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Image to raw data


mos6507

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I just do it with quick & dirty BASIC in the emulator.

 

Prepare the BMP with Photoshop, convert to indexed 8-bit colour using an Atari palette. Over-saturating the picture's colour first usually helps it get the conversion more correct.

 

Save as BMP, Image Inverted (since normal BMPs read from the bottom, up).

 

Read with a program in the emulator in Turbo mode. From memory, just skip the first 1078 bytes in an 8-bit paletted BMP.

 

From there it should be straight-forward. One byte per pixel with the value equivalent to what you'd POKE into a colour register to attain that colour.

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Does anyone know of a utility where I can take a monochrome GIF, BMP, or PNG and convert it into data suitable for an Atari display?

 

I'd like to slice this graphic down into 12 "columns" of 8-bit data for the bootup display for Chimera.

 

photo-121.gif

 

I'd be happy to whip up a quick command line tool in C and do that for you, is this the image you are happy with? :)

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