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Ever play a game just to hear the music?


Emehr

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WOW! i am surprised no one has said Super Mario Bros. you get that tune in your head, and you don't stop humming it

 

If that's the case, you dont need to play the game, the music is ALREADY in your head!

 

(/cheekiness :P)

Edited by RJ
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Rambo: First Blood Part II on the C-64. The game takes forever to load (unless of course you can fast-load a copy), but that didn't stop me from often popping the disk in, just to listen to the title music.

 

Just about all the Sonic games are worth playing just for the music, at least up through the first Sonic Adventure.

Edited by skunkworx
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The original Sonic the Hedgehog.

 

Ah, yes, forgot about this one. I just leave it on the Stage Select/Sound Test screen to listen to Green Hill and Spring Yard's themes, as well as the final battle theme(the latter being the best tune in the game).

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I wouldn't say I 'played' it for the music, but way back I did regularly start ballblazer up and let the music play.

Since the music quits when a game starts it's kind of pointless to 'play it for the music'

 

generally I kind of see music as a way to flesh out the whole experience of a game--if I ever notice how incredible a soundtrack is, that generally means that I'm fairly sick of the title. One game surprised me once--SF rush 2049 on the dreamcast. It's got a REALLY great soundtrack, but the default volume levels were such that nobody knows it. The sound effects are too loud in comparison.

Edited by Reaperman
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While this isn't exactly the same, the CD currently residing in my car stereo is a mix I made of songs from GTA Vice City, so obviously not "game music" but still lumped together as all being from the same game soundtrack. Also in my car is anoter VC disk and a disk filled with Megadriver, a band that covers NES songs in a heavy metal format as well as recordings I made of everything from Yar's Revenge to Mortal Kombat. I don't put in the games to hear the music, I copy it via my stereo and computer and take it with me.

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Oh, my...

Pitfall II

Bump 'n' Jump

T2K

NiGHTS Into Dreams

Gran Turismo 3

BallBlazer

Gex

quite a few Final Fantasy titles (X-2 notably, but music was the game's mini-focus anyway)

 

And then there are some tunes I learned to play with a keyboard simply by listening to the game's music:

Emperor: Battle for Dune (music plays through the install process)

Final Fantasy X-2 (The Calm Lands)

Sa Ga 3 intro music

 

Oh, yeah, at my wedding last year, we sang the song "Dreams, Dreams". See, I had to have something video game related in my wedding. Ain't I just a junkie?

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FF7

Kirby's Dreamland

NiGHTS

and I have always liked the music in the bonus stage in the original Sonic (where you're bouncing around in the rotating environment, trying to get to the chaos emerald)

Edited by Atariman
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I loved the music in a bunch of games.

 

Atari 8-bit: Shamus, Pinhead, Preppie, Journey to the Planets.

 

Sega Genesis: NHL 95 is hard to get out of my head once it's in there. And for cheese, there's NHL 96. Get up and dance.

 

Atari 2600: It has to be Flap Ping (Joust Pong)! Great music. Makes me laugh and wiggle.

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plenty of good A8 toones:

AR:TC/TD

The Tail of Beta Lyrae

Ballblazer

Preppie (Preppie 2? cannot remember)

Alley Cat

Aerobics

The Last V8

Rebound (on Micro-Value compilation only)

Agent USA

Warhawk

Ninja

 

to name a few

 

I used to have a Roland Cube 40 guitar amp connected to my A8, blasting out with Rebound, great fun.

Edited by games-video
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No,but i think the music in pitfall 2 is the catchiest tune i know of.Cant get it out of my head,once i hear it,really addictive.Does anyony know who wrote it?was it David Crane?,if it was, he's a musical talent also IMO!

Edited by Rik
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Back in the good old 80s I had an Atari 600XL with memory expansion. I also lived way too long with a tape recorder, waiting the usual 15-20 minutes for any decent game to start up. I bought titles on tape from a local electronics shop who did nothing to safeguard the quality of the tapes.

 

One day I bought Warhawk. It had a nice loading screen, but on all my attempts it never quite got to the full 20 minutes load. The 8-bit people here will remember the familiar sound coming over the TV speaker as blocks of 128 bytes were agonisingly slowly loaded - you could hear exactly when the loading faltered but it took your Atari to figure that out only at the end of that block. Most tape loads ended with frustration, tapes flying about the room, wails of despair, table tops being bitten et cetera.

 

Then one day, after coming back from a holiday, I booted up Warhawk in what I feared would result in yet another failed attempt. Probably because I hadn't touched it for so long, it actually finished. Now, when it came to game music, I wasn't exactly used to much on the Atari. Most games had renditions of classical themes, and it usually came across quite bleepy. I was pretty familiar with the standard sound ranges of the Pokey chip, and not many developers at the time actually went all the way with it.

 

Warhawk completely blew me away - not only because of its multi-layered star screen (a simple trick, I know now) but especially because of its overwhelming musical score (Rob Hubbard showing off). All of a sudden there were bass lines, convincing low tom drums, arpeggio chords and a beauty of an electric-keyboard symphony in a fast-paced roller-coaster ride of a song. I was so amazed by it I had to call my parents up to my room, who, obviously, just stood there blinking and wondered what the hell all the ruckus was about.

 

I still fire up my emulator every once in a while to listen to it. The same with most other scores, usually by Rob Hubbard: Jet Set Willy, International Karate and The Extirpator, but also with tunes made by Adam Gilmore - Blinky's Scary School, Ninja Commando, Zybex but above all that masterpiece of his, Draconus - it was storytelling in terms of notes. On a 4-channel Pokey.

 

And then I forget about singing along in Alternate Reality, both City and Dungeon. Especially the City had me surprised once, when I found out that the member taverns were the only ones that sometimes played a song that was never heard at other taverns. AR's music is worthy of a musical.

Edited by Fire Button
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