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Highest playfield 'resolution'


Gorf

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I wonder, just how fine can the pixels of the playfield be horizontally?

 

I dont mean only in batari basic but a hand written kernel if needed.

 

Right now we get 16 reflected pixel, or 32 pixels across asymetrically.

 

Can the 2600 achive higher resolution than this? batari or asm ?

 

Thanks :)

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Playfield pixels are and always will be the same width - 4 color-clocks. 20 bits control what is displayed...spread out to 3 registers (only the upper nybble is used for PF0). An additional register dictates whether these should be repeated or reflected for the right side of the screen, and a coding technique can be used to do neither (for asymmetrical display).

So the maximum horizontal resolution for playfield gfx is/always will be 40 pixels in assembly.

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Playfield pixels are and always will be the same width - 4 color-clocks. 20 bits control what is displayed...spread out to 3 registers (only the upper nybble is used for PF0). An additional register dictates whether these should be repeated or reflected for the right side of the screen, and a coding technique can be used to do neither (for asymmetrical display).

So the maximum horizontal resolution for playfield gfx is/always will be 40 pixels in assembly.

 

 

Thanks! :)

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