RSS Bot Posted July 24, 2007 Share Posted July 24, 2007 I've been toying around with the multisprite kernel in bB. I'm pretty bummed that the ball and missiles are set at a height of 1, and that you can't have an 'if collision(player0,player3) then...' statement, but other than that, it's a cool thing. In fact, I was wondering what GoSub would look like with the multisprite kernel. Instead of one octopus chasing you, how about two? Or enemies patrolling a certain area going a fixed route that you need to avoid? I've drawn up a little demo of a game called GoSub 2. Note that there might not be a GoSub 2, this is just a demo. But if enough people show interest in it, I might make one. This has no enemies or anything, because the treasure is player2, and I have to use 'if collision(player0,player1)' because I can't use 'if collision(player0,player2)'. If I actually decide to go through with GoSub 2, I could just have the treasure be at the same place every maze (lower right-hand corner) and do 'if collision(player0,player1) && x<130 && y>14' thus cordoning off the certain area where the treasure would be at so I could use the if then statement for collisions to enemies. And if anyone wondered how my all-night gaming session with my 2600 went, I set a new high for Strat-O-Gems Deluxe: 78,820. Attached File(s) gosubtwo072407.bas.bin ( 4K ) Number of downloads: 0 gosubtwo072407.bas ( 3.01K ) Number of downloads: 0 http://www.atariage.com/forums/index.php?a...;showentry=3617 Link to comment Share on other sites More sharing options...
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