ilmarque Posted March 30, 2008 Share Posted March 30, 2008 graphic software that could be good for creating/editing atari graphics I use photoshop I've made a simple converter which splits bitmaps to 8 pixel wide slices and converts them to binary, adds labels and even memory addresses if i want to use indirect addressing. There isn't any kind of user interface, so i have to compile the converter every time i want to change any values. I might make a more user friendly version some day but i wouldn't count on it. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 30, 2008 Share Posted March 30, 2008 So far the best tool I've evaluated is bmptoascii by Peter Bone at http://www.geocities.com/peter_bone_uk/software.html Thanks for posting that. A new bB IDE is coming soon that will make it easy to create B&W and color graphics, so a non-programmer artist could use it to make sprites or playfields for you, save them and then send you the files and you could use them directly without the need to convert them. But for images that already exist, that program you posted a link to is pretty good. I wanted to do a test, so I grabbed an image from the following post and made it black and white: http://www.atariage.com/forums/index.php?s...t&p=1478388 Since it was just double the size of what it's supposed to be, I used 50% width reduction and 50% height reduction, but I could have resized it with Paint Shop Pro and used a straight 100% conversion. ..XXXX. ..XXX.. .XXXXX. .X.X.X. .XXXXX. ....... .XXXXX. ..XXX.. .XXXXX. XX...XX XXX.XXX X.X.X.X X.X.X.X X.XXX.X X.XXX.X X.....X ..X.X.. ..X.X.. ..X.X.. ..X.X.. XXX.XXX This will be a great program to have around. I bet we could use something like paint Shop Pro to pixelate a fairly simple image to make it even simpler, resize it, clean it up, save it, then convert it. Then we could paste it into a sprite file for the new IDE, load it into the sprite editor, flip it, add color, save it, then put it in the game. Quote Link to comment Share on other sites More sharing options...
Fort Apocalypse Posted March 30, 2008 Share Posted March 30, 2008 Here is something quick I did - 2600 bin of zooming in on world map slideprojector.bas.bin Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted March 31, 2008 Share Posted March 31, 2008 Here is something quick I did - 2600 bin of zooming in on world map That reminds me of those SNES zoom-ins like we saw in games like ActRaiser. Quote Link to comment Share on other sites More sharing options...
LS_Dracon Posted April 1, 2008 Share Posted April 1, 2008 (edited) Which would you recommend? I found this one: http://www.text-image.com/convert/ but it uses spaces in addition to just X and ., so you have to specify . and then manually replace the spaces with X. Sorry Fort, I not followed more this topic. Man, this bmptoascii is great! better than mine (AsciiArt is the name). Use b/w image, black as pixels you want to show. Configure BmpToAscii (file-options) to use only X and 0 and voilá : 00000000 XX0X00XX 0X0XX0X0 XX0000XX 0X00X0X0 XX0XX0XX 00000000 X00XX00X X0X00X0X X0X00X0X X00XX00X 00000000 XX0XX0XX 0X0X00X0 XX0000XX 0X0XX0X0 XX00X0XX 00000000 XXXXXXXX X000000X 00XXXX00 00X00X00 X00XX00X X00XX00X 00X00X00 00XXXX00 X000000X XXXXXXXX 00000000 XX0XX0XX 00000000 XXXXXXXX 00000000 XXXXXXXX 00000000 X0XXXX0X 0X0000X0 00X00X00 X00XX00X XX0000XX 000XX000 XX0XX0XX 00000000 00XXXX00 XX0000XX 00XXXX00 X000000X 0XXXXXX0 00000000 0XXXXXX0 X000000X 000XX000 XXX00XXX X0X00X0X XXX00XXX 000XX000 XX0000XX 00XXXX00 00000000 XXXXXXXX The image need be restrict to 8 pixels wide for sprites. I scale up the atached image for a better visualization, the source is 50% smaller (1x1 pixel aspect). Using a good text editor do auto raplace (replace all X to be 1) and you have your image code. Edited April 1, 2008 by LS_Dracon Quote Link to comment Share on other sites More sharing options...
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