GameboyReviewer Posted December 15, 2008 Share Posted December 15, 2008 I would totally buy that game dude you should make it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 15, 2008 Author Share Posted December 15, 2008 Added a few more screens for level 1 and level 2. Level 2 is now playable (boring, but playable. I'll add some bird enemies soon.) To start at the beginning (level 1) at the title screen press fire. To start at level 2, at the title screen, press game reset. How many screens should be in each level? jack3.bas.bin jack3.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 15, 2008 Share Posted December 15, 2008 Hi Chris Great,that you continue working on this. greetings Walter Ps: any news for me? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 16, 2008 Author Share Posted December 16, 2008 Added some bird logic for level 2 as well as a new screen. Press switch reset at the title screen to see it. The rom is now 8k, and by the time it's finished, it should be 16k. jack4.bas.bin jack4.bas Quote Link to comment Share on other sites More sharing options...
ginnidog Posted December 16, 2008 Share Posted December 16, 2008 Chris, again, great work... Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 16, 2008 Share Posted December 16, 2008 Hi Chris I like this game,it has some kind of ADVENTURE. greetings walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 16, 2008 Author Share Posted December 16, 2008 From the title screen to level 1 was showing a line total of more than 262, a simple drawscreen in the right place fixed that. I've added simple BGM to level 2 as well as a few new screens. I also need to compose or figure out some music to go with level 1. Any suggestions or compositions? Speaking of "Adventure," I was thinking along the lines of an Adventure-style layout for the giant's home (level 3), but that's still a ways off. I was thinking around 20 screens for each level. jack5.bas.bin jack5.bas Quote Link to comment Share on other sites More sharing options...
ginnidog Posted December 16, 2008 Share Posted December 16, 2008 20 screens for each level would be nice.. Music..lets see now..maybe music from the Wizard of Oz..when they are being watched and chased down in the forest. Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 hey do you still need an artist? i have not done atari sprites but i would love to take a shot at it -- i have however been doing true pixel art for many many years and have worked on staff for other game(s) can i draw up the troll --- maybe if i can get dimensions of the sprite i can draw you up on asap. Holy crap jack and the beanstalk is a huge favorite of mine. I have a number of pictures saved and have stumbled across many two headed giants depicted in drawings of this story. anyway i would love to help Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2008 Author Share Posted December 17, 2008 hey do you still need an artist? i have not done atari sprites but i would love to take a shot at it -- i have however been doing true pixel art for many many years and have worked on staff for other game(s) can i draw up the troll --- maybe if i can get dimensions of the sprite i can draw you up on asap. Holy crap jack and the beanstalk is a huge favorite of mine. I have a number of pictures saved and have stumbled across many two headed giants depicted in drawings of this story. anyway i would love to help Sure, you can take a shot at designing a troll. Atari 2600 sprites can't be any wider than 8 pixels, and I'd like to keep the height of them no more than 10-12 pixels. Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 do you need walking animation like 2 frames still and legs apart arms flailing about? so far i drew up the troll standing still at a slight angle --did you want anything specific? Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 (edited) do you need walking animation like 2 frames still and legs apart arms flailing about? so far i drew up the troll standing still at a slight angle --did you want anything specific? oh yeah and color use what do you want? I am aware of atari using rows of color and the use of invisible pixels so i kept it in mind when i drew the green pants on him Edited December 17, 2008 by graveltoes Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2008 Author Share Posted December 17, 2008 Walking animation frames would be nice. As for color, I can change the color on my own once I put him in there. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2008 Author Share Posted December 17, 2008 Wanting to put some music in level 1, I've temporarily put in "Turkey In the Straw" in the key of D until I can think of something else, unless you like it in there. (The 2600 game Gopher uses it, too, though, it must be in the public domain.) I've also added a few screens to both levels. remember: at the title screen: fire for level 1 switch reset for level 2. jack6.bas.bin jack6.bas Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 (edited) sprites jack and troll 2 frames for animation per character what do you think? i drew up 3 variations of the troll and it can always be changed up. I tried to fit a club in his hand. jack.bmp Edited December 17, 2008 by graveltoes Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 for an even larger picture and jpeg-- Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2008 Author Share Posted December 17, 2008 In order to keep the no_blank_lines option in, the enemies have to be just one color. Quote Link to comment Share on other sites More sharing options...
graveltoes Posted December 17, 2008 Share Posted December 17, 2008 ah that is fine the game looks pretty great so far Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 17, 2008 Author Share Posted December 17, 2008 Added some more screens to each level and added a no music mode. Left difficulty A has music, left difficulty B doesn't. jack7.bas.bin jack7.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 18, 2008 Author Share Posted December 18, 2008 Added a password system. At the title screen, press up then down. Passwords so far: 47 = infinite lives 28 = start on level 2 Level 4 will be level 2 reversed, you have to make your way down level 2 instead of making your way up it, but i haven't got that far yet. First I have to program the level 3 "Adventure"-style castle in, but before I do that, I have to finish programming levels 1 and 2. I guess everything has an order for me. jack8.bas.bin jack8.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted December 18, 2008 Share Posted December 18, 2008 Hi Chris Looks really great.Would be nice,if the player sprite could move his legs. greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 19, 2008 Author Share Posted December 19, 2008 Added some running animation for Jack on level 1, as well as a few more level 1 screens. jack9.bas.bin jack9.bas Quote Link to comment Share on other sites More sharing options...
GameboyReviewer Posted December 19, 2008 Share Posted December 19, 2008 I salute you on your work I've been checking this page every day and man am I excited for the finished version, nice dude, peace Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 19, 2008 Author Share Posted December 19, 2008 Thank you. Here's a new version. +Added climbing animation for level 2 +Level 1 is finished, with 20 screens (878 bytes left, enough for a really cool title screen song, if anyone can make one, that is) +New password: 66 - start at cutscene between levels 1 and 2. +Did some minor changes to the cutscene between levels 1 and 2. jack10.bas.bin jack10.bas Quote Link to comment Share on other sites More sharing options...
Shawn Posted December 19, 2008 Share Posted December 19, 2008 Looking good Chris. Quote Link to comment Share on other sites More sharing options...
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