Heaven/TQA Posted October 29, 2007 Share Posted October 29, 2007 (edited) i would have bet my house on Crownland. It's a brilliant work of coding, gfx, msx and design. But there are things I personally would change (its no offence to the brothers who coded the game). 1. I loved the "Monster in Mayhem"-lookalike Level Intro Text in the Preview which is missing in the "final". 2. No "Flag"-post or "Here is the End of the Level"-Sign like in Mario, Sonic. It's kind of "strange" that you have to walk out of the "screen" to get to the next level... could be strange to "newbies" 3. Sprite Multiplexor. The Multiplexor is really good (i know as i made several attemps in that) as it plays animations, changes the shapre plus position. but the level design could be optimised little bit as there are places where it really gets flicker... sometimes it remind me as a master system game... just kidding. the end boss is plexed as well and well done. 4. Powrooz gfx is the king! i really love Pow's style but i personally found the big font not good and what i really missed as PoW is G2F Master a nice "Rainbow Island" like title screen prior the game, same goes to the title Screen... I could not even read "Crownland" to be honest. As the game is really colourfull and pop art i was little bit disappointed in that. 5. the game ends too short... i am sure that's simply because of the deadline and as i had expected 8 "worlds" with several stages... but don't get this wrong! If Crownland would had little bit more levels it would got my 10.... Still a masterpiece so what about a 64k version / disc based? with more levels + title screen + more msx? i know it was a hard work to get there but i am dreaming of... Edited October 29, 2007 by Heaven/TQA Quote Link to comment Share on other sites More sharing options...
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