LS_Dracon Posted July 29, 2013 Author Share Posted July 29, 2013 (edited) The game was finished! The horizontal speed changes every 5 hits, and the maximum speed now limits to 5x. New AI level, now you can change the difficult using Player 2 difficult switch (A = hard, B = Normal) Once you set hard, the Game Type / Score background changes to red. I never won the hard level yet but it's not impossible as I can score some points. So it's really challenging. Fixed blind mode fx to match ball speed. Enable / disable AI with Select Switch. (type A2 and B2 are vs human player). Still have some ideas for this game but I really need to close this project and move on. I've updated the first post with the latest file update and the "game manual". I'll not sold the game on Cart because I think will not worth and because "PONG" word in your game = problems, BUT most probably, as this is a 2kb game, will "hide" it in future games as easter egg. (I'll tell when). I want to say thanks to everyone who are playing. The game is free for download, still if you want to contribute with something, there are several ways: 1 - Make a donation to Stella Emulator, my game was possible thanks to this emulator. 2 - Buy a Harmony Cart to play this game on real hardware. 3 - Buy any AtariAge homebrew to support this community. See ya. Edited July 30, 2013 by LS_Dracon 4 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 29, 2013 Share Posted July 29, 2013 That is awesome! Thank you! Quote Link to comment Share on other sites More sharing options...
PFL Posted July 29, 2013 Share Posted July 29, 2013 Wow! Thanks. I haven't even had a chance to play the AI build and give you feedback! Thanks again! Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 30, 2013 Author Share Posted July 30, 2013 You're welcome. You can still post feedbacks, I still able to fix bugs or change Ai level. BTW Blind pong with hard Ai level is insane! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 30, 2013 Share Posted July 30, 2013 IMO you should add some small randomness to the AI. Else it will become too predictable. And that will make it play a bit more human. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 30, 2013 Author Share Posted July 30, 2013 (edited) Yes, I talking about Video Olimpics AI, the player moves up and down without reason. BTW I've fixed some values and now the player 2 is not so static. I don't have plans to code a better AI, at least for now. The file was updated, also the ball is paused some seconds once the game over. Download on the first page. Edited July 30, 2013 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 31, 2013 Share Posted July 31, 2013 Sometimes when I start the ROM the screen is pretty garbled.The ball moves erratically, the bat jump and when moving further show random patterns. It looks like some variables might not been initialized correctly before the first game is started.. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted July 31, 2013 Author Share Posted July 31, 2013 (edited) Edit : PAL & NTSC rom files was updated with minor bug fixes, download in first page. Edited August 24, 2013 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted October 23, 2013 Author Share Posted October 23, 2013 Bump because, for the first time, I beat CPU on hard setting! (Player 2 dif. switch = A) That was really difficult. 21-18 Anyone else? Quote Link to comment Share on other sites More sharing options...
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