nonner242 Posted April 17, 2009 Share Posted April 17, 2009 I hate Atari 2600 We don't serve your kind here! (Just a joke. Atari isn't my #1 system either. Shh! Don't tell!) Blasphemy! Ban these heathens!!! BURN THEM! LET NONE STAY STANDING! Quote Link to comment Share on other sites More sharing options...
tremoloman2006 Posted May 26, 2009 Share Posted May 26, 2009 Count me in for one... I do NOT want to miss this this title! Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted May 26, 2009 Share Posted May 26, 2009 Count me in for one... I do NOT want to miss this this title! It will be available in the AA store but not before 2022............ Quote Link to comment Share on other sites More sharing options...
Mayhem Posted May 26, 2009 Share Posted May 26, 2009 Yeah... is this in the queue for the big 2009 splurge release fest? Quote Link to comment Share on other sites More sharing options...
cd-w Posted May 26, 2009 Author Share Posted May 26, 2009 (edited) Yeah... is this in the queue for the big 2009 splurge release fest? Yes it is - I\'m losing track of what is in that queue. I think at least the following are complete? Juno First Lead Incoming! Cave In K.O. Cruiser DOT (Doris, Omicron and Tint) Gosub2 ? Jr. Pac Man (7800) [Edit] Jack and the Beanstalk [Edit] Dungeon [Edit] Conquest of Mars r2 [Edit] I Project Also, I think the following are close to completion? AtariVox 2 Harmony Cart Karate Master Pacman 4K Stellar Overlord Circus Galacticus Chris Edited May 26, 2009 by cd-w Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted May 26, 2009 Share Posted May 26, 2009 Add: - Jack and the Beanstalk - And, wasn't there a dungeon-based game? I can't remember the details, but you walked around. The view wasn't full screen-- anyone remember that one? -John Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted May 26, 2009 Share Posted May 26, 2009 I'm not sure if Gosub 2 will be in the AA-Store, AFAIK neo will release this. There should also be a revised version of Conquest of Mars and maybe I Project? We'll be drowning in great homebrews this year (i hope)! Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted June 2, 2009 Share Posted June 2, 2009 EDIT: The latest version (RC3) of this game can be found HERE!. Those of you who have been reading my AA blog will know that I have been developing a game called "Juno First" sporadically over the past two years. I'm happy to say that this game is now essentially complete and just requires some final testing. As a result, I'm posting the latest beta version here and will be very grateful if a few people could try it out and let me know if there are any problems. Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally, my 2600 version required some significant simplifications, but I think the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently. The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99). The beta version is attached to the bottom of this post (NTSC and PAL60 binaries are included). A manual is also included in the attached text file. The binary versions can be played using the Stella or Z26 emulators, and on real hardware using a Krokodile Cart or Cuttle Cart 2 (use F4 (32K) bank-switching). If you are playing with an emulator, make sure that you enable the Phosphor Mode (Alt-P is Stella or -f for Z26) to avoid excessive flickering. Most people will probably want to play the NTSC binary version unless testing with PAL hardware, in which case the PAL60 binary version should be used (assuming your TV can sync at 60Hz). AtariVox (and SaveKey) devices are supported when playing with real hardware and will store the high score table. At this point, I don't want to make any big changes to the game, but I will welcome suggestions for improvement. In particular, I'd like to know the following: Is the game too easy, too difficult, or about right? Are there any features of the game that you find annoying? Did you find any bugs in the game (especially let me know if you spot any screen rolls, or if any levels cannot be completed)? Do you have any (small) suggestions for improvements? Many thanks, Chris Wow! This is a fantastic game and I would like to be included on the buy list when this is ready to go. My recommendation is this - I played the RC2 version of this game and I found the alien fire to be too predictable at the angles of 5:00 and 7:00 which makes it easy. Is there a way to inject some randomness into the direction of alien fire? Quote Link to comment Share on other sites More sharing options...
cd-w Posted June 2, 2009 Author Share Posted June 2, 2009 (edited) Wow! This is a fantastic game and I would like to be included on the buy list when this is ready to go. My recommendation is this - I played the RC2 version of this game and I found the alien fire to be too predictable at the angles of 5:00 and 7:00 which makes it easy. Is there a way to inject some randomness into the direction of alien fire? Thanks for your comments. I'm not planning to make any more changes to the game at this point. Later levels of the game include homing bullets that are much more difficult to avoid. Also, the speed of the bullets increases as the game progresses, which has the effect of changing the angle of fire. Chris Edited June 2, 2009 by cd-w Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted June 3, 2009 Share Posted June 3, 2009 Wow! This is a fantastic game and I would like to be included on the buy list when this is ready to go. My recommendation is this - I played the RC2 version of this game and I found the alien fire to be too predictable at the angles of 5:00 and 7:00 which makes it easy. Is there a way to inject some randomness into the direction of alien fire? Thanks for your comments. I'm not planning to make any more changes to the game at this point. Later levels of the game include homing bullets that are much more difficult to avoid. Also, the speed of the bullets increases as the game progresses, which has the effect of changing the angle of fire. Chris When and how do you plan on releasing this as a cart? Quote Link to comment Share on other sites More sharing options...
nonner242 Posted June 3, 2009 Share Posted June 3, 2009 I'd love a cart of this.. Count me in! Quote Link to comment Share on other sites More sharing options...
hhwolfman Posted June 3, 2009 Share Posted June 3, 2009 Yep, I needs one. Quote Link to comment Share on other sites More sharing options...
cd-w Posted June 3, 2009 Author Share Posted June 3, 2009 When and how do you plan on releasing this as a cart? It is going to be released through the AtariAge store soon (at a time determined by Al). It is one of many titles that have recently been completed and are waiting to go into the store (see post #330 above). Chris Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted June 3, 2009 Share Posted June 3, 2009 Can't wait to get me a copy! Quote Link to comment Share on other sites More sharing options...
cd-w Posted June 3, 2009 Author Share Posted June 3, 2009 Can't wait to get me a copy! Thanks Manuel - I can't wait either Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted June 3, 2009 Share Posted June 3, 2009 Can't wait to get me a copy! Thanks Manuel - I can't wait either I can´t wait to get a copy and a nice custom made box....................... Quote Link to comment Share on other sites More sharing options...
cd-w Posted September 3, 2009 Author Share Posted September 3, 2009 (edited) If you haven't seen it already, Juno First is now available to preorder. Chris Edited September 3, 2009 by cd-w Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted September 3, 2009 Share Posted September 3, 2009 Where is da BOOOOX??? Quote Link to comment Share on other sites More sharing options...
cd-w Posted September 3, 2009 Author Share Posted September 3, 2009 (edited) Where is da BOOOOX??? No box I'm afraid (as I have said many times ), but you are welcome to make your own. A great box layout was posted back here. Chris Edited September 4, 2009 by cd-w Quote Link to comment Share on other sites More sharing options...
StanJr Posted September 3, 2009 Share Posted September 3, 2009 So very exciting. I have been loving this game in the emulator. Cannot wait to have it on a real system! Thank you for your efforts! Well done! Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted September 3, 2009 Share Posted September 3, 2009 Where is da BOOOOX??? No box I'm afraid (as I have said many times ), but you are welcome to make your own. The extraordinary Mary Andrews Quote Link to comment Share on other sites More sharing options...
Albert Posted September 3, 2009 Share Posted September 3, 2009 Where is da BOOOOX??? Interesting question. ..Al Quote Link to comment Share on other sites More sharing options...
nonner242 Posted September 16, 2009 Share Posted September 16, 2009 Where is da BOOOOX??? Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted September 16, 2009 Share Posted September 16, 2009 That is some nice artwork on the cartridge. Original effort or taken from the MSX release? Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted September 16, 2009 Share Posted September 16, 2009 (edited) Original art by Dave Dries (who also did the amazing artrwork for Dungeon). Edited September 16, 2009 by Nathan Strum Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.