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Senso in 256 bytes tutorial


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as promissed... a 1st alpha version of Senso on Atari 8bit Computers.

Main target is to fit the whole game into 256 bytes... i have coded it

straight forward so newbies can use them in conjunction with XASM.

 

http://www.s-direktnet.de/homepages/k_nadj...j/senso256.html

 

i still have to implement the game engine and the correct sound values...but you may know the 7800 version...so you know that sound is not my best field... ;)

 

hve

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well... it would be a very hard challenge to squeeze the stuff in 256 bytes... so i have extended my target size to 512 bytes... right now it has ~450 bytes...so still some bytes left...

 

right now it works...with good sound and highscore, etc... check it out...

 

http://www.s-direktnet.de/homepages/k_nadj...j/senso256.html

 

the zip archive now contains senso512 files:

 

senso512.asx the xasm source file

senso512.obx the atari exe file

senso512.atr the bootable atr image...

 

have fun... as you can see...the 512 byte version is very ugly compared to the nice 7800 version... it still has a bug in the game engine...ignore the very 1st base when you started the game with START... i don't know where & why it is played...

 

hve

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