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Showing results for tags 'tools'.
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Please don´t hit me, I know, there exists tons of good stuff for RAM expanded ATARI´s up to 512k ?, but can somebody tell me, which Tools, Programs or Demos using the advantage of the 1MB and especially the 2/4MB? Or has anyone of the Antonia owners already programmed something of their own that takes advantage of the 4MB? Thx., andY
- 15 replies
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- antonia 4mb
- tools
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ABBUC members receive the magazine on a floppy disk four times a year. Beside "official" texts (protocols, dates etc.) it always contains software of all kind. This software shall preferably be created by ABBUC members, but actually, we sometimes had to search the internet for software to not deliver an empty disc. So this call is for EVERYBODY: If you have created ANY software for the Atari 8 Bit computer, which has not been released yet, please consider having it published on the ABBUC magazine. This can be anything: A game, a demo, an update, an image, a little BASIC program, a WIP of something (demo like)... you name it: anything! It can also be your first BASIC program you´ve created back in the days and never showed off. Why not release it and get some feedback? Please just also send a small text which describes you and the program. If you have anything, that you want to be released with the next magazine, please contact CharlieChaplin, who creates the actual disk images for the magazines, and/or me. If we come to the lucky situation, that the disk is full (we always deliver one disc, two-sided, ED) he will inform me and we decide, which software we release on the current issue, and what we keep for one of the following issues. Keep on coding!
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Introduction Atari Jam is a Windows tool for developing Atari 8-bit computer software. The theoretical concept is that it is a PBI device that maps the memory, allowing an external device to monitor and change things in real-time. In practice, this is accomplished by attaching to an external emulator and accessing the RAM. The program gives the user a suite of tools to interactively modify, tweak, test and program software. It is not intended to be a replacement for a development IDE but rather to let the user experiment and rapidly develop small projects or pieces of something larger. It currently compatible with an Atari 800XL with 64K of RAM. Features Live memory viewer/editor Interactive disassembler Assembler Character editor Character map editor Player/missile editor Graphics control (GRACTL, DMACTL, GPRIOR) and color picker Display list editor Experimental video player (AVI) Vector control Notes The video player is very limited in the input it will accept. It uses a dither pattern that will be applied each frame, using the current palette. The user can adjust colors to find the best match. The program monitors GRACTL and PM registers through the addition of an OS patch that removes shadowing for the paddles. This patch slightly reduces the cycles used by the OS during a refresh. Hopefully, this is something people will find useful. I plan to have a version ready to try by March 1st.
- 10 replies
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- atari 8-bit
- development
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Hello folks, After the positive response from the Homebrew group on Facebook, I decided to start creating a tool for drawing out kernel code. This would ease out development of correctly timed drawing code, using a simple drag-and-drop tool. Here attached is a HTML demo of what I've made last 2 days. It is still very preliminary, but it is just to give the feeling. kernelpaint.html see also on Github: https://github.com/Yvar-deGoffau/Kernel-Paint Please send in any feedback, and I hope to find more free time in my week. Of course, all contribution is more than welcome!
- 7 replies
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- Development
- Kernel
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Hello! I've been thinking about getting back into retro console repair and modification. I attempted to, a long while back, but then my life got kind of dumped on. NOW that I have the time and money to get back into the hobby, I wanna get back to trying to learn. What would you include in a retro-console repair kit? What sizes of tools? and so on.
- 21 replies
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- Question
- Console Repair
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Hi, New/old A8 basic coder here (haven't touched it in ~30y). Trying to remember how to use ML strings to redefine character sets... My most immediate problem is that I can't get certain characters on the screen. CHR$(127) does not output the right-facing triangle character. I need to get that in a string to redefine my character set but I'm forgetting how. The screenshot attached shows another person's program that contains said character in a string, but I don't know how it was done. I have access to Atari800MacX, Envision on a windows XP VM, and I'm open to other mac/win/a8 tools if there's an easy-peasy character set generator that outputs what I need. I also don't mind converting the values by hand into ATASCII but I figure there's easier ways My requirements are that the code be self-contained in the basic file and that it be as compact as possible, so I can't use external files to load the charset data, and I figure strings are better than data statements.
- 12 replies
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- atari 8-bit
- development
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Here is something I have worked on the weeking. It's some testfiles for un-crunching BASIC programs. The txt files are the LIST output of those programs, so they are matching exactly the way the BASIC INTERPRETER does the uncrunching of each basic line of the program. (Classic99 was used with LIST "CLIP" to generate those txt files) If you compare that to the available tools (TI99DIR, imagetool,...) you will see that all have some issues in recreating that same syntax. Example: Output from TI99dir of Line 4 of XBCMD1 4 ACCEPTVALIDATE("YN"):R$ Output from TiImageTool of Line 4 of XBCMD1 4 ACCEPT VALIDATE ("YN"):R$ while if you LIST the program in the TI99 you will see: 4 ACCEPT VALIDATE("YN"):R$ XBCMD1 contains examples for XB commands from A-P XBCDM2 contains examples for XB commands from P-Z XBCMD3 contains quote examples XBCMD4 contains all characters within strings from 0 to 255. Here the txt File fails for line 100 because it interprets some control character. The examples for XB commands are mostly taken from the XB Manual and are only extended by me if insufficient. I will create some more testfiles and add them as Unit Tests to Web99, so in case i touch the code, I immediately see if I broke some behavior. Feel free to do the same for your projects or use the files to manually test your tool during development. Btw: The programs can be loaded, but running them makes no sense, their purpose is to find out if your Tool decodes a TiFile into the Basic Source Code the same way the Basic Interpreter does. Please provide feedback if you want to use it, so I can provide you with updates. unittest.dsk XBCMD1.txt XBCMD2.txt XBCMD3.txt XBCMD4.txt
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I have noticed on eBay, this Auction: Color Computer EDTASM+ Editor Assembler with ZBUG Radio Shack Tandy 26-3250 coco Would this be something "worthwhile" to purchase for the CoCo 3?? Are there any better recommendations for an Assembler Development Systems for the CoCo 3?? At this point, I have a CoCo 3 with 128K, and no Tape or Disk Interface. I am getting the DriveWire System setup on my computer, so I can work with Virtual Disk Images. The CoCo 3 is New in Box, and I am the Second Owner, the First Owner never plugged it in.. Neither have I, so I probably should.. MarkO
- 84 replies
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- ASM
- Programming
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hey guys, works been slow lately so ive been working on a hack, or to be more specific, a hack of a hack. the original hack was based on motocross, but the bike sprites had been replaced pod racers. its on JDD (http://jims_digital_domain.tripod.com/dwnloads.htm) if you want to have a look. Im taking it a step further by modifying all the other sprites (done) and changing the background (also done), but I also want to change the color of the sprites and background. witch is where im at a loss, ive made mods to games that use sprites in the past shure, (EX: chris sawyers locomotion) but in those games the sprite contained the colors used in it. on the Atari however, it seems the colors must be contained somewhere in the games code, and sense both the sprites and and all other code are in binary im having a difficult time finding what determines the color of the sprites. are there common locations in the bin to look for the colors, or are there any tools that can help me find them? I would appreciate any help, thank you.
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- 2600
- programming
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Hello everyone, I've made a series of 4 YouTube videos describing in detail the conceptual work, and the creation of words to implement an ANTIC disassembler tool in FORTH to compliment the ANTIC assembler that I wrote. This basically demonstrates how FORTH can quickly be used to make useful tools that can be intermingled with the development of programs in FORTH so that you don't have to load entire other programs to get stuff done, but rather just flow from one vocabulary of words to the next. Let me know what you guys, think. -Thom