MausBoy Posted September 23, 2007 Share Posted September 23, 2007 Here's a little really early sample of the new Maus Games WIP Nano Man, a scrolling platformer 32k superchip 2600 game. That's kinda a mouthful... This demo has a static playfield, the next version I post will have an early level design, and some bad guys (with really decent AI). I know it's nothing special, but that's why I'm having fun making it. No headaches, no limitations, and no going over on cycles One question I have is what you all think of the bi-directional scrolling. I started out with Mario style, where the sprite stays centered when scrolling, this one is more like Sonic, where there is an open range in between. I don't know which is preferred. Also what type of player physics do people like best in platformers. This is a really rought draft I'm posting, but I can make the player move more like Mario, or Sonic, or even MegaMan. NanoManBETA1.bin Quote Link to comment Share on other sites More sharing options...
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