Gorf Posted May 14, 2007 Share Posted May 14, 2007 I wonder, just how fine can the pixels of the playfield be horizontally? I dont mean only in batari basic but a hand written kernel if needed. Right now we get 16 reflected pixel, or 32 pixels across asymetrically. Can the 2600 achive higher resolution than this? batari or asm ? Thanks Quote Link to comment https://forums.atariage.com/topic/107053-highest-playfield-resolution/ Share on other sites More sharing options...
Nukey Shay Posted May 14, 2007 Share Posted May 14, 2007 Playfield pixels are and always will be the same width - 4 color-clocks. 20 bits control what is displayed...spread out to 3 registers (only the upper nybble is used for PF0). An additional register dictates whether these should be repeated or reflected for the right side of the screen, and a coding technique can be used to do neither (for asymmetrical display). So the maximum horizontal resolution for playfield gfx is/always will be 40 pixels in assembly. Quote Link to comment https://forums.atariage.com/topic/107053-highest-playfield-resolution/#findComment-1296956 Share on other sites More sharing options...
Gorf Posted May 14, 2007 Author Share Posted May 14, 2007 Playfield pixels are and always will be the same width - 4 color-clocks. 20 bits control what is displayed...spread out to 3 registers (only the upper nybble is used for PF0). An additional register dictates whether these should be repeated or reflected for the right side of the screen, and a coding technique can be used to do neither (for asymmetrical display).So the maximum horizontal resolution for playfield gfx is/always will be 40 pixels in assembly. Thanks! Quote Link to comment https://forums.atariage.com/topic/107053-highest-playfield-resolution/#findComment-1297010 Share on other sites More sharing options...
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