ZylonBane Posted November 8, 2007 Share Posted November 8, 2007 Spent an hour or so playing it last night. Quite addictive. I did consistenly die though when maneuvering on the top half of the screen. It would be nice if Yoomp controlled more like Gyruss in this regard, with the directional controls dynamically adapting to your position on the screen. Also, it seemed like a waste of all those nice border graphics to have them just randomly selected on each life. There should be a fixed border graphic for each level, to give players more of a sense of progression, like how KLAX treated its decorative graphics. It'd be interesting to see this engine used in other types of games. Like maybe a tube version of Tetris, or a simplified version of STUN Runner. Quote Link to comment Share on other sites More sharing options...
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