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2600 in 2006 - New kernel--What the Dickens?


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At first glance, this kernel may look like any other 24-column text kernel. But there are a few differences. It should probably be suitable for use in a text adventure game (with a nice scrolling output, even on an unexpanded 2600!) though I may have to increase the line spacing slightly for that.

 

For a variety of reasons, this is not "just another 24-column kernel":

 

-1- Minimal flicker thanks to a variant of David Crane's "flicker blinds" trick and an anti-flicker font.

 

-2- Minimal space between rows. Three scan lines, which I could probably maintain even fetching text from multiple banks. In a text adventure game, I'd probably increase paragraph spacing by five scan lines (half normal line spacing) and count everything in half lines.

 

-3- No HMOVE bars; I think this is the first flicker-blinds program to avoid those.

 

There's another reason this is most emphatically not "just another 24-column kernel". Can anyone spot it?

 

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http://www.atariage.com/forums/index.php?a...;showentry=3785

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