analmux Posted April 12, 2007 Share Posted April 12, 2007 Hello, Here is an old work of mine..but it has got a new element. For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code. So, I tried a simple hack, just to give a modest proof of concept. The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away. Imagine this: -scrolling MCS (G2F) -enhanced pokey tunes in this style & some sound effects -a bit of action ...what this means, you can think of yourself Quote Link to comment Share on other sites More sharing options...
tjb Posted April 12, 2007 Share Posted April 12, 2007 Hello, Here is an old work of mine..but it has got a new element. For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code. So, I tried a simple hack, just to give a modest proof of concept. The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away. Imagine this: -scrolling MCS (G2F) -enhanced pokey tunes in this style & some sound effects -a bit of action ...what this means, you can think of yourself Wow, nicely done! tjb Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 13, 2007 Share Posted April 13, 2007 Hello, Here is an old work of mine..but it has got a new element. For those who attended the Hardsynth discussion: Hardsynth was claimed to be implementable in game code. So, I tried a simple hack, just to give a modest proof of concept. The tune you hear comes from the RMT player implemented in the scroller code, so it takes approximately 15 rasterlines of CPU time away. Imagine this: -scrolling MCS (G2F) -enhanced pokey tunes in this style & some sound effects -a bit of action ...what this means, you can think of yourself Wow, nicely done! tjb Awesome demo! Stephen Anderso Quote Link to comment Share on other sites More sharing options...
analmux Posted April 13, 2007 Author Share Posted April 13, 2007 (edited) ---deleted--- Edited May 2, 2007 by BRK Quote Link to comment Share on other sites More sharing options...
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