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Top Gun - Season 3 Week 20


vdub_bobby
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Land that balloon and get your flight suit on! That's right, Maverick, it's time for Top Gun!

 

Post a score and let's get this thing rolling!

 

Please post any tips you may have - best tip gets 1 bonus point. No continues - only games played from the beginning count!

 

And if anyone has a link to the manual, please post it.

 

This week's competition ends next Tuesday (February 19) morning at approximately noon PST.

 

 

This week's scores:

 

34,500 gdement (+10 pts +1 pt for best tip)

23,600 LarcenTyler (+8 pts)

14,300 theKLT (+6 pts)

9,300 PressureCooker2600 (+4 pts)

 

 

Twin Galaxies High Scores

 

119,200 Nik Meeks

 

 

Overall standings:

 

1. PressureCooker2600 (105 pts)

2. vdub_bobby (98 pts)

3. LarcenTyler (89 pts)

4. gdement (67 pts)

5. Blackjack (28 pts)

6. theKLT (28 pts)

7. Roloking (26 pts)

8. Artlover (24 pts)

9. rjchamp3 (18 pts)

10. atari2600land (15 pts)

11. shadow460 (10 pts)

12. RJ (6 pts)

13. Ryanw (4 pts)

14. potatohead (1 pts)

 

 

Game Info

 

The console version of Top Gun was released by Konami in 1987. Home computer versions (see below) were released by Ocean between 1986-1987; I'm not sure if the game is the same or not - from screenshots I found online it looks like the home computer versions used wire-frame, "Battlezone" graphics.

 

Other platforms: Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum

 

Sequels/spinoffs: Top Gun: The Second Mission (NES - 1990), Top Gun: Fire at Will (DOS, PlayStation - 1996), Top Gun: Combat Zones (GameCube, PlayStation 2, Windows - 2001)

 

 

Tips

 

gdement:

How to land

========

Ignore the LSO. You're smarter than he is.

Look at the target altitude and speed. Use your superior human intellect to get there. Perfect landing.

The ships on level 2 are a pain. Safer to keep climbing and avoid them. The cheap "Wolf" missiles are probably a mistake on that level also - you don't need that many, and I almost died trying to kill the carrier with those peashooters. I'd use at least the middle missiles if I was going to play again.
Edited by vdub_bobby
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There's one thing that absolutely needs to be explained. Everybody new at the game struggles with it, and I don't want it to hold anyone back.

 

How to land

========

Ignore the LSO. You're smarter than he is.

Look at the target altitude and speed. Use your superior human intellect to get there. Perfect landing.

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... And after trying to make it sound so easy, I crashed at the end of mission 2. Apparently, the game decided at the last possible second that I needed to go "Right! Right!". :x

 

post-5182-1203248083_thumb.png

34,500

 

The ships on level 2 are a pain. Safer to keep climbing and avoid them. The cheap "Wolf" missiles are probably a mistake on that level also - you don't need that many, and I almost died trying to kill the carrier with those peashooters. I'd use at least the middle missiles if I was going to play again.

 

I must not have the US rom... this one plays music constantly, but shuts it off during the refueling sequence (opposite of what I expected). Don't know if the gameplay is any different, but with the lack of competition I guess nobody's going to care. I have a cart, but the NES wasn't usable at the moment.

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