bomberpunk Posted April 27, 2007 Share Posted April 27, 2007 Sorcerer of Wor Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted April 27, 2007 Share Posted April 27, 2007 if you want a funny title takea line from warner bros. cartoons: "This means Wor" or " This time it's Wor" I do like champions of Wor though. Return of wor sounds like he left and he came back and the other two are long and the rest doesn't sound good. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted April 27, 2007 Share Posted April 27, 2007 Return of wor sounds like he left and he came back Actually, it's "Return to Wor", not "Return of Wor". I'm basing that particular title on the manual of the original Atari 2600 game, which states that "Wor" is the name of the kingdom in which the game takes place (sort of). Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted April 27, 2007 Share Posted April 27, 2007 Return of wor sounds like he left and he came back Actually, it's "Return to Wor", not "Return of Wor". I'm basing that particular title on the manual of the original Atari 2600 game, which states that "Wor" is the name of the kingdom in which the game takes place (sort of). my bad. but still sounds like he left Wor and now he came back to Wor Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 28, 2007 Share Posted April 28, 2007 Wor eeors, come out to play-ee-aay!! Quote Link to comment Share on other sites More sharing options...
espire8 Posted April 28, 2007 Share Posted April 28, 2007 How'bout a name describing the Wizard called Wicked of Wor .. or if a follow up with the wizard's decendants, Kindred of Wor .. a different class? Warlock of Wor Druid of Wor or describe the players? Slayers of Wor I give up. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted April 28, 2007 Share Posted April 28, 2007 Sorcerer of Wor Sorcerer of WORCEROR! Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted April 28, 2007 Author Share Posted April 28, 2007 Thanks to everyone for their suggestions (my personal favorite is Champions of Wor), but the game will be called "Wizard of Wor". Now, back to coding... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted April 28, 2007 Share Posted April 28, 2007 Yay, my favourite! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted April 28, 2007 Share Posted April 28, 2007 Wizard of Worcraft? Too late? Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted April 29, 2007 Share Posted April 29, 2007 Hi John! Great to see you back at brewing up more masterpieces for a starving Champ Games fan community! Wizard of Wor looks set to smoothly fit into the ranks of CoM and Lady Bug Love the attention to detail and hunt for perfection the screenshot already reveals - hoping you'll succeed in sneaking the starfield into the kernel. Would give it that special arcade touch At least as a switchable option, in case flicker should become an issue... - figure that the tunnel arrows must be made of playfield graphics, and leave little place for flexibility. Would be neat though if that zebra and flattened current look (at least on the static shot) could be minimized, makes them stand out a bit too much from the rest IMO... Looks like the VCS is set to become the action-gamer's machine of choice this year, with RipOff, WoW, "Mystery Shooter", Lead, Juno First and Colony 7 in the pipeline! Eric Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 29, 2007 Share Posted April 29, 2007 Wiz of UU-OR Quote Link to comment Share on other sites More sharing options...
supercat Posted April 29, 2007 Share Posted April 29, 2007 - figure that the tunnel arrows must be made of playfield graphics, and leave little place for flexibility. Would be neat though if that zebra and flattened current look (at least on the static shot) could be minimized, makes them stand out a bit too much from the rest IMO... What's the plan for boards where there are maze walls in line with the tunnel (usually the case except in The Arena and The Pit)? Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted April 29, 2007 Share Posted April 29, 2007 (edited) You could name it Arena or The Pit, based on the names of two dungeons in the game. In fact, maybe that should be the game's subtitle... JR Edited April 29, 2007 by Jess Ragan Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted April 30, 2007 Author Share Posted April 30, 2007 (edited) Hi there, - hoping you'll succeed in sneaking the starfield into the kernel. Would give it that special arcade touch At least as a switchable option, in case flicker should become an issue... This will be tough to squeeze in, and most likely at the expense of something else that's more important (like flicker or single-line resolution sprites, etc.). I do have M0 free so once the kernel is stable (I'm still trying to squeeze in multiplexing) I'll see if I can fit in the starfield trick from Cosmic Ark... - figure that the tunnel arrows must be made of playfield graphics, and leave little place for flexibility. Would be neat though if that zebra and flattened current look (at least on the static shot) could be minimized, makes them stand out a bit too much from the rest IMO... Yes - it must use playfield graphics. I had Nathan work with it for a bit and we both agree that's this is the best it can look with the limitations. So, the question becomes - does it look better than not having the arrow there at all? - and we both agree it looks better than nothing. After all, this is the 2600 we're talking about so some concessions have to be made... Looks like the VCS is set to become the action-gamer's machine of choice this year, with RipOff, WoW, "Mystery Shooter", Lead, Juno First and Colony 7 in the pipeline! Agreed! Personally, I can't wait to see Juno First and Colony 7 finished, and Lead is awesome in 1K - let's hope for a full blown 4K version! And I wonder who's working on that "Mystery Shooter"??? What's the plan for boards where there are maze walls in line with the tunnel (usually the case except in The Arena and The Pit)? Here's a screen shot showing the first maze (doors open & closed). I happen to have exactly enough cycles free to make two changes to the playfield color: Good observation! Thanks for the suggestions... Edited April 30, 2007 by johnnywc Quote Link to comment Share on other sites More sharing options...
supercat Posted April 30, 2007 Share Posted April 30, 2007 Here's a screen shot showing the first maze (doors open & closed). I happen to have exactly enough cycles free to make two changes to the playfield color: Is the striped appearance a result of clock-cycle limitations, or what? I would think it might look best if the "arrow" part were solid while the door was striped. In that case you could use the third column of pixels on the arrow to make it more "pointy", something like: ---------------- ------------IIII ---------------- ------------IIII --------IIII---- --------IIIIIIII ----IIIIIIII---- ----IIII----IIII ----IIII-------- IIIIIIIIIIIIIIII IIIIIIIIIIIIIIII ----IIII-------- ----IIII----IIII ----IIIIIIII---- --------IIIIIIII --------IIII---- ------------IIII ---------------- ------------IIII ---------------- Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted April 30, 2007 Author Share Posted April 30, 2007 (edited) Here's a screen shot showing the first maze (doors open & closed). I happen to have exactly enough cycles free to make two changes to the playfield color: Is the striped appearance a result of clock-cycle limitations, or what? I would think it might look best if the "arrow" part were solid while the door was striped. No - there are no such limitations. Here's what it looks like with the solid arrow: Looks pretty good IMO - thanks! EDIT: Here's a version with just the arrow (no dashed lines). Opinions? Edited April 30, 2007 by johnnywc Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted April 30, 2007 Share Posted April 30, 2007 I prefer the original arrow in post 40. It looks less "solid", thus something you can go thru. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted April 30, 2007 Share Posted April 30, 2007 EDIT: Here's a version with just the arrow (no dashed lines). Opinions? I prefer this one, it looks the least busy and matches the clean look of the rest Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted April 30, 2007 Share Posted April 30, 2007 Also prefer the "just the arrow (no dashed lines)" version. The arrow is most recognizable as an arrow and it is, as Manuel said, nice and clean looking. And , this looks great! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 30, 2007 Share Posted April 30, 2007 Why not a simple triangle? That would be even more cleaner looking. Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted April 30, 2007 Share Posted April 30, 2007 Maybe like this?: ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- xxx ---- ---- xxx xxx ---- xxx ---- xxx ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx - a slim triangle, solid but not fat. (the previous revision arrow reminds a bit of Atari's starship....) The reduced size of the arrow would also correspond better with the arcade version Keeping the third column blank, should accentuate its appearance as an arrow. In theory - not sure what it would look like on the real thing... Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted April 30, 2007 Share Posted April 30, 2007 perhaps some type of high-tech looking animation for these arrows? frame 1 ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx frame 2 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- frame 3 ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- xxx xxx ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- well, it's high-tech in my book. Quote Link to comment Share on other sites More sharing options...
+johnnywc Posted April 30, 2007 Author Share Posted April 30, 2007 Here are a couple more simple versions (triangle style): Hmm.. I like the idea of the animated arrow too. I'll have to see what that looks like.... Thanks for the suggestions! Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted April 30, 2007 Share Posted April 30, 2007 Find it quite decent now, comes over less intrusive than before... Maybe a couple more tries: This one could look quite nice: ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- xxx ---- xxx ---- ---- ---- ---- xxx xxx ---- xxx ---- ---- ---- ---- ---- xxx ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx an alternate approach: ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- xxx ---- xxx xxx ---- ---- ---- xxx xxx xxx xxx xxx ---- ---- ---- ---- xxx ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx ---- ---- ---- ---- ---- ---- ---- xxx Quote Link to comment Share on other sites More sharing options...
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