GG's Game Dev, Homebrew Review, Etc. Log
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Found 13 results

  1. After trying out a new editor that I have been working on Vorticon suggested that I open a topic for the benefit of the greater group. Somebody may find it useful. The ability to copy files and lines and paste them into a new composite file is pretty handy or cut a file up into separate files. It uses key commands for editing and the command line for saving and getting files. DIR and CAT commands are available within the editor because I have a good memory but it's short. ED99-40 column Beta Release 1.1 40 column multi-file editor Changes: V1.1 built on "new and improved" Camel99 Kernel (thanks Tursi) Fixed problem: SAMS card was not initialized on startup. Worked on Classic99 failed on real hardware. Clipboard uses the upper end of SAMS memory so 511 lines can be copied. Fixed the ED99CONFIG file to use DSK1. to find the font to load. Four font files have been included with the release. Feature Additions FCNT 4 (break) will stop file loading. The partial file will be in SAMS memory. Use PURGE if you don't want to keep it FCNT 4 (break) will stop file save. The partial file will be written to disk. CTRL A will copy entire file to clipboard. CTRL P will paste entire file to the END of the current file. (Insert can be too slow at this time) Number of lines in clipboard is displayed on lower right side of editing window PRINT command prints the active file to any DSR enabled device. Examples: PRINT PIO PRINT RS232.BA=9600 PRINT CLIP (Classic99 only) Limitations File size is still limited to 511 lines Inserting to the top of a large file is still slow due to the simple internal data structure. Future 80 Column version and SAMS memory are not playing together nicely. Not sure why yet. Single level undo/redo Document user level editor commands for DSK1.ED99CONFIG Bugs from Vorticon's Beta test Pressing <ENTER> after the first line inputted moves the line down and the cursor is positioned above it. It is not possible to enter text below that first line. Is this a feature or a bug? Pasting with Ctrl-P pastes the contents of the clipboard after the End of File marker and adds yet another End of File marker. I would have thought that the pasted text will appear just above the EOF marker... This should be fixed now. (off by one error...) Below are the contents of the readme file. By the magic of Classic99, in the ED99 command line I typed PRINT CLIP and pasted this into the browser. Pretty cool. README for ED99 Editor Brian Fox July 2, 2020 ED99-40 is a text editor for the TI-99 COMPUTER It requires the Editor/Assembler cartridge. Starting ED99-40 - To start the program select menu option 5 - Place the ED99-40 files on a disk and place it or mount it as DSK1. - At the RUN PROGRAM FILE prompt type: DSK1.ED99-40 ============================= There are 10 files in this package: README.TXT (this file) ED99-40, ED99-41, ED99-42 The 3 binary files of the editor. ED99CONFIG A DV80 text file with editor commands to setup the editor the way you want it . *Type EDIT DSK1.ED99CONFIG to alter the file. ED99DOC A simple list of the key commands and text commands that control the editor FONT FILES - FONT0230 Default font loaded at start up - FONTEDT1 Same font use by EDIT40 V3 of the TI E/A editor - TI99FONT The standard font used by TI99 BASIC - FONT004 Alternative font with correct descending lower case letter Contact info: I am commonly available on Atariage.com in TI-99 development forum as theBF. ED9940.DSK.zip
  2. Since Ksarul has been so kind to buy enough components up front to make 40 of these cards, I was thinking a dedicated thread on it's discussion might be nice to have. This way anyone who has a question on this device will know where to come, sort of like the dedicated thread for the F18A has kept everyone educated, informed and up-to-date. No longer on the "r@re", 'hard to get' list, or priced in the 'beyond belief' category, I see this new affordable 1 Meg Super AMS card bringing the community to a whole new level like the F18A has done for so many of us. Where will this new card lead us? I'm not sure anyone can say yet, but I do believe there will be things and new capabilities available to us in the future that no one ever thought possible on a TI, because with the talent I've seen on display here, and all the mind-blowing things I've witnessed over the past year alone, I now know... almost anything is possible. Stuff like the this 1 meg card, the F18A, Stuart's browser, the USB keyboard project, and all the others too numerous to mention are why the TI community is thriving. It's an exciting time to be a TI'er! I can't wait to plug one of these into my P-Box so I'm ready for the next big thing when it's released. Also,....if anyone needs a beta tester...
  3. So I'm trying to create a realistic statistics based baseball game and, due to the TI's limitations and my not wanting to learn assembly, I am trying to figure a way to utilize SAMS memory to store, for example, tables of data that I can look up and retrieve into variables, mostly strings. I'd also like to be able to use the extra memory to store in-game statistics like at-bats, RBIs, strikeouts, walks, etc. for each player in the game, as well as team statistics. I'm thinking I'm likely setting my sights too high for this machine, but would love to know if and how this might be possible, especially with 1 MB of memory just sitting there waiting to be used. For example, I'd like to have many detailed plays such as "fly out to center," "6-4-3 double play," "out at first, other runners safe," and plenty others which I can look up in some sort of matrix in memory. I'm finding I'm really having to leave out more than I'd like to include using what's available on a 32K system. Having a way and understanding how to access SAMS memory, maybe even if used as a RAM disk, would be cool. Otherwise, I'll make do with what is possible to utilize, and try my best with what there is to work with. I guess I'm just not understanding what use the extra memory is if it's not possible to utilize it easily. I've seen Rich's In the Dark but I don't think that's anywhere near what I'm trying to do. That game appears to be using the memory to store map sections and then move the data into program (or is it VDP?) memory. Also, I see subprograms in RXB that start with AMS, but I can't seem to make sense of them, likely because I'm clueless when it comes to TI machine language. If someone can point me to a tutorial or even just documentation on ways of using the SAMS memory in programs, especially along the lines of what I'm attempting to use it for (store and retrieve data) it would be appreciated.
  4. This is Stevie, a new 80 columns programming editor for the TI-99/4a. Key facts: 64 kilobytes cartridge rom Written in TMS9900 assembly language Requires the F18A VDP Requires 1MB SAMS memory card Requires FinalGROM cartridge (or compatible device) Only uses level 3 file I/O for better compatibility with various storage devices (tested with HRD4000B ram disk, TIPI, IDE DSR card and TI disk controller) Main features: It's fast Support 80 columns 30 rows Support 80 columns 24 rows Editor buffer with space for 10.200 lines of text (80 characters) 10 color schemes TI Basic integration 5 parallel TI-Basic sessions possible. "Fastmode" option on File I/O. Possibility to bypass VDP memory when loading files from a device with a supported DSR (ROS, IDE, ...) Clipboard support (copy between files) 2 cartridge ROM binaries exist: 30 rows 80 columns with "hardware" cursor (aka sprite cursor) Supported on the TI-99/4a with F18A and 1 MB SAMS. Fast storage device recommended (ramdisk, TIPI, ...) Runs in js99er emulator 24 rows 80 columns with "character" cursor Supported on the TI-99/4a with F18A and 1 MB SAMS. Fast storage device recommended (ramdisk, TIPI, ...) Runs in classic99 and js99er emulators. Help built-in (at least for keyboard shortcuts) Indicator for alpha lock up/down Source code: https://github.com/MirrorPusher/Stevie Issue tracker: https://github.com/MirrorPusher/Stevie/issues Development discussion thread on Atariage: 2022-01-22 Stevie v1.2S 30 rows 80 columns version stevie_v1_2s_8.bin 24 rows 80 columns version (for classic99) stevie_v1_2s_24x80_8.bin 2022-01-18 Stevie v1.2Q 30 rows 80 columns version stevie_v1_2q_8.bin 24 rows 80 columns version (for classic99) stevie_v1_2q_24x80_8.bin 2021-10-03 Stevie v1.1X stevie_v1.1x.bin 2021-02-06 Stevie v1.0 no longer available
  5. Here’s an idea that grabbed my mind and just doesn’t let go, so I need to write about it. I’m playing with the idea of creating a session manager for TI Basic (and possible Extended Basic) It’s a spin-off of the TI Basic integration work I’m doing with Stevie and thought it’s better to discuss in a separate thread. So what is this about? In Stevie I’m now able to jump into TI Basic with a single keypress, do program stuff and return to Stevie with FCTN-9. I can then repeat jumping back and forth, all while the TI Basic program, screen layout and colors is all still there. That is nothing so special, but I’m happy to get it working nonetheless. It’s inspired by the work done by @Tursi with his TI Basic cartridge creator and classic99 functionality. With the difference being that this time it’s all handled on the TI-99/4a itself. The way it works is by setting up a ISR routine before jumping into TI Basic. The ISR then calls the necessary functions to copy VDP memory and scratchpad to SAMS ram. Now here is the nice thing, with SAMS you have lots of memory. This is where I got the idea of a session manager for basic. Some of the functionality I can think of: Have multiple TI Basic/Extended Basic sessions Switch between sessions by using keyboard combination Dump and restore sessions on a fast storage device (e.g. TIPI, HDR), aka “snapshots” Periodically switch between sessions, even while the TI basic program is running (so you get a “faked” multitasking) Exchange data between sessions (not sure how that would work, need to give it some more thoughts) Give basic some kind of API to query and manipulate session state, e.g. set session title, periodically take snapshots by having a corresponding TI basic command => 100 CALL SNAPSHOT(“TIPI.SNAP….” ) Possibility to use the load interrupt to restore a session if it got stuck (not sure about this one, need to give more thoughts). Is anything of the above useful in any form? Probably not. But I think it’s a kinda cool idea I’m going to further explore. Will see what comes out of it. Wish me luck ?
  6. Did anyone ever try to build the 16MB HAMS board designed by Thierry Nouspikel ? http://www.unige.ch/medecine/nouspikel/ti99/hams.htm Would -with todays component availability- still be feasible to build such board? Myself I’m dreaming of a SAMS board with >1MB of RAM ?
  7. UPDATE: 2020/07/02 07:05 UTC This thread shall be used for documenting research on Myarc Extended Basic II. Purpose Create a version that can be used with SAMS and a RAM cartridge (superspace) Target modern storage devices like CF7+/Nanopeb, TIPI or HRD4000B. No longer rely on the unobtainable MEMEXP-1 128K/512K memory expansion. Recreate assembly source code Research originated on discussions found here: This post will be updated on a regular basis as more accurate information is collected. BASIC variants (1) Armadillo Basic on the TI-99/8 The new "standard" Basic interpreter on the TI-99/8. Only appeared on some early TI-99/8 prototypes. The plan with Armadillo Basic was that it forms the "basis" for what is later known as Extended Basic II Share as much code as possible between the two basics, Modular setup: One idea was to keep core part of the basic interpreter in ram (statement dispatch table for functions), where it can be modified by the extended basic interpreter startup sequence Interface document exists that outlines the dispatch table Possibility to load & save Extended Basic programs from DV80 files 60K of free space for program code (170K) if 128K memory expansion installed Certain parts rewritten in assembly language for optimized speed (e.g. screen handler) Unknown if source code exists Unknown if ROM dumps exist (2) Extended Basic II on the TI-99/8 Extension of the Armadillo Basic found on early prototype All later TI-99/8 preproduction units had Extended Basic II built-in, instead of Armadillo Basic Unknown if source code exists Confirmed ROM dumps, emulation in MESS/MAME possible. (3) Myarc Extended Basic II on the TI-99/4a is basically (2), the Extended Basic found in the TI-99/8: Written in Assembly language Versions known to exist: v2.10, v.2.11, v.2.12 Memory map changed to match TI-99/4a (+Myarc MEMEXP1) instead of TI-99/8 FREESPACE removed, memory allocation changes, comma instead of dash in list command, ... Removed loading/saving extended basic programs from/to DV80 (at least in >v2.11) Unclear if source code exists (4) Myarc Extended Basic II for the Geneve Written in Assembly language Variant of (3)? It’s the initial version of Extended Basic shipped with the Geneve (5) Myarc Advanced Basic (ABASIC) Written in Assembly language Versions known to exist: 4.04 (last version by Jim Uzzel) 4.05 (~2013 by InsaneMultitasker, fixed assembly language parameter passing bug) Based on (2)? Source code exists, heavily commented Backport to TI-99/4a probably difficult due to the XOP's used (6) Basic on the Tomy Tutor Variant of 99/8 Armadillo Basic Basic tokens compatible with TI Extended Basic GPL involved, but no GROMS (7) TI-Basic on the 99/2 TI internal name “Ground Squirrel BASIC” Developed outside of TI at a contracted university Completely written in assembly language, no GPL involved. Very fast Source code not related to Armadillo Basic (1) on the 99/8 Documents Armadillo Basic on the 99/8 There are actually quite a few documents floating around, created during a 2 years’ period (1982-1984): ?/??/?? - 99/8 Basic / EXT. Basic interface specification ?/??/?? - 99/8 Armadillo Basic specification ?/??/?? - VDP RAM usage in Armadillo Basic 5/26/82 - 99/8 The mapper and us 9/30/82 - Armadillo Basic internal design 3/23/83 - 99/8 Mapper specifications 2/07/84 - 99/8 Bugs found after 7/34/84 release (TI998.BASLCP.BUG) 2/07/84 - Usable XML’s, XOPs (TI998.BASLCP.DOC.ASSM) 2/07/84 - Symbol table entry bits in use for the Armadillo (TI998.BASLCP.DOC.LINKBITS) 2/07/84 - Interpreter variables V0.002 (9/10/82) (TI998.DOC.VARS) 2/07/84 - PAD memory usage (TI998.DOC.PAD) Myarc Extended Basic II on the TI—99/4a Requirements Myarc MEMEXP-1 128K (or 512K) memory expansion card required Has 8K DSR in >4000-5fff (program loader, RAMDISK setup code, spooler?) Myarc Extended Basic II cartridge required It's confirmed that a 8K RAM cartridge (superspace) in >6000-7fff works fine. Disk with Myarc Extended Basic II interpreter Workings When selecting the '128K BYTE O.S.' cartridge option, the file loader in the MEMEXP-1 DSR space is triggered The whole process of loading the Extended Basic II interpreter into the appropriate MEMEXP-1 memory pages seems to be handled from inside DSR space. In the cartridge space the memory management routines required by the interpreter are stored (required for banking the appropriate MEMEXP-1 pages) The code at >6030-7fff seems to be put there are the very end when XBII is loaded into memory. Could be this is part of XBII initialisation itself? When quitting XBII by using "BYE" command the cartridge space >6030-7fff is cleared with >00, only the cartridge header is present. While XBII runs it writes to the cartridge space >6000-61ff (clarify exact memory addresses). This is probably to compensate the fact that the 99/4a only has 256 scratchpad where 99/8 has 1K. Cartridge space: 6000-602F Cartridge header '128K BYTE O.S.' 6030-612F Written to by XBII while running 6130-7fff Appears to be static code, haven't seen any writes here so far Unclarified behaviour The DSR space >4000 is briefly activated every 5-10 seconds while XBII is idling in command mode. This does not happen when a program is running (e.g. 10 GOTO 10). Seems to be a background task: Perhaps the access to the DSR rom space is related to the print buffering code checking to see if anything in the buffer on interrupts?
  8. I'd like to do a little experiment using the TiVi edtor I'm currently working on. What is the largest DIS/VAR 80 file you were able to load and browse on the TI-99/4a? I'm trying to get my hands on some big DIS/VAR 80 files and with "big" I mean that it should be at least > 100 kilobytes. If you have such file and don't mind posting it (as a disk image). I'll try to load it on the TI-99/4a. For further details on the editor see here:
  9. Good day everyone. I need your help! What am I doing wrong? Goal: To play TI-Nopoly on real iron. Issue: Loading EA5 "ABOOT" on Classic 99 loads menu option E "TI-Nopoly". Loading the same file from the TI Console does not load option E. Hypothesis: The AEMS boot script is not finding the SAMS memory. CFG: TI-99/4A console w/Speech Synth, PEB (FlexCable Interface, TI32K, TIRS232, TIPI-PEB, SAMS 1024K, TIDisk Controller) Attachments: Files in Directory: Classic 99 Screen Shot 1: Classic 99 Screen Shot 2: Real Iron Screen Shot 1: Real Iron Screen Shot 2:
  10. I was wondering if anyone had all the programs from SAMS "TI-99/4A: 24 BASIC Programs" saved on a .dsk and would mind sharing it? I have a pdf, but i really don't feel like retyping all of them to try them out. Thanks Lee!
  11. Tim (InsaneMultitasker) had an excellent suggestion for a NEW Super AMS thread, and now that Jim, (Ksarul) will be bringing the amazing capabilities of this device to the masses, it'll no longer be a rare and hard to obtain item, so I expect interest and excitement will grow around it. There is also some talk behind the scenes of some current programs being modified to exploit it's capabilities as well. I think the next couple of years around here are going to be exciting TImes! Now I'm curious what kind of things do all you guys out there 'envision' as ways to exploit this new card? I'm sure there are things that no one has even considered yet. The sky's the limit, after all 4 megabytes is quite a jump from 32K. Come on in!
  12. Hello again 99ers! I've got some more noob questions to bring to the table . Firstly, I noticed that when I dimension a string array in BASIC that stack is set aside for it. However, it appears to be a weird ~2.8 bytes per element that it sets aside - what is it putting in memory at that point, the name, location, and dimensions of the array? Also, if the stack fills up, will string variables/arrays start using the 'program' space, or is that when we get the infamous OUT OF MEMORY error? And the stack is HIGH memory, is it not? Now on to the SuperAMS. I have not been able to find much more than a schematic for this - no user docs whatsoever (I've pretty well scoured whtech and the 'net). The RXB manual mentions something about a 'MANUAL-AMS', but I haven't been able to find that. What I'd like to do I make use of this new memory toy (1 Meg AMS) with a couple programs (R/XB) I've got on the burner, but, I don't know how to use it. The AMS demo included with RXB appears to load screen dump files, but the two programs in the works use files of types SEQUENTIAL,INTERNAL,FIXED 20 and RELATIVE,INTERNAL,FIXED 108 so I'm not sure that the approach used in the Demo really applies, especially since I would like to be able to manipulate the data in AMS memory. I would prefer (but perhaps may not be required for my purposes) to able to use arrays (and I mean big arrays ) in conjunction with the AMS, if possible. Well, I know I've asked a mouthful. But I think a good starting place would be to get my hands on a decent manual for the AMS card - I don't mind doing some reading . Thanks for reading buddies!
  13. Anyone willing to sell a working SAMS card for a reasonable price ? I'm looking for one that I want to use for development stuff, basically simulating a 64K bank-switched ROM-only cartridge. I have assembly source code, and could write my own loader. Don't need much memory, a 256K or 128K version would do fine.
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