pseudografx Posted April 14, 2008 Share Posted April 14, 2008 (edited) After our last year's contribution to the 50th issue of FLOP diskmag, a year later we would like to proudly present our new game for the 51st issue (you can download it at http://flop.atari.org ). Its name is SWAPZ and it is based on a game which is known under names like Bejeweled, Diamond Mine or Zookeeper. Credits: Code: Fandal Game design, gfx and music: PG Your objective is to create rows and columns of three or more symbols of the same kind by swapping the neighbouring symbols either vertically or horizontally. Controls: Start or FIRE to play Space bar to show hi-score screen Ingame: Joystick for cursor movement FIRE + direction to move the selected symbol in the desired direction OPTION to toggle among sfx, music or silence ESC to abort game We hope you will have fun playing our new production. You can download the game in Fandal's archive at http://atari.fandal.cz/detail.php?files_id=5770 Edited April 14, 2008 by pseudografx Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 Nice. This will take some thinking to work out the proper strategy. Quote Link to comment Share on other sites More sharing options...
Gury Posted April 14, 2008 Share Posted April 14, 2008 Nice looking game, worthwhile to have in the library of thinking games. Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 Up to Level 3... this game in addictive. Now we need a mobile phone version. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 14, 2008 Share Posted April 14, 2008 Up to Level 3... this game in addictive. Now we need a mobile phone version. Nice game. Particular the Hiscore presentation is very nice. Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 (edited) Still going. Some nice additions would be: - Display the level constantly, or at least when you die/in the high scores. - Smart bomb. That "last resort" when you have no valid moves left. PS - the occasional "sparkle" effect is a nice little touch too. Edited April 14, 2008 by Rybags Quote Link to comment Share on other sites More sharing options...
pseudografx Posted April 14, 2008 Author Share Posted April 14, 2008 (edited) PS - the occasional "sparkle" effect is a nice little touch too. Btw. one kind of the sparkle effect (the one that shows a diagonal line going twice over a symbol, accompanied with a decent sound effect) is actually a hint for the next move - though you have to wait 8 seconds without touching the joystick to see it. The other one (a "rotating" star-like animation) is just a decoration, which is shown randomly. Edited April 14, 2008 by pseudografx Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 (edited) Cool. I thought so, but one time I tried and it was a "dead link". Up to L3 again... this time strategy in hand: You seem to reap most benefits by scouring the top layers first, then go for stuff down lower when opportunities run out. and... start Level 4. Edited April 14, 2008 by Rybags Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 Level 6... 9485 Quote Link to comment Share on other sites More sharing options...
analmux Posted April 14, 2008 Share Posted April 14, 2008 Thumbsup to PG and Fandal. Great work. Great gameplay, very nice sfx / gfx I'm about to piss my pants, as I can't get away from behind the computer running this game Quote Link to comment Share on other sites More sharing options...
+Larry Posted April 14, 2008 Share Posted April 14, 2008 Outstanding! I always say that I'm not a gamer, but I do like puzzles! Great job, and THANKS! -Larry Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 (edited) PMSL @ "piss my pants". It is very addictive. Changing colour scheme would be another nice addition. A "level code" to be able to skip ahead would be a vital addition (guess there's always "Save State" with the emu) Edited April 14, 2008 by Rybags Quote Link to comment Share on other sites More sharing options...
pseudografx Posted April 14, 2008 Author Share Posted April 14, 2008 PMSL @ "piss my pants". It is very addictive. Changing colour scheme would be another nice addition. A "level code" to be able to skip ahead would be a vital addition (guess there's always "Save State" with the emu) It would be impossible to incorporate level passwords since the levels are always generated randomly. Saving to disk would be a solution, we will consider this if we decide to do a more advanced version. Quote Link to comment Share on other sites More sharing options...
Rybags Posted April 14, 2008 Share Posted April 14, 2008 (edited) Oop, yeah - shoulda thought of that. Just the ability to start at a level you've already visited, then. Damn Save State isn't working properly for me... probably because I have 3 versions of the emu installed. OK, got things fixed up a bit. With the help of a restart from L6 from a savegame, 12415 on Level 7. Restart 7, 24390 on L10. Edited April 14, 2008 by Rybags Quote Link to comment Share on other sites More sharing options...
pps Posted April 14, 2008 Share Posted April 14, 2008 hmm... seems I was not fast enough. I´m working on such a game since 2000. But only for some days a year Will have a look at your´s of course Quote Link to comment Share on other sites More sharing options...
pps Posted April 14, 2008 Share Posted April 14, 2008 Great game! One little thing: the trigger seems not to be sensed every time, cause I got many times wrong moves, as I had pressed the trigger to late, but I did not. I don´t think it´s a emulator based problem, but I just only played it there. btw my first attempt resulted in this little score: Quote Link to comment Share on other sites More sharing options...
pepax Posted April 14, 2008 Share Posted April 14, 2008 Great job guys! I had longed for an Atari port of Bejeweled for quite a long time. Once I even tried to convince Fandal it would be nice if he made it. Nothing happened and I think I can safely blame Fandal for forgetting the whole idea. (Meanwhile I had to entertain myself by playing Bejeweled, Gweled and Jools on my PC. ) But then PG came and used his influence on Fandal which was very nice of him. BTW: I know that the Flop diskmag can be understood by not more than the combined 15 million Czechs and Slovaks (and some brave Polish readers ) but it's still worth opening, if only to see Raster's great cover picture and hear his nice music. And for those daring to arrow through its contents there are some more games adapted for the Multijoy, by who else than Fandal... Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 14, 2008 Share Posted April 14, 2008 That looks great, can't wait to take a look at it when I get home. Puzzle games are great. I play Cubico and Monex regularly. All very addictive Quote Link to comment Share on other sites More sharing options...
Allas Posted April 14, 2008 Share Posted April 14, 2008 Great colors! and fun game, thanks! Quote Link to comment Share on other sites More sharing options...
+bf2k+ Posted April 15, 2008 Share Posted April 15, 2008 Great Game!!!! I did this score on a800win in PAL mode with no saves - my second attempt! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted April 15, 2008 Share Posted April 15, 2008 Ahhh... Bejeweled... very addictive game. Thanks for bringing it to the Atari. Nice addition... How come no sound effects while playing music... not possible using RMT? Quote Link to comment Share on other sites More sharing options...
NRV Posted April 15, 2008 Share Posted April 15, 2008 Great game, thanx for this! (and now a little article or description of any interesting techniques used during the development?? ) NRV Quote Link to comment Share on other sites More sharing options...
+bf2k+ Posted April 15, 2008 Share Posted April 15, 2008 One question... If I put this on an ATR with a DOS, will it save the high scores? Quote Link to comment Share on other sites More sharing options...
Shannon Posted April 15, 2008 Share Posted April 15, 2008 Nice!! Quote Link to comment Share on other sites More sharing options...
dwhyte Posted April 15, 2008 Share Posted April 15, 2008 Excellent work gentlemen... Kudos... Quote Link to comment Share on other sites More sharing options...
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