RSS Bot Posted February 4, 2008 Share Posted February 4, 2008 New changes: * Colors are now 'packed' 4 to a byte in a bizarre format, and unpacked during front-porch into 24 RAM bytes. This saves me a lot of ROM space. Bumped up max sprite height from 21 to 24 lines, and added two alternating player colors. (Incidentally the PAL60 version will feature blue-haired ninjas...) * Everything is now table-driven - no hardcoded values - so I can feel free to draw sprites of any height and run them through my bmp2h program, and they should Just Work. * Animations! My animation setup is going well enough to allow Player 0 to engage the 'walk' sprite when pressing Right on the joystick. I took a screenshot of that in action, but it's hard to tell since they look very similar. Next up I need a lot more sprites and to define some more moves, plus allowing animations to change Player X and Y values. Attached thumbnail(s) // http://www.atariage.com/forums/index.php?a...;showentry=4486 Link to comment Share on other sites More sharing options...
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