AtariNerd Posted April 22, 2009 Share Posted April 22, 2009 (edited) If anyone is in the position of needing a converter and is fretting over the sticker shock, Jrok might still have some encoders in stock that can convert from RGB to component or standards video in either NTSC or PAL format, which should do the trick. A bit bare bones without the pretty box, but about half of the price of of some similar models. (Not for complete novices. You will need to rig your own power source, etc. But if your attempting this mod, well... you probably know what you are doing..hopefully.....*gulp* ). http://jrok.com/hardware/RGB.html Next, someone will tell me that there ar much cheaper options that work better. Edited April 22, 2009 by AtariNerd Quote Link to comment Share on other sites More sharing options...
+Larry Posted April 23, 2009 Share Posted April 23, 2009 http://www.youtube.com/watch?v=vH8mgxzwLwI Movie from slideshow. W O W! Quote Link to comment Share on other sites More sharing options...
candle Posted April 24, 2009 Author Share Posted April 24, 2009 AtariNerd: no need for external power supply - boards You've posted link to are powered frorm 5V supply, and this will be avaivable (sorry! still can't spell that word!! quite unpronoucable) on vbxe connector (db15) along with other usefull signals (luma, chroma, control for SCART connector, left/right and mono auido channel) this is provided especially for converter boxes like this, or rgb2vga adapters (just plans for now) vbxe v1.2 was using db9 connector, and there was no space for 5V or stereo output Larry: frankly, this is just random collection of pictures and fade in/fade out effect i've spent most of the time writing it fighting with 6502 assembler which i'm not verry familiar with, and finding it verry frustrating i'm assembler coder for many years, but my orgins are in pc demoscene, not 8bit ones, thus it was real pain to limit myselft to one register than can add, sorry - adc and with 8bit indexes i wish i could be better to see real potential one can get with vbxe i'll try to do blitter demo, as this is main strenght of vbxe with blitter one may turn off dma for screen and pmg, freeing almost all bus time to cpu blitter doesn't stop the cpu to move the data inside vbxe memory, and You can have as many sprites as You want Quote Link to comment Share on other sites More sharing options...
zaxon Posted April 30, 2009 Share Posted April 30, 2009 So ,next short movie, Mr Proper game for VBXE, http://www.youtube.com/watch?v=7fcvWjg2fvo Quote Link to comment Share on other sites More sharing options...
+StaxX28 Posted April 30, 2009 Share Posted April 30, 2009 StaxX28: check clearance with board dimension (in first post) it mounts on offset, so IDC connector (2 rows of pins on picture) is located next to antic Ok, thanks ! I want one ! Quote Link to comment Share on other sites More sharing options...
mimo Posted April 30, 2009 Share Posted April 30, 2009 So ,next short movie, Mr Proper game for VBXE, http://www.youtube.com/watch?v=7fcvWjg2fvo Looks more like an ST or Jaguar game than the humble 8bit. Sign me up Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 30, 2009 Share Posted April 30, 2009 So ,next short movie, Mr Proper game for VBXE, http://www.youtube.com/watch?v=7fcvWjg2fvo Excellent to see it being put to use! It should totally sell out. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 30, 2009 Share Posted April 30, 2009 Jesus.... that's looks great!!! so...actually we will get a PC engine like "console"... core 8bit CPU but fast GPU. Quote Link to comment Share on other sites More sharing options...
candle Posted April 30, 2009 Author Share Posted April 30, 2009 Heaven, this is TeBe work Still waiting for Your contribution Quote Link to comment Share on other sites More sharing options...
Xebec's Demise Posted April 30, 2009 Share Posted April 30, 2009 So ,next short movie, Mr Proper game for VBXE, http://www.youtube.com/watch?v=7fcvWjg2fvo What in the world! This thread is like a strange dream. It seems like I'm awake, but I know I must be dreaming. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 30, 2009 Share Posted April 30, 2009 Heaven, this is TeBe work Still waiting for Your contribution yes... I am motivated to do... but where is the Emulator or my plug 'n play board??? ;=) Quote Link to comment Share on other sites More sharing options...
+Guitarman Posted April 30, 2009 Share Posted April 30, 2009 Put me down for one!! Quote Link to comment Share on other sites More sharing options...
tebe Posted April 30, 2009 Share Posted April 30, 2009 So ,next short movie, Mr Proper game for VBXE, http://www.youtube.com/watch?v=7fcvWjg2fvo this movie is from Atari++ emulator, on real hardware it looks better, hero-border is transparent and CPU6502 overload is not visible Quote Link to comment Share on other sites More sharing options...
zaxon Posted April 30, 2009 Share Posted April 30, 2009 Right , youtube and my capture software kill this video , game on real hardware looks 100 % better. But i do my best . Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 2, 2009 Share Posted May 2, 2009 aehm... I am just trying to play around with the Plasma demo and the VBXE... how can I change the palette? at the moment in the plasma demo it is enabled 256 bytes/pixel but it always uses the default palette which is actually the atari palette? Quote Link to comment Share on other sites More sharing options...
candle Posted May 2, 2009 Author Share Posted May 2, 2009 rtfm applies here, but check your PM Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 2, 2009 Share Posted May 2, 2009 aehm... hard to read the translated "doc" when all examples are in polish commented hardcore MADS syntax... Quote Link to comment Share on other sites More sharing options...
candle Posted May 2, 2009 Author Share Posted May 2, 2009 thanks for the point! will do something about it! Quote Link to comment Share on other sites More sharing options...
zaxon Posted May 3, 2009 Share Posted May 3, 2009 And again ,short movie from MR Proper game , updated version, more sprites and levels on real hardware, recorded from my philips cm8833-II. http://www.youtube.com/watch?v=uzDCyzT63Uo Enjoy. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 4, 2009 Share Posted May 4, 2009 unbelievable... Quote Link to comment Share on other sites More sharing options...
Thorsten Günther Posted May 4, 2009 Share Posted May 4, 2009 After reading the specs: yes, I also want one! Thorsten Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 4, 2009 Share Posted May 4, 2009 btw. you could detect if a VBXE board is installed. so in theory you can use it for enhanced features. Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted May 4, 2009 Share Posted May 4, 2009 (edited) Just been reading back through this topic. Am I correct in thinking that VBXE's scan line is the same height as ANTIC's? So the only way to get a 640x400 display is to use Rybags' interlace technique. Are there any examples of the 640 horizontal pixel mode? Edited May 4, 2009 by flashjazzcat Quote Link to comment Share on other sites More sharing options...
Thelen Posted May 4, 2009 Share Posted May 4, 2009 Can't believe my eyes :-o looks great !!!!! Quote Link to comment Share on other sites More sharing options...
drac030 Posted May 7, 2009 Share Posted May 7, 2009 Just been reading back through this topic. Am I correct in thinking that VBXE's scan line is the same height as ANTIC's? So the only way to get a 640x400 display is to use Rybags' interlace technique. Are there any examples of the 640 horizontal pixel mode? Well, the mode simply has twice as much pixels per line as the "standard res" mode (i.e. std res = 256/320/336 pixels per line, hires = 512/640/672 ppl), and 16 colors (out of 2 mln) instead of 256. The number of scanlines remain the same, as it is the old GTIA that generates the sync signals. Works nice, but I have no examples - although I of course could draw something in TBXL using my "S2:" driver, and then dump it into a BMP file. The 80-column text mode is very nice too. Quote Link to comment Share on other sites More sharing options...
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