+Andrew Davie Posted September 8, 2008 Share Posted September 8, 2008 Two players should be possible. I'll take just small steps for now I'm now doubling the vertical resolution, the tiles at the sides will benefit from this, well... it makes everything look better. I also want to make a finer grained control of the movement to get that 'techy'-look. The horizontal movement is now 20 pixels, I precalculated a vector that turns 45 degrees in 20 steps and used that to control the movement of the grid. I like to calculate 256 pixels heigh vector and use only the upper 20 pixels of it so the horizontal movement has 256 possible positions. Anyone know how to calculate vectors? For vertical tiles I have to make a sort of sinus-table to make the tiles smaller in the distance. Any ideas on this are also welcome. The brown border of the checkerboard needs als to be done. I'll get to this when I've the checkerboard the way I want. Very nice so far, and I'm watching this with interest too. The lines are sometimes a bit wonky, but it does show potential. I'd like to see the source code; I'm sure if you shared you'd get some great contributions from some of the regulars here. Keep up the good work. Cheers A Quote Link to comment Share on other sites More sharing options...
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