rpgfaker Posted January 11, 2009 Share Posted January 11, 2009 (edited) Sword of Iffrit is a 4k Viking themed shooter/adventure. April 24 - Working on it some more today..the variables are totally in the clear now. Should have build 19 as a playable soon. Edited April 26, 2009 by rpgfaker Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted January 11, 2009 Share Posted January 11, 2009 This looks already not bad, how about posting a rom so we can try the game out? Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted January 11, 2009 Author Share Posted January 11, 2009 (edited) Sure...but it's pretty broken. Edited January 12, 2009 by rpgfaker Quote Link to comment Share on other sites More sharing options...
Legend Posted January 12, 2009 Share Posted January 12, 2009 I love this idea. I really hope it gets finished. There is a big lack of adventure themed games out there I think. I love vikings too. -Legend Quote Link to comment Share on other sites More sharing options...
gambler172 Posted January 14, 2009 Share Posted January 14, 2009 Hi Would be really great,to see this as a released game. greetings Walter Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted January 16, 2009 Author Share Posted January 16, 2009 HiWould be really great,to see this as a released game. greetings Walter On a cartridge? How much does something like that cost? Hmm...I'd have to put together a instruction book and a box and a cartridge label, sounds interesting Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 16, 2009 Share Posted January 16, 2009 Boxes are kind of expensive to make, so for my projects I've looked into alternative ideas. If I can get my one game done/on cart I have a VERY unique idea of what to package it in. As for making games, they're not too expensive. Circuit boards start at $3.50 and head up. Chips are a few bucks also. Then you need cart shell, etc. Look at the store here for prices. Quote Link to comment Share on other sites More sharing options...
Jakenut86 Posted January 16, 2009 Share Posted January 16, 2009 (edited) Just Download. Will let you know what I think after I play Edit - Just tested it, This is really good so far I also think it should be a cart release when finished. I did notice one thing tho, I get stuck here And also to the right of where I am in this pic. When coming in from the screen below. Good work so far!! Edited January 16, 2009 by Jakenut86 Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted January 16, 2009 Author Share Posted January 16, 2009 Just Download. Will let you know what I think after I play Edit - Just tested it, This is really good so far I also think it should be a cart release when finished. I did notice one thing tho, I get stuck here And also to the right of where I am in this pic. When coming in from the screen below. Good work so far!! Hey thanks Jakenut86, yeah it's a lot of fun working on this game. Thanks for pointing that out I didn't notice that. Should have a fix for it on the next update. Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted January 16, 2009 Share Posted January 16, 2009 game looks good, from the pics. re:you have two choices if you want release it: 1. cart either AA or Parkrat can do the carts. or 2. put it on the CD as wav so it can be loaded via supercharger or cuttle cart. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 17, 2009 Share Posted January 17, 2009 CD's suck. Why do you think I don't own a lot of the newer system games? I love the feel of a cart in my hand. If I buy a new game for a newer system the box means nothing to me. If I'd buy a Atari 2600 game the box is everything. Quote Link to comment Share on other sites More sharing options...
Jakenut86 Posted January 17, 2009 Share Posted January 17, 2009 Yeah Cd's suck! I love old cart based systems, not only do they look great they are also much harder to damage Also there is another option for creating carts - you can buy all the parts and an EPROM burner and do it yourself but this is fairly expensive Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted January 24, 2009 Author Share Posted January 24, 2009 If AA can put it on a cart I'll probably go that route. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted January 26, 2009 Share Posted January 26, 2009 Ever heard of someone not being able to play a 2600 game because they scratched it? I think not. Yeah Cd's suck! I love old cart based systems, not only do they look great they are also much harder to damage Also there is another option for creating carts - you can buy all the parts and an EPROM burner and do it yourself but this is fairly expensive Quote Link to comment Share on other sites More sharing options...
Legend Posted February 26, 2009 Share Posted February 26, 2009 Any progress? Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted February 26, 2009 Share Posted February 26, 2009 1. cart either AA or Parkrat can do the carts. Ahhhhhhhhhh, PARKRATS! Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted February 26, 2009 Author Share Posted February 26, 2009 Any progress? Been trying variations on the existing game..it needs something. I'm exploring the idea of adding a dark cave and breakable walls. I'll post a proper update when I get somewhere with it. But variables are used up so something has to go. Quote Link to comment Share on other sites More sharing options...
BSA Starfire Posted February 26, 2009 Share Posted February 26, 2009 I'd too like to see some more of this, nice to see a new shooter, with a different theme. Best regards, Chris Quote Link to comment Share on other sites More sharing options...
nonner242 Posted March 15, 2009 Share Posted March 15, 2009 Any news? Quote Link to comment Share on other sites More sharing options...
MausGames Posted March 15, 2009 Share Posted March 15, 2009 Any progress? Been trying variations on the existing game..it needs something. I'm exploring the idea of adding a dark cave and breakable walls. I'll post a proper update when I get somewhere with it. But variables are used up so something has to go. Maybe you are making some of your variables global that don't have to be. If some of them are only used in parts of the game, you should be able to reuse them for other parts; you can even mirror your main loop in another bank, and just change the things that need to be changed to create a whole new area, then just "goto" that loop/bank when the player enters that area. The only variables that should be totally "used up" would be ones that store the state/location of an item/monster, or on/off flags for have/haven't done events. Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted March 15, 2009 Author Share Posted March 15, 2009 (edited) ... Edited April 18, 2009 by rpgfaker Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted April 11, 2009 Author Share Posted April 11, 2009 (edited) .. Edited April 26, 2009 by rpgfaker Quote Link to comment Share on other sites More sharing options...
Legend Posted June 14, 2009 Share Posted June 14, 2009 How's it going? ANy progress on this one? I really look forward to trying the finished game. Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted June 25, 2009 Author Share Posted June 25, 2009 How's it going? ANy progress on this one? I really look forward to trying the finished game. Sorry Legend, I've been busy lately with lame 'life drama'. I'll see if I can find some time to finish the new build, though I really hate hit and run programming. Quote Link to comment Share on other sites More sharing options...
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