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Paddle buttons in bB?


Fort Apocalypse

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I found: http://nocash.emubase.de/2k6specs.htm#controllers

 

It says:

To read paddle buttons, configure SWCHA as input (SWACNT=00h), then read from SWCHA:

 

Pin Bit Expl.

3 SWCHA.2 Paddle #3 button (right paddle, P1) (0=Pressed)

4 SWCHA.3 Paddle #2 button (left paddle, P1)

3 SWCHA.6 Paddle #1 button (right paddle, P0)

4 SWCHA.7 Paddle #0 button (left paddle, P0)

 

Also found it in http://www.io.com/~nickb/atari/doc/stella.txt

5.4 Paddle (pot) controllers

Only the paddle triggers are read from the PIA. The

paddles themselves are read at INP0 thru INPT3 of the TIA.

The paddle triggers can be read at SWCHA according to the

following table :

 

Data Bit Paddle #

D7 P0

D6 P1

D5/D4 (not used)

D3 P2

D2 P3

D1/D0 (not used)

 

But I have no idea how that would translate to bB. Anyone have any idea?

Edited by Fort Apocalypse
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I'm having trouble getting this to work in Stella. I have left/right arrows mapped for both joysticks in stella and have controllers set to paddles (the paddle controller part works fine) but I can't seem to get it. any ideas?

 

If you have Stella set to emulate a paddle using the mouse, then it will likely ignore any joystick mapping. I would assume that the mouse button would act as a the paddle button, which would be read in bB using the appropriate joystick function.

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I'm having trouble getting this to work in Stella. I have left/right arrows mapped for both joysticks in stella and have controllers set to paddles (the paddle controller part works fine) but I can't seem to get it. any ideas?

 

If you have Stella set to emulate a paddle using the mouse, then it will likely ignore any joystick mapping. I would assume that the mouse button would act as a the paddle button, which would be read in bB using the appropriate joystick function.

 

Sorry, I made a mistake and didn't realize stella had the buttons mapped to "Paddle 0 fire", "Paddle 1 fire", etc. in stella input settings (tab -> input settings -> emul events tab) instead of actually the joystick (which was ignored since paddles were set as the controller). was easy to figure out once I started randomizing the background color based on joy0right, etc.

 

Thanks!

Edited by Fort Apocalypse
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