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Scrolling MCS demo remake


analmux

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Hello,

 

Here is an old work of mine..but it has got a new element.

 

For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code.

 

So, I tried a simple hack, just to give a modest proof of concept.

 

The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away.

 

Imagine this:

-scrolling MCS (G2F)

-enhanced pokey tunes in this style & some sound effects

-a bit of action

 

...what this means, you can think of yourself ;)

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Hello,

 

Here is an old work of mine..but it has got a new element.

 

For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code.

 

So, I tried a simple hack, just to give a modest proof of concept.

 

The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away.

 

Imagine this:

-scrolling MCS (G2F)

-enhanced pokey tunes in this style & some sound effects

-a bit of action

 

...what this means, you can think of yourself ;)

Wow, nicely done!

 

tjb

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Hello,

 

Here is an old work of mine..but it has got a new element.

 

For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code.

 

So, I tried a simple hack, just to give a modest proof of concept.

 

The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away.

 

Imagine this:

-scrolling MCS (G2F)

-enhanced pokey tunes in this style & some sound effects

-a bit of action

 

...what this means, you can think of yourself ;)

Wow, nicely done!

 

tjb

 

Awesome demo!

 

Stephen Anderso

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