+atari2600land Posted July 30, 2007 Share Posted July 30, 2007 (edited) I'm trying to use the multisprite kernel in a game more than 4k. How come this won't compile? gosubtwo6.bas Edited July 30, 2007 by atari2600land Quote Link to comment Share on other sites More sharing options...
+batari Posted July 30, 2007 Share Posted July 30, 2007 I'm trying to use the multisprite kernel in a game more than 4k. How come this won't compile? Place the following line at the beginning of your program: includesfile multisprite_bankswitch.inc It appears that this isn't in the bB help file, so it will be added. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 30, 2007 Author Share Posted July 30, 2007 (edited) I added that line, but it appears that it doesn't like something in bank 1. What that is, I don't know because it was working good when it was 4k. gosubtwo7.bas Edited July 30, 2007 by atari2600land Quote Link to comment Share on other sites More sharing options...
+batari Posted July 31, 2007 Share Posted July 31, 2007 (edited) I added that line, but it appears that it doesn't like something in bank 1. What that is, I don't know because it was working good when it was 4k. It needs to be the first line in the program. This is the proper order: includesfile multisprite_bankswitch.inc set kernel multisprite set romsize 8k Edited July 31, 2007 by batari Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 31, 2007 Author Share Posted July 31, 2007 It's working good now. Thanks for your help, Batari. Quote Link to comment Share on other sites More sharing options...
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