RSS Bot Posted August 29, 2007 Share Posted August 29, 2007 At first glance, this kernel may look like any other 24-column text kernel. But there are a few differences. It should probably be suitable for use in a text adventure game (with a nice scrolling output, even on an unexpanded 2600!) though I may have to increase the line spacing slightly for that. For a variety of reasons, this is not "just another 24-column kernel": -1- Minimal flicker thanks to a variant of David Crane's "flicker blinds" trick and an anti-flicker font. -2- Minimal space between rows. Three scan lines, which I could probably maintain even fetching text from multiple banks. In a text adventure game, I'd probably increase paragraph spacing by five scan lines (half normal line spacing) and count everything in half lines. -3- No HMOVE bars; I think this is the first flicker-blinds program to avoid those. There's another reason this is most emphatically not "just another 24-column kernel". Can anyone spot it? Attached File(s) atext.bin ( 4K ) Number of downloads: 0 http://www.atariage.com/forums/index.php?a...;showentry=3785 Link to comment Share on other sites More sharing options...
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