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Twin Eagle - Season 3 Week 25


vdub_bobby

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From a turtles-martial arts mashup to...the skies? That's right, it's time for Twin Eagle!

 

Post a score and let's get this thing rolling!

 

Please post any tips you may have - best tip gets 1 bonus point. No continues - only games played from the beginning count! As far as I can tell, once you die you will never see your score again! So you'll have to pay attention and try to sneak a peak at your score right before you die.

 

And if anyone has a link to the manual, please post it.

 

This week's competition ends in a week on Tuesday (April 15th) at approximately noon PST.

 

 

This week's scores:

 

329,700 vdub_bobby (+10 pts)

 

 

Twin Galaxies High Scores

 

None!

 

 

Overall standings:

 

1. vdub_bobby (124 pts)

2. LarcenTyler (117 pts)

3. PressureCooker2600 (115 pts)

4. gdement (96 pts)

5. Roloking (36 pts)

6. theKLT (34 pts)

7. Blackjack (28 pts)

8. Artlover (24 pts)

9. rjchamp3 (18 pts)

10. Atari5200 (16 pts)

11. atari2600land (15 pts)

12. shadow460 (10 pts)

13. RJ (6 pts)

14. Ryanw (4 pts)

15. potatohead (1 pts)

 

 

Game Info

 

Apparently unrelated to Twin Cobra, the original coin-op was released by Seta in 1988; ported to the NES by Romstar in 1989.

 

Other platforms: None

 

Sequels/spinoffs: Twin Eagle II (coin-op, 1994)

 

Tips

 

Me:

Go for rocket power ups and then the speed powerup. Rockets kill everything in a single hit; you'll be almost invincible.
Edited by vdub_bobby
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Got this from GameFaqs.com:

Black S - The first P-Up will result in your three shots going right-left-right

at a 45 degree angle from each other, as opposed to going straight

through. Once you obtain a second Power-Up, you will be able to fire

two bullets at once (six in one rotation) one to the left, one to the

right. The third time, you will fire three at a time, one each in the

left, center, and right.

 

Gold S - To a maximum of two, picking this up will allow your aircraft to move

a lot faster. Compatible with weapon upgrades.

 

Black P - For some reason, this is the exact same Power-Up as Black S, to the

point where the two are even compatible with each other. So if you

can't get a Black S from a Power-Up, use a Black P (or vice versa)

 

Green W - While the first upgrade only allows you to shoot one bullet at a time

going straight forward, the second upgrade allows you to shoot them in

pairs. #3 will space out the pair of bullets, while #4 will allow you

to shoot three bullets out, one straight and the other at 45 degree

angles.

 

Rocket - While the first upgrade only allows you to shoot one bullet at a time

going straight forward, the second upgrade allows you to shoot them in

pairs. #3 will space out the pair of bullets, while the fourth one will

let you fire three at a time, one to the left, center, and right. To

boot, it is with rockets, which easily outclass most of the other

weapons, and can slaughter anything except for the final boss in one

hit.

 

Arrow - Obtaining the first Power-Up will allow you to shoot a pea-sized bullet

upwards. However, the second upgrade will let you shoot a bullet behind

and ahead of you at the same time, attacking any enemies that might get

around you. The third upgrade is where it really gets into the heat, as

you can shoot two bullets up and one bullet down. Unfortunately, it

cannot go any higher than that (and being able to fire three bullets

behind and in front would probably be too much of godmoding).

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