PacManPlus Posted July 7, 2008 Share Posted July 7, 2008 (edited) The discussion about High Score Cart game values in the 'Space Invaders 7800' thread prompted this thread. I thought we could have one place where we could put all of the High Score Cart game values. I'll post what I have: Original Releases: Asteroids - $49,$6C Desert Falcon proto - $00,$00 Dig Dug - $41,$42 Centipede - $01,$01 Food Fight - $23,$23 Galaga - $86,$26 Joust - $8B,$23 Ms. Pac Man - $80,$01 Robotron 2084 - $20,$84 Xevious - $8A,$0F My Hacks / Homebrews: Armor Attack II - $0A,$03 Asteroids Deluxe - $49,$6D (Hidden Asteroids codes are $49,$6E) Astro Blaster - $0A,$04 Astro Fighter - $0A,$09 Bounty Bob Strikes Back - $07,$07 Crazy Brix - $0A,$01 Crazy Otto - $80,$08 Defender - $19,$61 FailSafe - $09,$00 Frenzy / Berzerk - $0A,$0A Galaxian - $19,$71 Jr. Pac-Man - $80,$03 ... Jr. Pac-Man Plus (hidden game) uses $80,$04 Meteor Shower - $0A,$02 Moon Cresta - $0A,$05 Ms. Pac-Man Twin - $80,$05 [] - $80,$09 Pac-Man Collection (includes separate HSC codes for each variation of Pac-Man) - Range: $8X,$01 - $AX,$01 Legend: $8x = Standard Speed, $9x = Fast Speed, $Ax = Button Speed), and the first three bits of the second nibble are the game type, and the last bit is 'Plus Mode'. Looks like I use the same code for Ms. Pac-Man as the Atari Version. Damn http://www.atariage.com/forums/public/style_emoticons/atariage/icon_sad.gif - OLD VERSION with TIA Sounds only Pac-Man Collection - Version 2 (including additional mazes and Pokey Sounds): $8X,$0F Pac-Man Collection 40th Anniversary - $80,$0C Rip-Off - $0A,$06 Scramble - $0A,$07 Space Duel - $49,$6F [] - $19,$85 Space Invaders - $19,$80 Super Circus AtariAge - $0A,$00 Super Cobra (Hack of Scramble) - $0A,$08 Super Pac-Man - $80,$02 UniWar S - $19,$81 Excellent Homebrews and hacks by other authors: 1942 - $19,$42 2048 - $20,$48 7iX - $71,$CC A.R.T.I. - $19,$84 Beat It - $19,$7A BeefDrop - $22,$DC Bernie & the Cubic Conundrum - $19,$86 Blockem Sockem 7800 - $19,$78 BonQ - $22,$DD Cartesian Chaos - $42,$73 Donkey Kong Remix - $20,$15 Donkey Kong XM - $03,$92 Draker Quest II - $16,$75 Dragon's Cache - $12,$48 Dragon's Descent - $12,$47 Dragon's Havoc - $12,$49 Dragon's Verse - $12,$4A Dungeon Stalker - $11,$33 EXO - $19,$75 Froggie - $10,$01 Frogus - $19,$83 Harpy's Curse - $12,$50 ICT3 - $CD,$03 Keystone Kapers - $19,$77 Millie and Molly - $64,$01 Monster Maze - $4D,$4D MouseLine - $19,$79 Pengo - $19,$74 Phantasia - $1A,$02 Plink - $28,$21 Plumb Luck DX - $28,$22 Popeye - $19,$70 RatTrap/MouseTrap - $19,$76 Salvo - $20,$85 Serpentine - $20,$86 Sick Pickles - $19,$82 Sky Scraper - $21,$15 Spire of the Ancients - $28,$20 Touchdown Challenge - $11,$34 Wizard's Dungeon - $57,$44 W O R D L E - $64,$02 Anyone who knows some other values or has done homebrews, please add to this thread, and I will update this list. Thanks! Edited October 20 by PacManPlus 7 1 Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/ Share on other sites More sharing options...
Shannon Posted July 7, 2008 Share Posted July 7, 2008 Original Releases: Asteroids - $49,$6C (Verified) Dig Dug - $41,$42 Centipede - Looks Like 01,01 (Verified) Galaga - $86,$26 (Verified) Joust - $8B,$23 Ms. Pac Man - $80,$01 (Verified) Xevious - $8A,$0F Food Fight - $23,$23 Robotron 2084 - $20,$84 Desert Falcon proto - $00,$00 My Hacks / Homebrews: Asteroids Deluxe - $49,$6D (Hidden Asteroids codes are $49,$6E) (Verified) Space Duel - $49,$6F (Verified) Pac-Man Collection (includes seperate HSC codes for each variation of Pac-Man) - Range: $8X,$01 - $AX,$01 Legend: $8x = Standard Speed, $9x = Fast Speed, $Ax = Button Speed), and the first three bits of the second nibble are the game type, and the last bit is 'Plus Mode'. Looks like I use the same code for Ms. Pac-Man as the Atari Version. Damn Space Invaders - $19,$80 (Verified) Ms. Pacman Hacks Dual Pacman - $8C,$01Hangleyman - $86,$01Ms Pac Attack - $84,$01Ms. Pacman Fast - $85,$01Pac Polux - $8E,$01Pac-Man - $82,$01Pac-Man Plus - $88,$01Ultra Pac-man - $8A,$01 Other Homebrew BonQ - $22,$DDBeefDrop - $22,$DC Make sure you don't miss the Original Releases that I updated (since it is in quotes). Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1549459 Share on other sites More sharing options...
PacManPlus Posted July 7, 2008 Author Share Posted July 7, 2008 Thanks Shannon! List updated. Is this list now complete? Was there High Score Cart support in Froggie? Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1549474 Share on other sites More sharing options...
Shannon Posted July 7, 2008 Share Posted July 7, 2008 Yer welcome! I suppose. As long as that list of games that support HSC was complete. I tried Froggie and it didn't seem to have any high score support yet. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1549591 Share on other sites More sharing options...
Schmutzpuppe Posted July 30, 2008 Share Posted July 30, 2008 Yer welcome! I suppose. As long as that list of games that support HSC was complete. I tried Froggie and it didn't seem to have any high score support yet. Froggie - $10,$01 Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1560714 Share on other sites More sharing options...
Shannon Posted July 30, 2008 Share Posted July 30, 2008 Yer welcome! I suppose. As long as that list of games that support HSC was complete. I tried Froggie and it didn't seem to have any high score support yet. Froggie - $10,$01 Is that the values you plan on using? Or is there a Froggie file out there that I don't have? Could you be so kind as to point me in the right direction? Thank you. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1560877 Share on other sites More sharing options...
Schmutzpuppe Posted July 30, 2008 Share Posted July 30, 2008 Yer welcome! I suppose. As long as that list of games that support HSC was complete. I tried Froggie and it didn't seem to have any high score support yet. Froggie - $10,$01 Is that the values you plan on using? Or is there a Froggie file out there that I don't have? Could you be so kind as to point me in the right direction? Thank you. I already use this values but I don't think I published the HCS Version (really not sure about that) Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561016 Share on other sites More sharing options...
PacManPlus Posted July 30, 2008 Author Share Posted July 30, 2008 (edited) ... waits for HSC version of Froggie to be posted BTW, with regard to the HSC codes, certain bit valus seem to mean different things. For example, somewhere in those two bytes there is a setting for if the score should multiplied by 10 (like for Ms. Pac-Man), or left alone (like for Space Invaders). Don't know which bit(s) flag this. I wonder if there are other bits with specific meanings in those two bytes? Edited July 30, 2008 by PacManPlus Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561025 Share on other sites More sharing options...
gdement Posted July 31, 2008 Share Posted July 31, 2008 BTW, with regard to the HSC codes, certain bit valus seem to mean different things. For example, somewhere in those two bytes there is a setting for if the score should multiplied by 10 (like for Ms. Pac-Man), or left alone (like for Space Invaders). Don't know which bit(s) flag this. I wonder if there are other bits with specific meanings in those two bytes? I don't know much about the high score cart. But if it's just a storage device, and the values are only going to be read by the game which stored them, then each game could use any formatting it chooses. So the format would potentially be different for each game. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561325 Share on other sites More sharing options...
PacManPlus Posted July 31, 2008 Author Share Posted July 31, 2008 Thanks The only reason I say this, is because when I used $19, $80 originally for Ms. Pac-Man, the score showed up in the HSC divided by 10 (which is how it's stored in the game). When I went back to $8X, $01 it showed up correctly. So there is something (I believe in the second byte) in the HSC telling it to multiply the score by 10 for certain games. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561361 Share on other sites More sharing options...
mimo Posted July 31, 2008 Share Posted July 31, 2008 A little off topic, but could original games that do not support the HSC be hacked to allow use? Would be nice to keep track of all my low scores Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561372 Share on other sites More sharing options...
gdement Posted August 1, 2008 Share Posted August 1, 2008 Oh, I somehow misread what 2 bytes you were referring to, and assumed there were 2 bytes for each score entry. It should have been obvious from the context you were talking about the game ID. The only reason I say this, is because when I used $19, $80 originally for Ms. Pac-Man, the score showed up in the HSC divided by 10 (which is how it's stored in the game). When I went back to $8X, $01 it showed up correctly. So there is something (I believe in the second byte) in the HSC telling it to multiply the score by 10 for certain games. That is weird. If we can fill in a bigger list of what games have their scores multiplied, then the pattern should probably emerge. Either that or the HSC source code. I think it's available, but I'm having trouble finding it. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1561791 Share on other sites More sharing options...
PacManPlus Posted August 25, 2008 Author Share Posted August 25, 2008 (edited) Ok - I got it. After some experimenting, I found that bit 7 of the first HSC Identifier byte (in Ms. Pac-Man, the $80) determines if the score should be multiplied by ten or not. e.g.: 76543210 1XXXXXXX = Multiply score by 10 0XXXXXXX = Use score as is Hope this helps! Bob Edited September 2, 2008 by PacManPlus Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1575875 Share on other sites More sharing options...
PacManPlus Posted February 18, 2009 Author Share Posted February 18, 2009 Super Pac-Man: $80,$02 Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1684950 Share on other sites More sharing options...
PacManPlus Posted April 8, 2009 Author Share Posted April 8, 2009 Just added Jr. Pac-Man: Jr. Pac-Man - $80,$03 I think we have everything, no? Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-1721902 Share on other sites More sharing options...
PacManPlus Posted September 25, 2010 Author Share Posted September 25, 2010 Super Circus AtariAge - $0A,$00 Unfortunately I no longer can update the first post. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2101799 Share on other sites More sharing options...
+Mitch Posted September 26, 2010 Share Posted September 26, 2010 Unfortunately I no longer can update the first post. See if you can edit it now. Mitch Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2102031 Share on other sites More sharing options...
PacManPlus Posted September 28, 2010 Author Share Posted September 28, 2010 Thanks, Mitch - I can edit now. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2103765 Share on other sites More sharing options...
PacManPlus Posted October 4, 2011 Author Share Posted October 4, 2011 Bump - Updated list above. Guys, anyone who is creating games for the 7800 and is including HSC support, please let me know the ID bytes so we can keep this list updated. It would be great not to step on each other's toes here. Bob Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2382938 Share on other sites More sharing options...
PacManPlus Posted March 14, 2013 Author Share Posted March 14, 2013 Just a bump to keep it current - new values added. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2715489 Share on other sites More sharing options...
PacManPlus Posted July 4, 2013 Author Share Posted July 4, 2013 (edited) Any chance we can make this a sticky? -EDIT - thank you Edited July 7, 2013 by PacManPlus Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2786605 Share on other sites More sharing options...
tep392 Posted July 27, 2013 Share Posted July 27, 2013 In my development of Donkey Kong XM, I have been playing around with the HSC cart in prosystem under PAL and have learned a few things. I'll first start with how I got HSC to work with Prosystem. Since prosystem incorrectly treats everything up to $4000 as continuous ram, I simply copied a 2k saved RAM binary to $1000 and copied the HSC ROM to $3000. I did this by assembling my code with the binary data in an unused ROM bank. When the game is being initialized, I switch to that bank and copy the binary data to RAM. It then looks to prosystem like the HSC is present. The only drawback is that I can't easily save the HSC data before exiting Prosystem. I have to use a save state and hex editor to get the HSC data back into a binary file. But for game debugging purposes, this works fine. Here's what I learned. 1) HSC ram should at a minium be cleared before calling hsettemp. I was having problems with my top and bottom DLI's getting out of sync. I found it was due to garbage data at the end of the HSC DLL that was generating unwanted DLI's. This is also what causes the garbage at the bottom of the screen when using HSC on PAL systems. 2) This may be old news for some, but I only just realized that only the 1st 7 DLL's for the game logo get used. I had a few more, but they would never appear. When the HSC creates the DLL in HSCRAM, it copies the LOGODLL in and then writes it's own DLL starting with number 8. 3) The HSC only creates enough DLL's for NTSC scan lines and they are always in the same location relative to HSCRAM. If HSCRAM=$1800, then the last HSC DLL entry will be at $19e1 or $19d9, depending on which function is running on the HSC. So if you write some dll's pointing to a null dl, starting at $19de, prior to calling the HSC routine, you can fill in the remaining PAL scan lines. I just wrote enough DLL's to reach the end of HSCRAM. This eliminates the garbage at the bottom of the screen using valid DLL/DL's. So now my PAL HSC seems to be working cleanly without garbage at the bottom of the screen. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2799144 Share on other sites More sharing options...
Lynxpro Posted December 21, 2013 Share Posted December 21, 2013 Can we get a similar list of how POKEY is identified in various homebrew titles, such as whether cart-based [like on the CC2, the rumored H2, etc], XM based, or XBoard based POKEYs? Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-2889890 Share on other sites More sharing options...
RevEng Posted April 26, 2015 Share Posted April 26, 2015 Heads up that these 2 IDs are being used... Salvo: $20,$85 Dungeon Stalker: $11,$33 Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-3225724 Share on other sites More sharing options...
tep392 Posted April 26, 2015 Share Posted April 26, 2015 Donkey Kong XM - $83,$92 Bob, The codes I gave you were not correct. Could you please change to $03,$92. My high score values are used as is. Thanks. Quote Link to comment https://forums.atariage.com/topic/128432-high-score-cart-values/#findComment-3225753 Share on other sites More sharing options...
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