yorgle Posted April 25, 2007 Share Posted April 25, 2007 Since wetting my feet with my MisAdventure hack (Thanks again, everyone for the help) I've begun planning its sequel and came up with a somewhat crazy idea of spreading the game across several cartridges (a sort of swordquest concept, but with each program recognizing certain variables set by the previous program). Before I begin, does the 2600 have any capacity whatsoever to store a small amount of data in-between switching cartridges? Perhaps in a memory device in the unused joystick port? Quote Link to comment Share on other sites More sharing options...
BigO Posted April 25, 2007 Share Posted April 25, 2007 (edited) I think I read that high scores or maybe other data can be stored in the AtariVox by games that are written to support it. There might be something there for you to check into. In doing a quick search for AtariVOX, I ran across "SaveKey/MemCard". Sounds like it might be what you're looking for. Edited April 25, 2007 by BigO Quote Link to comment Share on other sites More sharing options...
Richard H. Posted April 25, 2007 Share Posted April 25, 2007 You can find out about the SaveKey here Quote Link to comment Share on other sites More sharing options...
yorgle Posted April 25, 2007 Author Share Posted April 25, 2007 You can find out about the SaveKey here Just returned from looking at the SaveKey and it looks to be exactly what I need. Thanks. Quote Link to comment Share on other sites More sharing options...
Uzumaki Posted April 29, 2007 Share Posted April 29, 2007 If not you could try building a pass through cartridge design where the bottom half that goes into console has bankswitching circuit and memory for storing variable between game changes and the top half containing actual game. SaveKey and AtariVox would probably be easier since it's been done and supported by some games. Quote Link to comment Share on other sites More sharing options...
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