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graphic software that could be good for creating/editing atari graphics


grafixbmp

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graphic software that could be good for creating/editing atari graphics

I use photoshop :|

I've made a simple converter which splits bitmaps to 8 pixel wide slices and converts them to binary, adds labels and even memory addresses if i want to use indirect addressing. There isn't any kind of user interface, so i have to compile the converter every time i want to change any values.

 

I might make a more user friendly version some day but i wouldn't count on it.

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So far the best tool I've evaluated is bmptoascii by Peter Bone at http://www.geocities.com/peter_bone_uk/software.html

Thanks for posting that. A new bB IDE is coming soon that will make it easy to create B&W and color graphics, so a non-programmer artist could use it to make sprites or playfields for you, save them and then send you the files and you could use them directly without the need to convert them. But for images that already exist, that program you posted a link to is pretty good. I wanted to do a test, so I grabbed an image from the following post and made it black and white:

 

http://www.atariage.com/forums/index.php?s...t&p=1478388

post-13-1206882246.jpg

 

Since it was just double the size of what it's supposed to be, I used 50% width reduction and 50% height reduction, but I could have resized it with Paint Shop Pro and used a straight 100% conversion.

 

 

..XXXX.
..XXX..
.XXXXX.
.X.X.X.
.XXXXX.
.......
.XXXXX.
..XXX..
.XXXXX.
XX...XX
XXX.XXX
X.X.X.X
X.X.X.X
X.XXX.X
X.XXX.X
X.....X
..X.X..
..X.X..
..X.X..
..X.X..
XXX.XXX

 

This will be a great program to have around. I bet we could use something like paint Shop Pro to pixelate a fairly simple image to make it even simpler, resize it, clean it up, save it, then convert it. Then we could paste it into a sprite file for the new IDE, load it into the sprite editor, flip it, add color, save it, then put it in the game.

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Which would you recommend? I found this one: http://www.text-image.com/convert/ but it uses spaces in addition to just X and ., so you have to specify . and then manually replace the spaces with X.

 

Sorry Fort, I not followed more this topic.

Man, this bmptoascii is great! better than mine (AsciiArt is the name).

Use b/w image, black as pixels you want to show.

Configure BmpToAscii (file-options) to use only X and 0 and voilá :

 

00000000
XX0X00XX
0X0XX0X0
XX0000XX
0X00X0X0
XX0XX0XX
00000000
X00XX00X
X0X00X0X
X0X00X0X
X00XX00X
00000000
XX0XX0XX
0X0X00X0
XX0000XX
0X0XX0X0
XX00X0XX
00000000
XXXXXXXX
X000000X
00XXXX00
00X00X00
X00XX00X
X00XX00X
00X00X00
00XXXX00
X000000X
XXXXXXXX
00000000
XX0XX0XX
00000000
XXXXXXXX
00000000
XXXXXXXX
00000000
X0XXXX0X
0X0000X0
00X00X00
X00XX00X
XX0000XX
000XX000
XX0XX0XX
00000000
00XXXX00
XX0000XX
00XXXX00
X000000X
0XXXXXX0
00000000
0XXXXXX0
X000000X
000XX000
XXX00XXX
X0X00X0X
XXX00XXX
000XX000
XX0000XX
00XXXX00
00000000
XXXXXXXX

 

The image need be restrict to 8 pixels wide for sprites. I scale up the atached image for a better visualization, the source is 50% smaller (1x1 pixel aspect).

Using a good text editor do auto raplace (replace all X to be 1) and you have your image code.

post-10940-1207087182.gif

Edited by LS_Dracon
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