Robert M Posted December 15, 2007 Share Posted December 15, 2007 Not aware of any reason to NOT shoot in Robotron anyway. Especially on the early Brain waves you want to clear the Brains, leaving a few grunts and as many uncollected humans as possible. Then stop shooting, collect all the humans for a massive pile of extra lives before shooting the grunts. Quote Link to comment Share on other sites More sharing options...
Robert M Posted December 15, 2007 Share Posted December 15, 2007 Zzyzzyxx looks very adaptable to the 2600 IMO. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 15, 2007 Author Share Posted December 15, 2007 Ah, here it is. Playfield pixels for Grunts, missiles for humanoids, players for the player and whatever other non-Grunt AI are onscreen. Thanks for the repost! Hm... is that 16 lines? Using 96 Bytes for the playfield already, unless PF0 is ignored. And it would probably require empty lines between the grunt lines to allow repositionings. But still, looks better than expected. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 16, 2007 Author Share Posted December 16, 2007 Removed Dazzler from the list: Domino Man Bally Midway Kozmik Kroozr Bally Midway Lost Tomb (easy) Stern Pepper II Exidy Pioneer Balloon SNK Radar Zone Century Electronics Radical Radial Nichibutsu USA Tazz-Mania (set 1) Stern Time Tunnel Taito Corporation Wacko Bally Midway Wiping Nichibutsu Zektor (revision B) Sega Zoar Data East USA Zzyzzyxx (set 1) Cinematronics Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted December 16, 2007 Share Posted December 16, 2007 Pepper II would be very doable, I'd think.....and a wonderful addition to the VCS library. And is it just me, or did the game Splat! kinda suck? And I'm a HUGE Williams/Midway freak!!! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 18, 2007 Author Share Posted December 18, 2007 And is it just me, or did the game Splat! kinda suck? I agree and removed it Do I get any more mockups, or is Robotron the only interesting title on the list? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 18, 2007 Share Posted December 18, 2007 (edited) Well, Zoo Keeper has had a million mockups already. Other than that, Robotron, and Pepper II I'm not real familiar with any of those. I'll try to look through some of those later. EDIT: Hmm. I wonder if my Metroid/R-Type kernel could be adapted for Zoo Keeper. Actually, I did modify that kernel to use Superchip RAM: RType20070403.bin Zookeeper application? Edited December 18, 2007 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 18, 2007 Author Share Posted December 18, 2007 Well, Zoo Keeper has had a million mockups already. Uihjah! I know approx. 1 for the main screen and 1 for the jump screen Other than that, Robotron, and Pepper II I'm not real familiar with any of those. Me neither. Maybe they all suck Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 18, 2007 Share Posted December 18, 2007 Well, Zoo Keeper has had a million mockups already. Uihjah! I know approx. 1 for the main screen and 1 for the jump screen Ahh - I guess then that a million people have talked about porting Zoo Keeper, then. But only one has made a mockup. Quote Link to comment Share on other sites More sharing options...
Feralstorm Posted December 19, 2007 Share Posted December 19, 2007 Not aware of any reason to NOT shoot in Robotron anyway. Especially on the early Brain waves you want to clear the Brains, leaving a few grunts and as many uncollected humans as possible. Then stop shooting, collect all the humans for a massive pile of extra lives before shooting the grunts. Whoops, you're quite right. Hadn't thought of that, and I play the 7800 version all the time. Still, one could just be mindful to shoot away from the grunts at times like that. Quote Link to comment Share on other sites More sharing options...
Breakpack Posted December 19, 2007 Share Posted December 19, 2007 Whaaa...? no Baby or Super Pac-Man? Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 27, 2007 Author Share Posted December 27, 2007 Ahh - I guess then that a million people have talked about porting Zoo Keeper, then. But only one has made a mockup. I've been puzzling the "Zoo Keeper Problem" some in my head over the last few days and think I have found a solution that allows having 24 18 30Hz animals on the outer circle and also a good number inside the walls. If it works out, it is going to be very cool! I hope to find some time to code a POC demo sometime soon Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted December 28, 2007 Share Posted December 28, 2007 Isn't there a complete set of 2600 Zoo Keeper sounds floating around someplace? Quote Link to comment Share on other sites More sharing options...
TROGDOR Posted December 28, 2007 Share Posted December 28, 2007 (edited) Major Havoc would make a nice port to the 2600, using vertical scrolling, and walking off the screen for multiple horizontal maze sections. I'd love to do it myself, but I'm already buried in projects. Edited December 28, 2007 by TROGDOR Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 28, 2007 Author Share Posted December 28, 2007 Isn't there a complete set of 2600 Zoo Keeper sounds floating around someplace? Yup! And it's very good! => http://www.atariage.com/forums/index.php?showtopic=65629 Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 29, 2007 Author Share Posted December 29, 2007 Removed Hard Hat and Kram from the list. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 30, 2007 Author Share Posted December 30, 2007 I hope to find some time to code a POC demo sometime soon Partial success. I know what I planned can be done now, but it's going to be a long way until I get it totally smoothed out. Have a look at the attached binary. When this system is completed it can rotate 3 groups of 3 objects around. With flicker that'd be 18. What you see now is basically just a proof of concept that the sprite positionings and measurements would work out. It still requires smoothing out the edge transitions for the horizontals, finding a way for repositionings, and doing the left side. Assuming that this all works out, I'm still not sure wether it would be playable, since you have fixed positions for the animals. All I could do then would be enabling/disabling them and rotate the two 9'er groups in different directions and with different speeds. Next downer is the lack of a player sprite, I'd have to use the particles, so most likely it'll be just a square. Another uncertain aspect is the playfield. Right now I'm not sure if with this approach there'll be enough cycles remaining or not Not sure right now if I should continue going into this direction... zoo.zip Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 31, 2007 Share Posted December 31, 2007 This looks very cool, but what about interior animals? Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted December 31, 2007 Share Posted December 31, 2007 Did we ever get a winner for your next project, Manuel? Dino Eggs..... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 31, 2007 Author Share Posted December 31, 2007 This looks very cool, but what about interior animals? Once the repositionings are working it should be possible. Albeit the whole system might need to be a 2LK then. In this first draft I was mainly interested wether my circling idea would work Did we ever get a winner for your next project, Manuel?Dino Eggs..... Not yet! Dino Eggs is a very hot candidate though! I'll post a "Brainstorming" thread sometime soon, maybe someone has a good idea for Dino Moms foot Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 31, 2007 Share Posted December 31, 2007 This looks very cool, but what about interior animals? Once the repositionings are working it should be possible. Albeit the whole system might need to be a 2LK then. In this first draft I was mainly interested wether my circling idea would work What's the plan for the interior animals? Your Colony 7 intelliflicker of the other player? I wonder if it would be better to use intelliflickered particle(s) for the interior animals and use the other player for the zoo keeper, rather than use sprites for the interior animals and a particle for the zoo keeper? I do like the circling, though - very cool! Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 1, 2008 Author Share Posted January 1, 2008 What's the plan for the interior animals? Your Colony 7 intelliflicker of the other player? Hm... I thought of doing just a couple of non-overlapping lines with 1-3 animals. That's probably complicated enough to achieve. I wonder if it would be better to use intelliflickered particle(s) for the interior animals and use the other player for the zoo keeper, rather than use sprites for the interior animals and a particle for the zoo keeper? As is, that wouldn't work for the top/bottom lines. The transition from horizontal to vertical movement and vice-versa already requires both sprites. I do like the circling, though - very cool! I wish it was fully done already, but my wife and kids were only shopping for 6 hours on Saturday, so I just posted what I had in hands Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 2, 2008 Share Posted January 2, 2008 As is, that wouldn't work for the top/bottom lines. The transition from horizontal to vertical movement and vice-versa already requires both sprites. If the animals were moving fast enough then you could probably do a quick "pop" transition and just use the one sprite and nobody could really tell. Maybe... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 3, 2008 Author Share Posted January 3, 2008 I removed Robotron and Zoo Keeper from the list, since they're not doable anyway Any other mockups still in the works? Quote Link to comment Share on other sites More sharing options...
Godzilla Posted January 5, 2008 Share Posted January 5, 2008 this thread has me major havok mock ups. http://www.atariage.com/forums/index.php?s...;hl=donkey+kong Quote Link to comment Share on other sites More sharing options...
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