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Rudamentary ICC fullcolor palette


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Just as a diversion, I have seen and and sampled an image from a demo BIN to get a fulcolor palette screen of the full NTSC palette which I will post here:

post-10601-1211438363_thumb.png

However, I have always always been curious as to what kind of results one would get by using ICC to get the standard color spectrum layout you have in most paint drawing programs. This is what I came up with as a GIF. I wondered what you other guy thought of this? If you could do better, that would be great even a BIN would be nice too. Just wondering. Anyway, here are the results.

post-10601-1211438695.gif

 

I guess the reason I began wondering about this is cause Iam trying to do a DOOM title screen in the last posts here.

http://www.atariage.com/forums/index.php?s...11473&st=25

Edited by grafixbmp
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Just as a diversion, I have seen and and sampled an image from a demo BIN to get a fulcolor palette screen of the full NTSC palette which I will post here:

post-10601-1211438363_thumb.png

However, I have always always been curious as to what kind of results one would get by using ICC to get the standard color spectrum layout you have in most paint drawing programs. This is what I came up with as a GIF. I wondered what you other guy thought of this? If you could do better, that would be great even a BIN would be nice too. Just wondering. Anyway, here are the results.

post-10601-1211438695.gif

 

I guess the reason I began wondering about this is cause Iam trying to do a DOOM title screen in the last posts here.

http://www.atariage.com/forums/index.php?s...11473&st=25

I can't tell much from your animated GIF, because it's so tiny and the flicker isn't as fast/smoothe as it would be on real hardware.

 

Anyway, I have a couple of programs that use flicker to blend colors to display (1) a 240-color palette (15 luminances of each of the 16 hues), and (2) a 480-color palette (15 luminances of 32 hues). These are just palette demos, but they do show how additional luminances or hues can be displayed by mixing two existing (adjacent) ones. And of course you can also flicker between non-adjacent colors to get even more possibilities-- but the greater the difference between the two luminances and/or hues (especially the luminances), the more apparent the flickering will tend to be. And there's also Andrew Davie's "chronocolor" technique, which flickers between red/green/blue/black to get different RGB mixtures.

 

Michael

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Wait a second, I magnified your GIF and I guess you *are* talking about the chronocolor approach? Sorry!

 

Michael

WOW! You must have your monitor set to one massive resolution. lol! Alas...sometimes I wish mine could go more than 1024 x 768.

 

Here is an ever so slightly larger version (and I mean just slightly)

 

post-10601-1211480267_thumb.png

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