NightStalker Posted May 3, 2022 Share Posted May 3, 2022 On 6/22/2021 at 4:50 AM, Tempest said: Necro bump on this. Did anyone ever figure out what if anything was cut out of the 16K version? Was it just code optimization and bug fixes? The original 24k version of Donkey Kong was implemented primarily in Pascal (it's the only Coleco game that makes use of the Pascal entry points in Coleco BIOS ROM). The 16k version was reimplemented in pure Z80 assembly to reduce the code size and save on manufacturing costs. It's likely that any differences in the gameplay between the two versions weren't intentional but were just a byproduct of porting the game from Pascal to assembly. 1 Quote Link to comment Share on other sites More sharing options...
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