yuppicide Posted June 11, 2009 Share Posted June 11, 2009 (edited) I have a puzzle game for the 2600. I was wondering if someone could test it out on real hardware for me. I'm interested in how the controls are. Are they good? Here's a screen shot: Here's what happens: Title screen of a skeleton. Hit fire to start the game. Joystick moves your cursor, fire picks up and puts down the people (colored squares), joystick moves the people. Here's a basic idea: You find a treasure map in the attic of your house. Think Goonies movie. You and some friends go in search of this buried treasure on Skull Island. One problem, you don't exactly know where Skull Island is. You each get out your raft and head out into the river. Your friends are represented on the grid as colors. The red color is you. The other colors are your friends. The pink square in the middle is an island. You're object is to get to the island. Right now I've included 3 levels to play. In the final version of the game there's 40 levels ranging from Beginner to Expert. How to play: Your cursor is in the center. Move it around. Move it over the person you want to control and press fire. Your cursor will now flash indicating you are controlling that person. Now you can either press a direction to make that person move in that direction or press fire again to put that person back down. You cannot move off the screen including your cursor (it doesn't wrap around). You cannot pick up black or pink. You will hear a buzzing noise. Valid moves are left, right, up, and down. No diagonal movements. You will only stop if there is a friend in front of you. For example, in the screen shot above if you move yourself (red) to the left, the current will carry you off into the ocean, but if you move yourself (red) up then you will run into a friend (orange) and stop. Once you get red to the center pink square, a newer more challenging level will load. Notes: There are only three levels.. after that the fourth level will be all garbage. I know this. I'm just interested in wondering if the controls are okay. Everything else is not finished yet.. I do have 40 levels already to go (just didn't include them here), I do have stuff on my title screen including an actual title, some lightning effect, etc. Just only wanted to present this version so far as it's identical to the other minus the few additions. Just need to test controls and any problems so far. Please see my latest post for updated notes. skull_island_test_3.bas.bin Edited February 13, 2010 by yuppicide Quote Link to comment Share on other sites More sharing options...
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