superbee Posted March 23, 2011 Share Posted March 23, 2011 That would be really useful, as I learn through examples (and modifying them to get my needs.) As it turns out, I had been a Videopac.nl member since 2008, and I had made 4 posts about the same game back in '08 in the help section. Well, seems I can´t upload .a48 files here Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 23, 2011 Author Share Posted March 23, 2011 You can always e-mail them to me. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted March 23, 2011 Share Posted March 23, 2011 Well, seems I can´t upload .a48 files here Just zip them up and attach the *.zip to your post. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted March 23, 2011 Author Share Posted March 23, 2011 OK, what is really bugging me about assembly is there is no way to do if-then things. How would I do this in assembly: if a>#01ch then cpl a else add a,#1 I'm getting to the point now where I'm working on a border since I was playing around with the code in videopac.nl and stumbled through trial and error figured out how to make a border around the playfield. Quote Link to comment Share on other sites More sharing options...
superbee Posted March 26, 2011 Share Posted March 26, 2011 Well, seems I can´t upload .a48 files here Just zip them up and attach the *.zip to your post. Right, Maybe other could be interessed in a lill of Ody2 gs.zip Quote Link to comment Share on other sites More sharing options...
superbee Posted March 26, 2011 Share Posted March 26, 2011 OK, what is really bugging me about assembly is there is no way to do if-then things. How would I do this in assembly: if a>#01ch then cpl a else add a,#1 I'm getting to the point now where I'm working on a border since I was playing around with the code in videopac.nl and stumbled through trial and error figured out how to make a border around the playfield. Chris, you already checked René´s site. There´s some usefull function there: http://home.kpn.nl/~rene_g7400/ Quote Link to comment Share on other sites More sharing options...
Bryan Posted July 13, 2011 Share Posted July 13, 2011 (edited) Anyone know what registers $A4 and $A5 do on the i8244/VDC? I was poking though cartridge code and found them being checked after a write to A0 (VDC Control). EDIT: Ah, found it! Beam position Edited July 13, 2011 by Bryan Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 6, 2011 Author Share Posted September 6, 2011 Hello, I'm back again. Here's what I've got so far. I am wondering how the random number generator works, I'd need two values, for the different x and y values for the ant on the screen (I'm trying to make Ants! on the Odyssey^2 in case you're wondering.) Quote Link to comment Share on other sites More sharing options...
SSG Posted December 30, 2012 Share Posted December 30, 2012 I have been quite intersted in Programing for the O2! Quote Link to comment Share on other sites More sharing options...
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