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  • Bri's House
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  • Arcade Attack - Retro Gaming Blog
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  1. A while back Tempest shared a great idea of adding a menu screen for Atari games which had their options laid out in a matrix at the back of the manual. I really loved that idea because it breathes some new life into these old games. Menu screens are great because they take away the awfulness of having to use the select switch to cycle through all 112 options of Space Invaders, and lets you know what game you are selecting in Video Olympics. You can also choose valid game types for the amount of players that you have. Example: Games: Video Olympics - Video Olympics Menu.zip Space Invaders - Space Invaders Menu.zip Super Breakout - Super Breakout Menu.zip Asteroids - Asteroids Menu Combat - Combat Menu Indy 500 - Indy 500 Menu Warlords - Warlords Menu Hangman - Hangman Menu Championship Soccer - Championship Soccer Menu Outlaw - Outlaw Menu - START -
  2. In today's episode I compare and contrast Space Invaders with its various ports. I also discuss several Atari 2600 hacks of this game. Which version is your favorite? When was the first time you played Space Invaders?
  3. Well, it is possible that this subject has already been dealt with in another topic, but I would like to know if anyone has the information. When Atari negotiated the licensing of Space Invaders, Midway was the distributor of Arcade in the USA, right? As I understand it, did Atari obtain exclusive licensing of Space Invaders for all consoles right under Midway's nose? Does anyone know the whole story?
  4. Metal Blast 2277 - comics style Run'n'Gun (+ side-scrolling shooter) for Sega Genesis / Mega Drive. 2277 year. Space Invaders. One hero! Advance your character by eliminating the enemies which appear. Finish off the boss at the end of each stage to clear it and advance to the next level. Taking a hit from your enemies will kill your character. If you run out of lives, the game ends. Video:
  5. At the end of this episode from 1987, Alf plays Space Invaders. Awesome! He says "easy shot, that's exactly why the martians are extinct".
  6. I bought a Super SD System 3 to play this? I must be some special kind of stupid.
  7. In the last few weeks, I've been working on sprite extraction and insertion scripts for use in animations. As a test case, I made a mosaic of Space Invaders aliens: The animations were compiled from the arcade, Atari 2600, Atari 5200, Atari 8-bit, MSX, NES, and ZX Spectrum versions. How many of these have you played and which is your favorite?
  8. From the album: My Collection

    Unfortunately I don't have the Sears manual, and I'm in no hurry to get one.
  9. Hello all, My first post, so thank you in advance for a warm welcome to the community and I hope that this is a suitable location for my post As a personal project I challenged myself to recreate Space Invaders from the Atari 800, it was one of the first games I played as a kid and it has fond memories. I managed to find a couple of game play videos online and subsequently the game's manual which was really helpful. One of the forthcoming features is to add the audio, and this is where I find myself a little challenged. I've tried to recreate the game as accurately as possible, but my only avenue for obtaining the audio at this time would be to try to extract it from the YouTube game play videos. This would be less than ideal as a) the quality will be reduced and b) a lot of the sound effects overlap, for example, the space invaders marching whilst the command ship flies across the top of the screen. There are alternatives that I could use but mostly from other versions of Space Invaders and they are just a bit too, well, jazzy compared to this game. I did take a look at the emulators but I was unable to find anything that was just "straight forward", e.g. download, install, run. Even if I had made progress with this, the overlapping sound effects would still be an issue. I was hoping that maybe someone here may be able to help me with this. I've only had a quick scan through the requirements so far, but from what I can see I need the follow effects; Player shooting Player explosion Invader shooting Invader explosion Invader movement Command ship flying Command ship player abduction Any suggestions or help with this would be really appreciated. Thank you in advance for any help and your time in reading.
  10. There are a bunch of early arcade games that tried to ape the success of Space Invaders. Some were fun, many were forgettable. I've been playing Cosmic Guerilla on MAME and I think it's one of the very best of these early arcade shooters. In the game the enemies are goatmen (according to the cabinet artwork) arranged in columns on the left and right hand side of the screen, where you cannot shoot them. The center of the screen is dominated by temples (laser guns? pyramids?), which represent your lives, and maidens (according to the cabinet artwork) that are guarding the temples. The goatmen begin advancing towards the center of the screen, and when they reach one of the maidens, they drag them off to the side of the screen, removing them from the game, then begin the trek back to the center to abduct more. If eventually a goatman reaches one of your temples, he will try to drag the temple to the edge of the screen, and if he succeeds you lose a life. As the levels increase the goatmen move faster and fire more projectiles. You have to juggle shooting goatmen on either side of the screen. Sometimes one goatman will get turbo charged and race in and abduct a maiden/temple at a high speed, and will keep stealing maidens until you manage to shoot him. Occasionally flying saucers will zoom in and try to shoot you, shooting it gives bonus points. A mothership sometimes flies across the upper screen and shooting it gives lots of bonus points. One aspect of the game I wasn't prepared for is that each "level" brings new goatmen, but you never get more maidens or temples (you can win an extra temple/life as a points reward). As your maidens/temples get stolen, that's it, they don't ever come back. This makes it imperative that you shoot those marauding goatmen that are running off with your maidens. Every time they succeed defeat looms closer. This game does the "frantic and hectic" thing very well. I have to say, this is one of the most addictive fixed shooters I've ever played, and I've tried to play all of them. I discovered it last night and woke up excited to play more. My highest score so far is 4910, and while not much in almost any other game, for an hour or two of playing I'm pretty happy with it. I do look forward to getting better. The ROM file does seem to be damaged. I get a warning in MAME stating that "There are known problems with this machine", and true enough, the game crashes on me sometimes. It will freeze and my score will start blinking and I can't seem to do anything about it. I'm using an older version of MAME so that might be the issue. I will note that the name of the game is nonsensical and ridiculous. Take the promotional flyer for the game. "Dodge the Guerilla!" What guerilla? "Protect your laser guns!" What laser guns? Is the player icon supposed to represent a temple, a laser gun, or an archer on a dragon? Because of the name I thought this game would be garbage, but it's apparently simply the victim of nonsensical marketing.
  11. Can someone help me do a very simple hack of Space Invaders where the aliens are blue instead of green. It would also be cool if there was a title screen that said "WUW", but if this is not possible or too complicated to pull of then I understand, and it's not completely necessary for what I'm trying to pull off. Mostly I would just like for the aliens to be blue. Can someone help me out?
  12. Season 2, Round 2 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks. This round ends on Sunday, February 4, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Alien Invaders, a game released in 1982 for the Emerson Arcadia 2001. Alien Invaders is based on Taito's 1978 space-themed arcade game Space Invaders (released in America by Midway). For such a very simple game, there really is a huge amount of information in this post. You don't need to read it all (just pick up the controller and start firing-away at the baddies!), but if you're interested in the game's history, then you'll enjoy this post. Here is a screenshot of the game with all the alien invaders on the screen: Here is a catalog (I'm not sure for which console family-- maybe the Arcadia 2001?), that has a description of the game and artwork that I've not seen anywhere else: Here is the description for the above page of the catalog (from the "tea" reference, maybe this is from an English console release?): Seventy space invaders are fast on their way towards your city, and you can be sure they're not dropping in for afternoon tea! You have just five minutes of accelerated computer time to blast the nasties and save your city from certain destruction. There are three fortresses, behind which your missiles are safe. But watch out! These invaders are smart! If you hide there too long, they'll bombard the castle walls, so keep moving around or the evil space critters will get you, and we wouldn't wish that on anyone! Here is a video with gameplay of Alien Invaders uploaded to YouTube by "GuiasInfojuegos" on March 3, 2013. The sound in this video seems a little different from what I hear on my NTSC system. Maybe because it's being played on a PAL console? Here is the front of the Alien Invaders box: Here is the end-label of the Alien Invaders cartridge: Here is the front of the Alien Invaders cartridge: Here is the back of the Alien Invaders cartridge: The American release of Alien Invaders has no keypad overlays. Yup, you guessed right! This artwork is just plain weird! I guess no Emerson Arcadia artwork should surprise me by now. At least this art doesn't appear to resemble a Millennium Falcon. Hey, Arcadia Graphic Artist! Can you hear me? I want to interview you! I haven't really looked much into the non-American releases of Arcadia games for the Arcadia HSC, but I was curious if any of the games have better artwork-- and some of them surely do. The following pictures of boxes and cartridges all come from James Jacob's website, Emerson Arcadia 2001 Central ( This website supports all of the Signetics 2650-based machines (Interton VC 4000, Elektor TV Games Computer, et al.). Here is alternate box and cartridge artwork for a release of Alien Invaders for the Emerson Arcadia 2001 (where was this released?): Here is the box for the German Schmed TVG 2000 (an Arcadia family console): Here is the box for the Swiss Intervision 2001 (Ormatu family console): Here is the box and cartridge for the release of the game on a generic MPT-03 console: Here is the cartridge for the Australian Sheen Home Video Centre 2001 (Ormatu family console): Alien Invaders - Quick-Play Rules Play Alien Invaders on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. There are no gameplay options for this game. Just press the Start button and begin playing. Every game lasts about three minutes, no matter how many lives you have left. We're playing for highest score. Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("AlienInvaders.bin" is the filename for Alien Invaders): https://amigan.yatho.com/games.rar Post pictures of your high scores here. Alien Invaders - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. I'm including Ward's information about Alien Invaders on two difference systems, the Emerson Arcadia 2001, and the Bandai Arcadia. Alien Invaders is also known by at least four other names: Alien, Alien Invader, Invasion aus dem Weltall, and Les envahisseurs étrangers. Alien Invaders Emerson 4k cart. 1981. #1003 (Cart #8 ). Short case. One player game; uses left side controller. Unauthorized clone of the coin-op arcade game "Space Invaders". One of the earliest games and it shows. Not a game to impress potential new console fans with! Alien Invaders Bandai 4k. Bandai #3. One player game; uses left side controller. Short cartridge. Clone of the "Space Invaders" coin-op. Manufacturing codes found printed on masked ROMs made by Signetics show this is one of the earliest carts written for the console. Without much effort, we researchers found carts dated "8103" and "8108"… in other words, weeks 3 and 8 of 1981. To put that in perspective, realize that Emerson said in an official U.S. trademark application that their first use of the console name was in March of 1982; 15 months later. Even so, the program's history goes back even farther, in some form. Back in the days of the Arcadia 2001's "prequel" console -- the "Interton VC-4000" and its clones -- Signetics had released assembly code listings of a short "Space Invaders" game, to show consumers how to write programs for that console. This Arcadia program is likely a ported and updated version of that much-earlier Interton game. It is very interesting historically because of all that, but from the point of view of a potential new console buyer during 1982, this game and others like it most likely hurt potential console sales, big time! The graphics looked awfully simple when compared to next generation machine's games, even though they were not bad compared to many earlier contemporary clones of the "Space Invaders" genre. I may go so far as to say it had the same effect on people that the Atari 2600 version of "Pac-Man" often had… to make a potential console buyer think that, "if this is the best this console can do, then I do not want to buy it." Most people had seen various better versions of the game. The white background was off-putting and not visually appealing. Sluggish game play did not help matters much. Later games proved this was NOT all the console could do, but in some markets, buyers saw the new machine show up in stores briefly, then disappear into bargain-bin and closeout sale obscurity alongside machines like the Timex Sinclair. Having seen games like this, most modern collectors figured they knew why. A handful of modern collectors saw the later games and liked them, but until 1999 or so no one knew for sure that games on MPT-03 consoles were ROM-compatible with Arcadia machines. Anyway, we can only hope that retro-gamers figure out good games can be done on this console, despite the impression of games like this. High quality scans of Alien Invaders box, manual, and cartridge are here: https://archive.org/details/AlienInvadersEmersonArcadia2001 Here is the manual's cover: For complete information about this game, visit the above URL link at archive.org. I've included the important points from the manual here (including some broken English terms): Alien Invaders Instructions Video Game Instructions for Emerson Arcadia 2001 Cartridge No. 8, Part No. 1003 Your city and 6 missile launchers are under attack by 70 "invaders" who were launched by their "MOTHER SHIPS." The object of the game is to shoot down ALL THE INVADERS & THE MOTHER SHIPS before they destroy your missile launchers. You have 5 minutes of accellerated computer time showing (actual time is approx. 3 minutes) to accomplish this task. At the end of the game your score will appear at the top of the screen. It will remain in the computer memory as "HI" score until someone "beats" it. The next Higher Score will automatically replace it. This game can be played by as many consecutive players as desired. The "HI" score will remain on display as long as each successive game is triggered by the "START" button if power has not been turned "OFF." IN ORDER TO "ERASE" the HI-score you can either push the "POWER" button or push the GAME RESET BUTTON. To Begin Play You will hear musical notes and first see the MISSILE LAUNCHERS, THE CITY and THE DEFENSIVE CASTLES, in red, yellow, green and black colors. You will also see time 5.00 and 000 HI. Slowly the mother ship will appear below "000" and you will see the "INVADERS" being launched by the mother ship. The game is ready for ACTION. How to Play Since this is a "ONE PLAYER AT A TIME" game, the Left Hand Controller will be used. Pick up left hand controller with "Disc" towards you. The controller has 4 functions. Move the missile launcher to the left — depress left side of Disc (9 o'clock) Move the missile launcher to the right — depress right side of Disc (3 o'clock) Stop the missile launcher — release Disc. Fire missile - Depress side button (either one) or press digit #2. Press Start Button 1. The invaders will start moving and shooting at the missile launchers. 2. Press "Disc" for evasive action. The missile launchers can move left or right. You have 3 fortresses behind which your missiles are "safe". However, the invaders can penetrate your "FORTRESS" cover one block at a time. You can also shoot thru the fortress at the invaders. Every time your missile hits the fortress it also destroys 1 protective block. Shooting You will see on the screen a black missile on top of launcher. To shoot, squeeze either Action Switches or press # 2 on keyboard. After each missile is launched the next missile will be loaded and ready to fire. You will notice that as the invaders descend on the city- the buildings will shrink accordingly. As you hide your missiles behind their defensive castles the invaders will seek out that particular castle and "bomebard" it. So keep your missile launcher on the move. If you merely try to hide behind the "castle", the invaders will "get you". Scoring Whenever your missiles hit the invaders you will hear a "hit" sound and it will show on your score. The points are: Hit yellow invader 1 point Hit green invader 2 points Hit red invader 3 points Hit black invader 4 points Hit Mother Ship 9 points At the end of the 5 minutes, for each missile launcher you have left you receive an additional 10 points per launcher. At the end of the game your score will show. If it is the highest score, then it will also appear next to "HI." The HI score for the competition can only be removed if the RESET button is depressed or the power is turned off. Time 1. Invaders will move faster and will start descending as time goes on. 2. The game ends when all missile launchers have been destroyed or the time runs out. To Play Next Game If you wish to retain the HI-score then merely depress the "START" Button. Then continue. If you wish to erase the HI-score then merely depress the "RESET" button. The high Score will show a blank and your next score will become the Hl-score. Pausing the Game? Unlike most Arcadia 2001 games, there doesn't seem to be a "freeze" feature in this game. Alien Invaders Gameplay Options Alien Invaders has no gameplay options. Just start shooting at those terrible attackers. Alien Invaders (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Alien Invaders (Bonus Points): There are quite a few ways to earn bonus points this round: Alien Invaders - Video Review - (2 Points) - I didn't find any reviews of this game. I'd really like to see some quality video that talks about the gameplay. Because of the time it takes to make a "proper" video review, anyone who reviews Alien Invaders will earn two points. Alien Invaders - Documenting Bugs - (1 Point) - As we've been discovering for ourselves, Arcadia games can be flaky. If anyone finds any problems, and documents them, then they will earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Alien Invaders - Backstory - (1 Point) - Alien Invaders doesn't provide a backstory. I guess one isn't needed for this game, but it might be fun to write one anyway. Write a background that may have been included with the game in 1982 and you'll get a bonus point. Summary Oh, man! Games on the Arcadia family can be so weird. Alien Invaders seems like a test case or demo game for a point-of-sale kiosk. Why would the programmers limit the game to a maximum time of three minutes? There were so many strange choices made for this console. It seems that all or most of the games were made in a rush to get them out to the companies that were selling these games all around the world. According to Ward Shrake, Alien Invaders was manufactured in the first month of 1981. That means it was programmed in mid-to-late 1980. The story behind this "1982" game console is still yet to be written! Who designed the Arcadia 2001 and when was it first created? That's enough thinking about this console's unusual roots. It's time to start playing Alien Invaders. If you've not played in a high score club round before now, then now's the time to join in! Have a fun second round, everyone! Adam
  13. As of today, December 22, 2017, the first season of the Arcadia High Score Club is wrapping up. The first two rounds were played on the Arcadia Yahoo Group. During season 3 of the Arcadia HSC, the rules were posted to both the Atari Age forums and the Yahoo group. The current round (round 7) gives everyone a chance to catch-up on games they haven't played yet or games that they would like to play again for a higher score. Here is a link to the catch-up round rules: http://http//atariage.com/forums/topic/273285-catch-up-round-for-arcadia-2001-high-score-club-season-1-round-7/ It has become important for non-Yahoo group members to be able to see the rules for the first two rounds, so I'm posting them again here on the AtariAge forums. The following rules for the second round's game, Space Attack, were originally posted on October 10, 2017 to the Yahoo group. If you're a Yahoo groups member, then you can read the rules here: https://groups.yahoo.com/neo/groups/arcadia2001consoles/conversations/messages/2586 Here is the original post: Season 1, Round 2 of the Arcadia 2001/MPT-03 High Score Club will last about two weeks rather than one week, as I'm going to try to get some players from the AtariAge forums to play along with us. This round ends on Sunday, October 22, 2017 at 10pm MST (aka Monday, 2am GMT). The game being played this round is Emerson's cartridge #2, Space Attack, a "slide and shoot" game, similar to Galaxian. Here is a screenshot of Space Attack being played on my NTSC Emerson Arcadia console: Here is the box for Space Attack: Here is the cartridge for the Emerson version of Space Attack: Space Attack - Quick-Play Rules When Space Attack begins, your ship ("missile launcher") appears off-screen on the right-side. This is a weird quirk of this game and is normal. You can't play until you move your ship left onto the screen; be careful not to move left and run right into an enemy or their missiles. Play Space Attack for high score on real hardware (PAL, NTSC, and any Arcadia family systems) or use the WinArcadia or MAME emulator. If you're using WinArcadia for emulation to play this Space Attack, then I recommend turning off the extra graphics that give the game additional stars. To do that, choose Options > Graphics and then uncheck "Enhance Skies." Visit the Emerson Arcadia 2001 Central website for cartridge images and Arcadia emulators: https://amigan.yatho.com/ Here is a direct link to the Arcadia 2001 ROM images ("SpaceAttack-A.bin" is the filename for Space Attack): https://amigan.yatho.com/games.rar Post pictures of your high scores here. There are no options for this game, so everyone will automatically be playing by the same rules. Use the right-hand controller to play the game. The fire button shoots your missile. You can "freeze" (pause) the game by pressing the left-hand column of keys. You can "un-freeze" the game by pressing the right-hand column. Space Attack - General Overview I'm using Ward Shrake's "Director's Cut" of his Arcadia 2001 section of the Digital Press Collector's Guide 7 (published in August 2002) for most of the information that is in this section. Space Attack. Emerson. Confirmed. 4k cart. 1982. #1013 (2). Unauthorized clone of the arcade game "Galaxian". One player game; uses right side controller. Long cartridge. Game by "UA Limited. Emerson family labels depict unlicensed spacecraft from the "Star Wars" series of movies: a "Snow Speeder" and the " Millennium Falcon". Ward's guess is that this game was likely the second game the console's makers intended to release at launch time, to help to sell the global public on their new game console. Reviewed by Electronic Games magazine in November 1982; see the time line FAQ for the full text of that article. There is also a June 1982 article from a U.K.-based magazine there. That article openly used the name Galaxian when saying they intended to make a clone. A hidden ASCII message found inside the ROM code of this game: "To my wife Daisy and my son Jonathan From Choi Andrew Jul 1982 Galax.002". This is interesting on a number of levels. The date is barely one year after this same person put a message in the Interton VC-4000 game "Shoot Out," dated March of 1981. This may show that there was a big rush to get the initial Arcadia 2001 games all finished up. The "Galax.002" name is pretty obviously a reference to the arcade game Galaxian. Space Attack - Manual High quality scans of Space Attack box, manual, and cartridge are here: https://archive.org/details/SpaceAttackforEmersonArcadia2001 (I don't think that there is an overlay for this game; it certainly doesn't need one.) For complete information about this game, visit the above link. I've included the important points form the manual here: What Space Attack is All About The goal is to score as many points as possible. Points are gained by shooting down the invading enemy space ships with your missiles. The enemy space ships will fire rockets back at your missile launchers which you must avoid. Watch out for enemy space ships that will try to crash into your missile launcher. On the bottom-left side of the screen is located a fuel gauge to indicate the fuel of the missile in combat. When the gauge is indicating empty, a warning signal is heard. If the missile launcher continues fighting when the gauge indicates empty, the missile launcher explodes and the next one continues the combat. The number that is located on the bottom right side of the screen indicate the group of attackers, after group 1 is eliminated the second group of attacker appears on the screen and the number change to 2. The firing from the enemy space ships will be more and more intensive as the group number becomes greater. How to Play Space Attack This is a one player game which uses the RIGHT Hand Controller. Press "START." The enemy space ships will move and fire rockets at your missile launcher. Some of the enemy space ships will fly directly at your missile launcher. Avoid the incoming rockets and the enemy spaceships by moving your missile launcher to the left or right, using the disc or joystick control. Fire your missiles at the enemy spaceships by pressing the Action button on the side of your controller or keyboard buttons at middle column. The missile launcher will be eliminated when a missile hits it, or when it collides with a space ship. Another missile launcher will automatically appear. You start with three missile launchers. The missile launchers you have left are shown at the bottom-right corner. The game ends when all your missile launchers are destroyed. When your missiles have shot down all the enemy spaceships, a new squadron of spaceships appears and you continue to shoot them down. You receive an extra missile launcher as a bonus if you reach 5,000 points. Scoring Summary In formation In Flight 1st Row 2 Ships 60 points 200 points 2nd Row 5 Ships 50 points 100 points 3rd Row 7 Ships 40 points 80 points 4th Row 9 Ships 30 points 60 points 5th Row 9 Ships 30 points 60 points 6th Row 9 Ships 30 points 60 points If the final score is the highest achieved it will be automatically transferred to the upper-right side score when the "START" button is pressed for a new game. If it is not the highest score it will disappear. You will erase the Hi score if you push either the "RESET" or "POWER" buttons. You may enjoy demonstration mode by pressing the "Select" push button until the bottom/right side of the screen appears D1. Then the demonstration mode will begin automatically. Space Attack Gameplay Options There are no gameplay options for this game. Simply turn the game on and start to play it. That's easy enough, right? Space Attack (Scoring) We are playing for the highest score. 10 points are awarded for first place, 9 for second, 8 for third, etc. Bonus Points There are a few ways to earn bonus points: Space Attack - Video Review - (1 Point) - Although I found examples of gameplay footage for this cartridge, I couldn't find any reviews. Anyone who makes a video review of Space Attack will get a bonus point. Space Attack - Documenting Bugs - (1 Point) - Arcadia games can be flaky. If anyone find any problems, and documents them, then you'll earn one bonus point. Just in case there are dozens of bugs, you can only earn one bonus point no matter how matter bugs are found. Space Attack - Backstory - (1 Point) - I can't believe that Space Attack doesn't have any backstory at all. Anyone who writes a storyline for this game will get a bonus point. Are you a human on a mission to save Earth, or an alien on a mission to destroy it? Are you a lost pilot trying to find your way home, or... well, use your imagination and entertain us all! Summary of this Round As you play Space Attack, your energy level depletes pretty quickly. I've not played this game much yet, but from what I've played so far, I have not been able to complete a level without blowing up when my ship runs out of energy. I really don't like this feature of the game. Is there a way to gain energy, or to lose it more slowly? The first round of the Arcadia HSC was an experiment. We had six players, which was better than I expected. Can we get more people to compete this time? If you know of anyone who might like to compete in this round, then please let them know to stop by and play with us. I asked Albert on AtariAge if he'd start an Arcadia HSC forum, but I have not heard back for a week [or now, in late December]. Even if I don't hear back from him, then I'm going to just post the HSC rules for round two in the general classic gaming section in a couple of days. As always, as you play Space Attack, post pictures of your scores as the round progresses. You don't have to be a great game player (or even a good one) to participate; this is just a fun way to get us to play our Arcadia/MPT-03 game consoles-- which is what they're for, right? If you've not played in a round before, then now's the time to join in! Have a fun second round, everyone... and blast those baddies! Adam
  14. Welcome to Left, Right, & Shoot Stuff V. We're back to the basics with Megamania, Galaxian, and Space Invaders. Play each on the default starting settings. (i.e. do not push any buttons other than Start) Pics preferred, but not required except for HSC records and wins. Emulation is fine as are custom controls. Just play the games! A "bonus" game may be inserted after week 1; stay tuned... This will be a 3-week round ending Sunday, July 2nd 2017 @9pm EST The scoring: Because of the huge difference in scoring on these games, each game will be scored separately, but round points will be earned per each position. Top spot earns 10 round points, 2nd spot earns 9 round points, etc. Lowest round points will be 3. 3 round points will also be given for missing one game. Player must post which game they will miss so I can award the "token points" Don't forget the bonus game(s). Top 3 scores get 3-2-1 round point bonus. These have a funny way of deciding things late in the round. Combined round points will decide your finishing places for the round. Ties will be settled by combined score. HSC record bonus will still be in effect, plus any surprise I can devise. Surprise devised: Satan's Hollow- Play on defaults. It has been a long time since we've run this one at all. Current HSC records involved: Galaxian -(Game 0) phuzaxeman 37,550 Megamania -(Straight Or Guided Missiles Your Choice) Cafeman 197,300 Space Invaders -(Game 1) zylon 41,363(BUSTED) New- 46,237 oyamafamily Satan's Hollow - Cafeman 413,200 Galaxian scores: 22,350 zylon +10 21,820 Northcoastgamer +9 18,130 sdamon +8 15,560 roadrunner +7 6,200 atariron82 +6 Megamania scores: 156,580 sdamon +10 51,270 Northcoastgamer +9 48,940 zylon +8 45,820 atariron82 +7 38,270 roadrunner +6 32,160 RangerG +5 Space Invaders scores: 46,237 oyamafamily +10 21,328 sdamon +9 18,445 Northcoastgamer +8 17,997 roadrunner +7 11,921 zylon +6 11,778 atari-dna +5 1,908 atariron82 +4 1,270 RangerG +3 Satan's Hollow scores: bonus game 133,000 sdamon +3 50,300 roadrunner +2 31,400 atariron82 +1 30,200 Northcoastgamer 29,100 zylon 18,100 RangerG Round positions: FINAL sdamon - 30-------------------11 Northcoastgamer - 26-------10 zylon - 24------------------------9 roadrunner - 22----------------8 atariron82 - 18-----------------7 oyamafamily - 10++3=13---6+1=7 RangerG - 8+3=11-----------5 atari-dna - 5+3=8-------------4 Galaxian.zip Megamania.zip Space Invaders.zip Satan's Hollow 5200.BIN
  15. For my next rom hack, I changed the player, enemy, and shield sprites to a bunch of different things. Crazy Invaders.zip
  16. Please enjoy a nice interview with the Atari legend Rob Fulop. Here he discusses his work on Missile Command, Demon Attack, Space Invaders and much more: http://www.arcadeattack.co.uk/rob-fulop/ Kind Regards @Arcade_Adriano
  17. Hello everybody, I had the unique change to buy 2 Space Invaders cocktail tables. At first both doesn't work, one was fallen and had no window. The second is almost working! The screen is working, i hear a sound when i put the power on so almost gaming. But the problem i have is that it is a machine for coins. And that part doesn't work well. The counter of the machine is working when i 'click' the black part but the machine is still saying that i have no credits. I have really no idea what this could be and how to solve it. Is there anybody ho knows to free play or to fix the coin counter? Thanks a lot and i attached some pictures so you can see my beautiful machine
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