GroovyBee Posted April 1, 2009 Share Posted April 1, 2009 (edited) Find attached my first homebrew called Wasp! for the Atari 7800 :- Wasp_02_04_09_1.01.a78Wasp_02_04_09_1.01.bin Now for the twist . Its actually written in "C" using the CC65 development system . Yes... I know its April Fools Day . I've no idea if it runs at an acceptable speed on a real machine but it works fine in the 7800's ProSystem emulator (v1.3). If somebody with a CC2 could test it for me that would be good. The game doesn't use any bank switching scheme or need any additional RAM. To play the game you collect the mushrooms and avoid the wasps. Apologies in advance for the "programmer graphics". LOL! Some screen shots :- I'm not sure where to go with this if it runs at an acceptable speed on the real hardware. Ideally I'd like to see more homebrew development on the 7800. The game's engine is good for platformers, maze games and the like. Basically anything thats tile and/or sprite based. The core engine is written in 6502 assembler because thats where the speed is required. This allows "C" to be used to control the logic, structure and flow of the game. Alongside the "C" runtime I've developed a command line tool that will extract sprite bitmaps from *.bmp files and convert them into assembler text files. The bitmaps just have to be 256 colours. Only the first 13 (160B) or 25 colours (160A) are used in the conversion process. Any comments or suggestions? Edited April 2, 2009 by GroovyBee 1 1 Quote Link to comment Share on other sites More sharing options...
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