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adventure 3b


Atarian7

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If the secret room you are referring to is the easter egg room where Warren Robinett's name is shown, the bat cannot enter there normally. It -might- get a glimpse of it tho (and only a glimpse) if a) the dot is no longer at it's starting screen and b) you are standing on the panel screen that leads to it. Such a glimpse would not affect the bat's flightpath unless c) it is currently fed up with the object it has and d) there is an object in the easter egg room itself. This can be confirmed by moving all objects in there and releasing the bat while standing near to the panel (so that when you release it, it will fly through the panel). It will fly out with one of the objects you placed in there.

 

I haven't been able to figure out this odd behaviour, since the program is written to allow ONLY you to enter (unless you are carrying the bat through it of course) :? Any of you gurus know why the program would allow it?

 

;Check and Deal with Right.
DealWithRight:
      LDA    VBLANK,X           ;Get the object's X coordinate.               ;4
      CPX    #PlayerRoom        ;Are we dealing with the ball.                ;2
      BNE    DealWithRight_2    ;Branch if not.                               ;2


;note: the bat should NOT be able to use these lines
;the branch above will be taken unless it's the player object being moved

      CMP    #$9F               ;Has the object reached the right?            ;2
      BCC    MovementReturn     ;Branch if not.                               ;2
      LDA    VSYNC,X            ;Get the Ball's Room.                         ;4
      CMP    #$03               ;Is it room #3 (Right to secret room)         ;2
      BNE    DealWithRight_3    ;Branch if not.                               ;2
      LDA    DotR               ;Check the room of the black dot.             ;3
      CMP    #$15               ;Is it in the hidden room area?               ;2
      BEQ    DealWithRight_3    ;If so, Branch.                               ;2
;Manually change to secret room.
      LDA    #$1E               ;Set room to secret room.                     ;2
      STA    VSYNC,X            ;And make it current.                         ;4
      LDA    #$03               ;Set the X coordinate.                        ;2
      STA    VBLANK,X           ;                                             ;4
      RTS                       ;                                             ;6

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  • 1 year later...

If the secret room you are referring to is the easter egg room where Warren Robinett's name is shown, the bat cannot enter there normally. It -might- get a glimpse of it tho (and only a glimpse) if a) the dot is no longer at it's starting screen and b) you are standing on the panel screen that leads to it. Such a glimpse would not affect the bat's flightpath unless c) it is currently fed up with the object it has and d) there is an object in the easter egg room itself. This can be confirmed by moving all objects in there and releasing the bat while standing near to the panel (so that when you release it, it will fly through the panel). It will fly out with one of the objects you placed in there.

Actually, I was talking about the secret room inside the White Castle (you know, the one that you need the bridge to access). Therefore, if the bridge and the chalice started in that room, the only way to retrieve it would be the bat. And, if he wasn't available (the only way for that to happen would be for you to lock him in the black castle with the black key), there would be no way to win the game.

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