emkay Posted August 25, 2007 Share Posted August 25, 2007 (edited) Hi emkay, Could you please rephrase the last post? I had difficulty following the technique you were describing here... Are you running in Antic 4 (or raster mode $e)? or in Antic 2 (or raster mode $f)? It sounds like you are suggesting using maximum wide players under an inverted character/raster mask. If this is what you are doing, won't only players 2 and 3 be available at this level (since players 0 and 1 will overlay in prior 0 mode)? Maybe you could post the G2F file (if that is what you have used) to make things more clear. Thanks! It's Antic f (or 2) -> hires (32 byte width) The graphics are overlayed with simple PM in an object related shape. Perhaps "Inversion" was the wrong term here. It's technically more to keep the most part of the screen black. Edited August 25, 2007 by emkay Quote Link to comment Share on other sites More sharing options...
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