seemo Posted January 13, 2008 Share Posted January 13, 2008 Hi, here's my take on the 'hostile playfield' theme, that has been discussed in the '2600 mockups wanted' thread. The game supports the AtariVox/SaveKey units for hi-score load/save functionality. Instructions: - Console Controls Reset: starts a new game / ends the current game Select : if you turn the 2600 on while pressing select, the hi-score on the savekey/atarivox is reset to 0 Colour/BW: before turning the 2600 on, set it to Colour for NTSC colors, BW for PAL colors - During play Move with the joystick in port 1, FIRE rotates the direction of fire by 90 degrees. Pay attention to the 'full' square, it will show you where the enemy will start growing. - Score You get 1 point for each element of the enemy that you hit - Game Over Game ends when the enemy touches you Enjoy ! Simone omicron_2k_20080113.bin 1 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted January 13, 2008 Share Posted January 13, 2008 Excellent game!! Plays great! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 13, 2008 Share Posted January 13, 2008 Running great An alternate fire control suggestion could be to change direction to the stick's when fire is held. Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted January 13, 2008 Share Posted January 13, 2008 Great fast paced game!! This is fun! Quote Link to comment Share on other sites More sharing options...
mos6507 Posted January 13, 2008 Share Posted January 13, 2008 Great music for only 2K. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted January 13, 2008 Share Posted January 13, 2008 Cool game! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted January 14, 2008 Share Posted January 14, 2008 Fun game! Scoring suggestion - how about extra points if you manage to clear the screen? Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 14, 2008 Share Posted January 14, 2008 Nice! Simple, fun. The controls are a bit clunky, though. Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted January 14, 2008 Share Posted January 14, 2008 Does this game have David Bowie in it too? Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted January 18, 2008 Share Posted January 18, 2008 Cool game core with great potential! Already has: smooth and fast gameplay, clever game controls, and atmospheric, entrancing music. Main missing ingredients: - purpose. What's the long-term motivation of shooting blocks? It's sure fun, but becomes pointless quite quickly. (A bit like punching holes into a sheet of paper). - punch. As a result of above, the player can as well content himself with just avoiding the blocks. That's not so good, since excitement mostly stems from keeping the player on his toes, be it through relentless action or challenging puzzles. Suggestion: (of course subject to technical feasibility) - introduce "rescue" items. A single sprite would already be sufficient to implement this idea. Displayed at random on the screen for a limited time, the player would have to race to get it before it vanishes. One level would then last for 10 or 20 such consecutive sprites. Get all of them for a "perfect" score bonus. (a counter could keep track of the rescue items). Additional "punch" factor: the score for rescued sprites decreases with time: say, 30 pts. within the first 5 secs., 20 pts between 6-15 secs, 10 pts until 30 secs. The sprite then disappears (= 0 pts) Later game levels could then raise in difficulty by giving increasing motion to these sprites (from static to 8-ways, fix pattern to random, different speeds, etc.) This could at once fill the deficits described before, keep the player motivated and in constant motion, and open lots of possibilities for a full-blown, multi-level, exciting game experience... (thinking about it: it's basically Robotron's success ingredient. How boring would that be without all the little humans to rescue?) Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted February 17, 2008 Share Posted February 17, 2008 seemo, when are you going to start releasing your games on carts? The day you do is the day I buy a real live 2600. No joke. Pleasse talk to whoever is responsible for cart releases here, please! I want to see omicron, Lead and your others on an actual cart! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 17, 2008 Share Posted February 17, 2008 Seven of Seemo's games are available on a cart: Sync Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted February 18, 2008 Share Posted February 18, 2008 Two words: kick @$$ Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted February 20, 2008 Share Posted February 20, 2008 w00t Anyone hit 1000 yet? Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted February 20, 2008 Share Posted February 20, 2008 here's a thought... if no other elements get implemented into the game, then there's no need for the player to press FIRE. as the game is currently, firing should be automatic. then the player can press the FIRE and move the joystick to change direction of the gun. but yeah, it's freaken bad-ass. the little ditty that plays gets you pumped. if this goes on a cart, i'll have about $20-$25 less to my bank account! Quote Link to comment Share on other sites More sharing options...
Devin Posted February 20, 2008 Share Posted February 20, 2008 Wow. That is fun! It would be great with a "virus" or "disease" type theme. 1 Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted February 21, 2008 Share Posted February 21, 2008 It would be great with a "virus" or "disease" type theme. seconded. google the NES game Mutant Virus. Quote Link to comment Share on other sites More sharing options...
TROGDOR Posted February 22, 2008 Share Posted February 22, 2008 (edited) Great game! I'd suggest an occasional bonus bomb that the player can pick up. They can then use the fire button to detonate the bomb, which will destroy all blocks in a 3 block radius of the player. The virus theme is good. Something like Fantastic Voyage. Your microscopic ship has been implanted into the President's brain to destroy a dangerous growth, which is impeding his ability to make competent decisions. Edited February 22, 2008 by TROGDOR 1 Quote Link to comment Share on other sites More sharing options...
r_type2600 Posted February 22, 2008 Share Posted February 22, 2008 (edited) Your microscopic ship has been implanted into the President's brain to destroy a dangerous growth, which is impeding his ability to make competent decisions. One logic error here - you are assuming an existing ability?? Agree though that the gameplay almost imposes itself for the "contagion" theme. Not only in the medical field, it would also beautifully evocate the dangers of computer viri, political doctrines, religious fanatism, philosophical credos, etc. If it is technically possible to include sprites in the action, their graphical appearance could then serve as the bearers of the respective theme by using typical/credible symbols. The various themes would then make the framework for different set of levels. Such extra dimensions would foster a free-floating aura similar to Lead, built upon a strong underlying message: "contagion" is bad, enslaving you physically and mentally. Edited February 22, 2008 by r_type2600 Quote Link to comment Share on other sites More sharing options...
kirin jensen Posted February 22, 2008 Share Posted February 22, 2008 Seven of Seemo's games are available on a cart: Sync Dang! How'd I miss that? Time to get a real 2600, then. Quote Link to comment Share on other sites More sharing options...
Devin Posted February 23, 2008 Share Posted February 23, 2008 seconded. google the NES game Mutant Virus. Ah. I never played that game. Interesting. Actually, I like the biological theme virus more. Perhaps Seemo will call the game the "The Omicron Strain"? Quote Link to comment Share on other sites More sharing options...
Devin Posted February 23, 2008 Share Posted February 23, 2008 Seven of Seemo's games are available on a cart: Sync Dang! How'd I miss that? Time to get a real 2600, then. The game doesn't appear on the Atari Age game directory. Other great homebrews are listed. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted February 23, 2008 Share Posted February 23, 2008 The game doesn't appear on the Atari Age game directory. Other great homebrews are listed. I'm pretty sure the 2007 X-Mas releases will get entries in the DB soon. Al was pretty busy building and shipping things until now Quote Link to comment Share on other sites More sharing options...
Devin Posted February 25, 2008 Share Posted February 25, 2008 The game doesn't appear on the Atari Age game directory. Other great homebrews are listed. I'm pretty sure the 2007 X-Mas releases will get entries in the DB soon. Al was pretty busy building and shipping things until now Okay. It sounds like business is good! Quote Link to comment Share on other sites More sharing options...
seemo Posted February 29, 2008 Author Share Posted February 29, 2008 Hi, thanks to Everybody for the feedback Here's an updated version of the game, that features two new gameplay elements: 1) the enemy grows from the last occupied cell, while it previously restarted from the 'root' at every growth attempt. This way, the enemy extends way more towards the player, no matter if the player keeps moving. 2) there's an undestructable and deadly border around the playfield. This adds some strategy to the game, since you have to approach the enemy from the right direction, otherwise you could hit a border and cause a game-over. I also find that this keeps the player 'on his toes', somehow addressing the 'lack of tension' issue addressed by the always precious r_type2600 . One more thing: please note that you do not have to hold FIRE to release missiles, just 'click' it to rotate your ship, Ok ? Have fun ! Simone omicron_2k_20080229.bin Quote Link to comment Share on other sites More sharing options...
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