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palette demo thing.


doppel

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So I wrote an old palette demo for the 2600, tested it out on the real thing, and it worked...then I updated it to work on both NTSC and PAL systems, and it works, at least on NTSC systems. I have no way of testing this on PAL, unfortunately, but perhaps one of you can...

 

Anyway, the demo reads the color/b&w switch, if it's on "color", it will render in NTSC...if it's on "b&w", it will render in PAL. Those of you with SECAM systems, ignore this.

paldemo2.bin

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So I wrote an old palette demo for the 2600, tested it out on the real thing, and it worked...then I updated it to work on both NTSC and PAL systems, and it works, at least on NTSC systems. I have no way of testing this on PAL, unfortunately, but perhaps one of you can...

 

Anyway, the demo reads the color/b&w switch, if it's on "color", it will render in NTSC...if it's on "b&w", it will render in PAL. Those of you with SECAM systems, ignore this.

I like the way you alternate between background and playfield to get eight evenly-spaced columns that completely fill up the width of the screen! :thumbsup: :thumbsup:

 

Michael

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hello doppel,

 

i tried your file on pal system.

 

if i switch between pal and ntsc (color/bw switch) it shows me the same colors on the tv screen. between switching you heve a short flickering screen.

 

i used a starpath supercharger to test it on my pal 2600er.

 

 

some day´s ago i also thougt about a code to test colors,.. it´s helpfull if you want to test contrast between to sprites/pf´s ...

 

my idear was, you can change the color of a sprite/pf by pressing left or right or up and down with the joystick.

the first 3 scores gives you the color number1 the second 3 scores the color number2.

 

i postet my cheap code,. but you will see, it´s pretty spartanic :)

 

might be a helpfull tool to do a combination of your chart and the selection by joystick.

 

best

Tom

color_test_pal.bas

color_test_pal.bas.bin

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