Segataritensoftii Posted April 17, 2007 Share Posted April 17, 2007 There's this fangame that I want to make. It's going to be in 3D and based on the "Jumping Flash" series of games by Sony and Exact/Sugar & Rockets. I was wondering if there are any good 3D game making tools for Mac OS 9 that could help me with this. I'm going to get OS X in a few months so I can use the awesomeful Dim3, but I fear I will have lost interest in the project by then. Any OS 9 native suggestions for me to use for the time being? Quote Link to comment Share on other sites More sharing options...
Pengwin Posted April 17, 2007 Share Posted April 17, 2007 Thanks for the heads up about Dim3. I hadn't even heard of it until now. Quote Link to comment Share on other sites More sharing options...
Bucket Posted April 17, 2007 Share Posted April 17, 2007 Well, there's Torque, but it is a little more programmer-leaning. On the bright side, it has a big active community, so you're bound to find someone who can give you advice. Quote Link to comment Share on other sites More sharing options...
Segataritensoftii Posted April 19, 2007 Author Share Posted April 19, 2007 Well, there's Torque, but it is a little more programmer-leaning. On the bright side, it has a big active community, so you're bound to find someone who can give you advice. Thanks Any idea how much it costs for the OS 9 version? Quote Link to comment Share on other sites More sharing options...
Bucket Posted April 19, 2007 Share Posted April 19, 2007 Hmm... it seems they upped the requirements to OS X since I last saw it. On the bright side, there's a Linux version-- so you can just go download a popular distro. The Torque Game Engine is $149 for indie devs, $749 for a commercial license. Quote Link to comment Share on other sites More sharing options...
Segataritensoftii Posted April 20, 2007 Author Share Posted April 20, 2007 Hmm... it seems they upped the requirements to OS X since I last saw it. On the bright side, there's a Linux version-- so you can just go download a popular distro. The Torque Game Engine is $149 for indie devs, $749 for a commercial license. That brings up another problem. Most commercial programs on linux are X86 only. I have PPC. Or is there source code to buy? Quote Link to comment Share on other sites More sharing options...
Bucket Posted April 23, 2007 Share Posted April 23, 2007 I'm not sure; I think I read somewhere that it was for sale. Alternatively, you can get Blender3D for Linux PPC. It's primarily a 3D modeler/renderer, but it has features for game creation: Graphical logic editor for defining interactive behavior without programmingCollision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3 Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game logic Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces Quote Link to comment Share on other sites More sharing options...
Segataritensoftii Posted April 24, 2007 Author Share Posted April 24, 2007 I'm not sure; I think I read somewhere that it was for sale. Alternatively, you can get Blender3D for Linux PPC. It's primarily a 3D modeler/renderer, but it has features for game creation: Graphical logic editor for defining interactive behavior without programmingCollision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3 Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game logic Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces Thanks! Looks like I'll be dusting off my Ubuntu CD next week. Quote Link to comment Share on other sites More sharing options...
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