Gury Posted November 11, 2007 Share Posted November 11, 2007 (edited) Allas, congratulations on 3rd place on ABBUC contest. Your introduction site for the game looks interesting. Is game available for download? http://atari.limitevisual.com/index.html Edited November 11, 2007 by Gury Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 11, 2007 Share Posted November 11, 2007 Well, try here: http://atari.online.pl/v01/index.phtml?sub...&ct=nowinki (version 1.0 afaik)... greetings, Andreas Koch. Quote Link to comment Share on other sites More sharing options...
Allas Posted November 11, 2007 Share Posted November 11, 2007 Hi, I'd prefer do not run the 1.0 version to avoid confusion. Soon, www.atarimania.com will publish the last vs 1.1 on his site. Allas Quote Link to comment Share on other sites More sharing options...
Gury Posted November 11, 2007 Author Share Posted November 11, 2007 Thank you for information Allas. I tried a version from atari.online.pl and is real fun to play. I like Risk type games, which I played on PC. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted November 11, 2007 Share Posted November 11, 2007 Here it is: http://www.atarimania.com/detail_soft.php?...ERSION_ID=20387 Many thanks and congratulations for writing such a nice program! I'm not too much into strategy games but I already spent hours with this one! -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Allas Posted November 11, 2007 Share Posted November 11, 2007 Good, I updated the web too, where you can find the rules of the game and you can download the game from it. http://atari.limitevisual.com/index.html The game have IA, but try with human players. If you find any bug please write here. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted November 12, 2007 Share Posted November 12, 2007 There were (and are) both versions (1.0 and 1.1) on my webpage. Allas' game is very nice, but I'm looking for version 1.2 with slight changes I pointed out to Allas: to make it faster and possible to break. Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted November 14, 2007 Share Posted November 14, 2007 ...http://atari.limitevisual.com/index.html The game have IA, but try with human players. If you find any bug please write here. Nice Game. I found two bugs: * When selecting your player-type the complete selection screen is very often fully garbled in PAL. (You just can choose your kind of race 'blind'.) In NTSC this seems not to happen (checked with A800-WinPlus. * Select a 'attack from' area and let the time run out. Now the time bar on the left side is filled with the number character which was 'active' in the selected area. Let me know if you have problems reproducing the problems. CU Irgendwer PS: Do you have thought about drawing the map in a 'Graphics 10' (9-Color) mode? The numbers of the areas could maintain their resolution by using PM graphic-overlays. If there are more than 5 numbers in one scanline the position could easily vertically adjusted so that there aren't any conflicts... (I don't like the striped areas very much...) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 14, 2007 Share Posted November 14, 2007 gr.10 does not like Players... Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted November 14, 2007 Share Posted November 14, 2007 gr.10 does not like Players... Could you please explain what kind of problems do you mean? CU Irgendwer Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 14, 2007 Share Posted November 14, 2007 9-colour mode gr.10... does effect the colour registers of the Player gfx... so its not a good solution to use Players in that mode... maybe missles but not even the 5th colour is working (704,705,706,707,708,709,710,711,712 all colour registers are used in that mode to get the 9 colours)... Quote Link to comment Share on other sites More sharing options...
Allas Posted November 14, 2007 Share Posted November 14, 2007 @Irgendwer: Thanks for the bugs reported. I think the second bug you mentioned only happened some times. I try to reproduce on emulator. Interesting for me how could see the stripe image on PAL TVs, maybe someone could take a real PAL screenshot, really on NTSC the colors blends very well and I see then as solid colors, specially the brown (red+green stripes). Quote Link to comment Share on other sites More sharing options...
emkay Posted November 14, 2007 Share Posted November 14, 2007 9-colour mode gr.10... does effect the colour registers of the Player gfx... so its not a good solution to use Players in that mode... maybe missles but not even the 5th colour is working (704,705,706,707,708,709,710,711,712 all colour registers are used in that mode to get the 9 colours)... Arrggss.... Ofcourse it is a good idea to have the players working at gr. 10 You don't get new colours here (except the GPRIOR ones ) , but can use the players to give the background some resolution enhancement. Together with midlinechanges you could even create 256 colour pictures with a visuable resolution of 160x192(239) in gr. 9 without interlace! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 14, 2007 Share Posted November 14, 2007 yes...but have a look at mule wars...there are PM gfx used for cursor etc... Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted November 14, 2007 Share Posted November 14, 2007 (edited) 9-colour mode gr.10... does effect the colour registers of the Player gfx... so its not a good solution to use Players in that mode... maybe missles but not even the 5th colour is working (704,705,706,707,708,709,710,711,712 all colour registers are used in that mode to get the 9 colours)... Sure - all color registers are in use. But this is not really a drawback in the described case (resolution enhancement / labels). yes...but have a look at mule wars...there are PM gfx used for cursor etc... Ok. The map screen I've quickly checked never contains more than 4 numbers in one scanline. The 5th player could be used as cursor and you still have 8 individual colors for 7 kind of tribes. Should work... CU Irgendwer Edited April 30, 2008 by Irgendwer Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted April 30, 2008 Share Posted April 30, 2008 (edited) @Irgendwer: Thanks for the bugs reported. I think the second bug you mentioned only happened some times. I try to reproduce on emulator. Interesting for me how could see the stripe image on PAL TVs, maybe someone could take a real PAL screenshot, really on NTSC the colors blends very well and I see then as solid colors, specially the brown (red+green stripes). Sorry, it took a while, but here it comes: A real TV-PAL-screenshot. CU Irgendwer Edited April 30, 2008 by Irgendwer Quote Link to comment Share on other sites More sharing options...
Allas Posted April 30, 2008 Share Posted April 30, 2008 Thanks for the screenshot, really there are some differences. (I like the red PAL). It's not too late, because still is in development. Quote Link to comment Share on other sites More sharing options...
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