Curt Vendel Posted February 11, 2008 Share Posted February 11, 2008 Someone feel like making Galaga for the 5200 and 800 ??? Here ya go... Curt PAMgalaxian.zip 1 Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted February 11, 2008 Share Posted February 11, 2008 Nice, thanks Curt. Quote Link to comment Share on other sites More sharing options...
cosmosiss Posted February 11, 2008 Share Posted February 11, 2008 I have no use for these (or at least yet), but I will archive them regardless. Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 Very cool. Some interesting stuff. Galaxian checks for PAL mode. It will be nice to change the sound a bit. It does get annoying when the ships come down. There is some kind of demo here as well. Anybody get this to compile yet? Allan Quote Link to comment Share on other sites More sharing options...
Goochman Posted February 11, 2008 Share Posted February 11, 2008 It would be nice for the 'Boss' ships to actually look like the arcade!!!!!!!!!!!!!!!!!!!!! Galaga would be sooooo cool to have - Thanks Curt Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 11, 2008 Share Posted February 11, 2008 It would be nice for the 'Boss' ships to actually look like the arcade!!!!!!!!!!!!!!!!!!!!! Galaga would be sooooo cool to have - Thanks Curt What i'd likw to see is someone fix the diving sounds and the actual diving patterns of the arcade....I thought they were awful even if the game was fun to play. Quote Link to comment Share on other sites More sharing options...
doctorclu Posted February 11, 2008 Share Posted February 11, 2008 Sweet!! Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 It would be nice for the 'Boss' ships to actually look like the arcade!!!!!!!!!!!!!!!!!!!!! Galaga would be sooooo cool to have - Thanks Curt What i'd likw to see is someone fix the diving sounds and the actual diving patterns of the arcade....I thought they were awful even if the game was fun to play. Yea, that's what I was talking about in my other post. They get so annoying after a while. I think the data for diving sounds is right here from the SOUNDV.MAC file: VOICE3=7 ;START SHIP ATTACKING REPB: .BYTE 1,2,3,4,5,6,7,8 VOLB: .BYTE 30,53,55,57,59,5B,5C,5D FREQB: .BYTE 90,80,70,60,50,40,30,20 ON another note, I see there is a nice example of trackball control. At least for left and right. 888$: LDA CNTRLR ;PLUS INDICATES TRACKBALL BMI 601$ ;SKIP TRACKBALL POSITIONING IF NOT TRACKBAL LDA CPOT SEC SBC XTEMP STA XTEMP BMI 895$ CMP #4 BCC 15$ ;IF LESS THAN 4 REJECT NOISE INC SHPPOS CMP #8 BCC 889$ INC SHPPOS 889$: LDA SHPPOS CMP #9A BCC 801$ ;IF IN RANGE GOTO 801$ CMP #0D0 LDA #0 BCS 801$ LDA #9A 801$: STA SHPPOS CLC BCC 15$ ; 895$: CMP #-4 BCS 15$ DEC SHPPOS CMP #-8 BCS 889$ DEC SHPPOS BCC 889$ ; ; 601$: Allan Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 11, 2008 Share Posted February 11, 2008 Very cool....however...track ball code on Galaxian is about as sensible as joystick code in Missile Command, in my mind. Nothing like the original.... Except T2... Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted February 11, 2008 Share Posted February 11, 2008 Delighted to see this code. Thanks Curt! Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 11, 2008 Share Posted February 11, 2008 Yea, that's what I was talking about in my other post. They get so annoying after a while.I think the data for diving sounds is right here from the SOUNDV.MAC file: ... ... ... CMP #-8 BCS 889$ DEC SHPPOS BCC 889$ 601$: ... ... ... Allan BTW Allan, Not really ever looking at the input ports of a 5200, how would such track ball code adapt over to the 8 bit stuff? Or even a 2600 app. The guys working on Tempest come to mind. Perhaps that code could be of some use? Also, perhaps an option to use a track ball or spinner might be cool. I just like the home game using the arcade game controller if possible or a reasonble facsimile. I'd like to see someone take this code and do a TacScan type game. I think you could fake it with this code. I think that game had potential and with a bit of expansion it could be killer for the 5200. Quote Link to comment Share on other sites More sharing options...
Atari5200 Posted February 11, 2008 Share Posted February 11, 2008 what other games besides Galaga could this code use? hacks? Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 11, 2008 Share Posted February 11, 2008 what other games besides Galaga could this code use? hacks? with some work and some upgrades..... Phoenix-ish(did that ever make it to the 5200/8bit?) Pleiads-ish Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 what other games besides Galaga could this code use? hacks? with some work and some upgrades..... Phoenix-ish(did that ever make it to the 5200/8bit?) Pleiads-ish Or something original as well. Allan Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 Very cool....however...track ball code on Galaxian is about as sensible asjoystick code in Missile Command, in my mind. Nothing like the original.... Except T2... Well, true but it could work better with other games. About Missile Command, the 5200 stick actually is great with missile command even though the trackball is better. Allan Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 what other games besides Galaga could this code use? hacks? with some work and some upgrades..... Phoenix-ish(did that ever make it to the 5200/8bit?) Pleiads-ish No, there never was Phoenix but there might have been an 8-bit ripoff of it. Allan Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 11, 2008 Share Posted February 11, 2008 BTW Allan, Not really ever looking at the input ports of a 5200, how would such track ball code adapt over to the 8 bit stuff? Or even a 2600 app. The guys working on Tempest come to mind. Perhaps that code could be of some use? Also, perhaps an option to use a track ball or spinner might be cool. I just like the home game using the arcade game controller if possible or a reasonble facsimile. I'd like to see someone take this code and do a TacScan type game. I think you could fake it with this code. I think that game had potential and with a bit of expansion it could be killer for the 5200. I do believe Keithen has incorporated the trackball control into Tempest already. Someone would have to create a spinner controller for the 5200 first though. Myself and others had a discussion about this before. http://www.atariage.com/forums/index.php?s...empest++spinner Allan Quote Link to comment Share on other sites More sharing options...
Shannon Posted February 12, 2008 Share Posted February 12, 2008 I'd like to see the annoying sound fixed up as well as the erratic patterns straightened out a bit. That shoud be fairly simple enough for an experienced person to do. As for modifying it into Galaga or Phoenix, that's a whole nother ball of wax. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted February 12, 2008 Share Posted February 12, 2008 Anyone have any luck compiling this? MadMac doesnt seem to like it. Mitch Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 12, 2008 Share Posted February 12, 2008 Very cool....however...track ball code on Galaxian is about as sensible asjoystick code in Missile Command, in my mind. Nothing like the original.... Except T2... Well, true but it could work better with other games. About Missile Command, the 5200 stick actually is great with missile command even though the trackball is better. Allan Yeah I can see the analog stick because it puts the cursor where you want it like the track ball would. You dont have to 'wait' for it to arrive to the spot of interest. Off topic a bit I know.....but has anyone ever hacked 2600 Missile Command for track ball? Quote Link to comment Share on other sites More sharing options...
Goochman Posted February 12, 2008 Share Posted February 12, 2008 Very cool....however...track ball code on Galaxian is about as sensible asjoystick code in Missile Command, in my mind. Nothing like the original.... Except T2... Well, true but it could work better with other games. About Missile Command, the 5200 stick actually is great with missile command even though the trackball is better. Allan Yeah I can see the analog stick because it puts the cursor where you want it like the track ball would. You dont have to 'wait' for it to arrive to the spot of interest. Off topic a bit I know.....but has anyone ever hacked 2600 Missile Command for track ball? Im pretty sure this has been done - but many moons ago IIRC Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted February 12, 2008 Share Posted February 12, 2008 Anyone have any luck compiling this? MadMac doesnt seem to like it. Mitch In order to compile it, you will need Atari Mac65, which ran on the PDP and VAX systems Atari had. Not the OSS version. It is possible to translate the game for use with DASM, but it is very tedious and time consuming. Quote Link to comment Share on other sites More sharing options...
+Allan Posted February 12, 2008 Share Posted February 12, 2008 Anyone have any luck compiling this? MadMac doesnt seem to like it. Mitch In order to compile it, you will need Atari Mac65, which ran on the PDP and VAX systems Atari had. Not the OSS version. It is possible to translate the game for use with DASM, but it is very tedious and time consuming. It might be worth while to at least create some info on doing this if Curt finds more pre-ST source codes. Are there any docs on this Mac65 program? Maybe Curt will come across that as well. Allan Quote Link to comment Share on other sites More sharing options...
MIKE5200 Posted February 12, 2008 Share Posted February 12, 2008 Sounds like a job for kenfused for two new games. Galaga and Galaxian for the 5200! Quote Link to comment Share on other sites More sharing options...
Gorf Posted February 12, 2008 Share Posted February 12, 2008 I do believe Keithen has incorporated the trackball control into Tempest already. Someone would have to create a spinner controller for the 5200 first though. Myself and others had a discussion about this before. Cool thread. Im sure that can be arranged as you only need four switches to do a track ball. Again, I do not know what is offered at the control ports.....I'll go take a peek. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.