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Odyssey 2 programming


atari2600land

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That would be really useful, as I learn through examples (and modifying them to get my needs.) As it turns out, I had been a Videopac.nl member since 2008, and I had made 4 posts about the same game back in '08 in the help section.

Well, seems I can´t upload .a48 files here :sad:

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OK, what is really bugging me about assembly is there is no way to do if-then things. How would I do this in assembly:

 

if a>#01ch then cpl a else add a,#1

 

I'm getting to the point now where I'm working on a border since I was playing around with the code in videopac.nl and stumbled through trial and error figured out how to make a border around the playfield.

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OK, what is really bugging me about assembly is there is no way to do if-then things. How would I do this in assembly:

 

if a>#01ch then cpl a else add a,#1

 

I'm getting to the point now where I'm working on a border since I was playing around with the code in videopac.nl and stumbled through trial and error figured out how to make a border around the playfield.

 

Chris, you already checked René´s site. There´s some usefull function there:

http://home.kpn.nl/~rene_g7400/

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  • 3 months later...

Anyone know what registers $A4 and $A5 do on the i8244/VDC? I was poking though cartridge code and found them being checked after a write to A0 (VDC Control).

 

EDIT: Ah, found it! Beam position

Edited by Bryan
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  • 1 month later...
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