+atari2600land Posted June 26, 2008 Author Share Posted June 26, 2008 Here's a quick question. When I compile it, why doesn't it tell me how many bytes I have left in bank 8? Does it matter that I'm using the lives counter & status bar or not? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 13, 2008 Author Share Posted July 13, 2008 I've begin working on this again, although this is kind of a hectic time with me moving to a new house & all. Added two screens. tandp33a.bas.bin tandp33a.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 13, 2008 Author Share Posted July 13, 2008 New version. Starts at level 4, which is a swimming world, so I need a sprite of him swimming. Right difficulty A starts at level 3, right difficulty B starts at 4. I just got the mechanics of level 4 going, so I haven't put in any enemies yet. tandp34.bas.bin tandp34.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 14, 2008 Author Share Posted July 14, 2008 Been working on simplifying the code a little, and I ran into a problem: Pressing fire doesn't make you go up on level 4. Any ideas why? tandp36a.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 16, 2008 Author Share Posted July 16, 2008 Problems solved. New version. Have the right difficulty switch set to A to start from the beginning. Otherwise, you'll start at level 4 (the swimming level.) How is the swimming? Is it OK, or should I ditch it and think up of something like the past 3 levels? tandp37.bas.bin tandp37.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 20, 2008 Share Posted July 20, 2008 Hi Chris The Swimming level is great;good idea.Plays very well. greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 21, 2008 Author Share Posted July 21, 2008 Looks like interest in this game is decreasing. Can someone besides gambler comment on the game so far? Quote Link to comment Share on other sites More sharing options...
Kojote Posted July 22, 2008 Share Posted July 22, 2008 It's a good release, no doubt. Unfortunatly not many people are giving feedback and almost every author of programs is suffering from the same problems. Nevertheless, keep up the great work! Quote Link to comment Share on other sites More sharing options...
A_SN Posted August 16, 2008 Share Posted August 16, 2008 Great game! Really fun to play, I can't wait till it gets more levels/features. By the way I quite liked the screen that someone made, the one with the pigs with wings and Phillip getting owned by a pig. Also I wrote a wiki article about it here http://www.homebrewgames.org/mediawiki/ind...nce_and_Phillip Feel free to improve upon it if you like! Quote Link to comment Share on other sites More sharing options...
Gamera809 Posted August 20, 2008 Share Posted August 20, 2008 Fun game love the title screen, would be cool if you made a full ver. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 20, 2008 Author Share Posted August 20, 2008 I'll work on this some more after I'm done with GoSub 2. Quote Link to comment Share on other sites More sharing options...
Kojote Posted August 20, 2008 Share Posted August 20, 2008 at least you are not stopping it so it's good news! thanks for your efforts! Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted August 22, 2008 Share Posted August 22, 2008 AOF got slashdotted! Well at least commented on in a slashdot article: http://games.slashdot.org/comments.pl?sid=...mp;cid=24696951 Quote Link to comment Share on other sites More sharing options...
A_SN Posted August 22, 2008 Share Posted August 22, 2008 AOF got slashdotted! Well at least commented on in a slashdot article:http://games.slashdot.org/comments.pl?sid=...mp;cid=24696951 You're welcome Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 24, 2008 Author Share Posted August 24, 2008 I'm back to working on this. The swimming code was very buggy so I replaced it with a cloud world. There are 2 screens so far in it. tandp38.bas.bin tandp38.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 24, 2008 Author Share Posted August 24, 2008 Better jumping code and 1 screen added tandp39a.bas.bin tandp39a.bas Quote Link to comment Share on other sites More sharing options...
A_SN Posted August 25, 2008 Share Posted August 25, 2008 When you walk leftwards the guy still faces rightwards. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 25, 2008 Author Share Posted August 25, 2008 I'll fix that in the next version. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 26, 2008 Author Share Posted August 26, 2008 (edited) New version. Direction facing problem fixed, two new screens added. edit: Newer version (41) makes the first new screen easier. tandp41.bas.bin tandp41.bas Edited August 26, 2008 by atari2600land Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 27, 2008 Share Posted August 27, 2008 Hi Chris Works great..... greetings Walter Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 27, 2008 Author Share Posted August 27, 2008 Click here if you'd like to see T&P go on sale. Expect a new version later today... Quote Link to comment Share on other sites More sharing options...
phaxda Posted August 27, 2008 Share Posted August 27, 2008 First time playing the game--looks really good! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 27, 2008 Author Share Posted August 27, 2008 (edited) Thank you for the kind words on this game. Added two new screens. the first one (the one with the red "smart" pig) is tough, but still beatable. I always check screens to see if they're beatable or not before I post them up here. Right now the game is around 70% complete. Right now the toughest thing to do is create new screens. And once I'm done with level 4, there will be a level 5 and then it will end. What I have planned for the ending screens (if I have enough room left): After you get past the final big boss (a big pig), Phillip will come out while the Canadian national anthem plays and hug Terrance. Then, another screen will display "THE END" in pfblocks, then fade to black, then go back to the title screen. But I'm still about a couple months away from programming that. tandp42.bas.bin tandp42.bas Edited August 27, 2008 by atari2600land Quote Link to comment Share on other sites More sharing options...
CurtisP Posted August 27, 2008 Share Posted August 27, 2008 One thing I would like to see is for the Game Start switch to start a new game (just as the joystick does). Game Select should restart the game (at the title screen). Game Start should start the game (as should pressing the joystick). Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 28, 2008 Author Share Posted August 28, 2008 New version. +Put the ending in. To see it, at the title screen, have the right difficulty switch be A. +Put two new screens in level 4. +if the right difficulty switch is B, you will start at level 4. Once level 4 is finished, it will justify the cart having 32k (the game itself will be around 17k.) tandp43.bas.bin tandp43.bas Quote Link to comment Share on other sites More sharing options...
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