+cvga Posted January 22, 2008 Share Posted January 22, 2008 I've been introducing myself to batari basic over the weekend. I've created some sprites and have been moving them around in the standard kernal. From what I understand, I can have two sprites, two missiles and one ball. I can also define the playfield. I've seen and understand the examples that use these. I've also seen and have created a couple of examples that use multiple sprites by reusing player0 and player1. Each time I use a drawscreen, I grab a different version of player0 and/or player1. However, my sprites flicker pretty badly. If I'm using the standard kernal, am I limited to one instance of player0 and player1 each time I execute a drawscreen? Quote Link to comment Share on other sites More sharing options...
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