accousticguitar Posted June 23, 2009 Share Posted June 23, 2009 (edited) Here is a new bB game I call Miss It. The object is to avoid letting the moving objects hit you. How long can you last? Press the fire button to start a new game. The black and white switch pauses the game. Many thanks to batari for making the programming language that made this game possible. Also, many thanks to SeaGtGruff for helping me get this game started. The code snippets and samples by Atarius Maximus were quite helpful. And thanks to RevEng for helping me with that missile problem. This game is now available for purchase at Good Deal Games: The version for sale has the added feature of being able to make the score counter work like normal or to only progress when the player is moving (by flipping the left difficulty switch). http://www.gooddealgames.com/inventory/Atari%202600.html Miss It is a one player game where the object is to keep your square away from all the other objects that are bouncing around the screen. It starts out easy at first with only one square to avoid. Soon there are two squares to avoid, then three squares, then four, and then five. Each new square that appears is preceded by a warning beep. Later on in the game small rectangles come out instead of squares. The rectangles are harder to see and more challenging to avoid. The longer the game goes on the crazier it gets. The game ends when you are touched by one of the objects. How long can you last? Missit11.bas Missit11.bin Missit11.PAL60.bin Top scores so far: devwebcl - 131 Atarius Maximus - 130 accousticguitar - 122 neotokeo2001 - 115 yuppicide - 102 RevEng - 100 Edited August 10, 2017 by accousticguitar 2 Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted June 23, 2009 Share Posted June 23, 2009 The game could use a bit more finetuning but it's great to finally have something like Dodge It for the 2600! Quote Link to comment Share on other sites More sharing options...
RevEng Posted June 23, 2009 Share Posted June 23, 2009 I'm really loving this game and it's zen-like simplicity. One nit to pick - the objects don't quite reach the bottom before they bounce, and it's distracting. I'm torn wether this game should be made more complex as you go along, or if it's perfect as-is. I think Dodge It narrows the playfield as you get further. It might also be neat to have different levels with different shaped playfields. Either way, well done accousticguitar! Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted June 24, 2009 Share Posted June 24, 2009 Simple but fun! I keep trying to find a spot to "hide out" and not get hit but can't... Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 24, 2009 Share Posted June 24, 2009 (edited) I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes. Edited June 24, 2009 by MausGames Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted June 24, 2009 Author Share Posted June 24, 2009 I'm really loving this game and it's zen-like simplicity. One nit to pick - the objects don't quite reach the bottom before they bounce, and it's distracting. I'm torn wether this game should be made more complex as you go along, or if it's perfect as-is. I think Dodge It narrows the playfield as you get further. It might also be neat to have different levels with different shaped playfields. Either way, well done accousticguitar! All the sprites are hiding in the bottom bar, so they flicker until you have 5 of them on the screen. Once the red square comes out, the objects reach the bottom of the screen. I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes. The more the merrier. I'll post the .bas file and if anyone wants to improve it they can. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted June 24, 2009 Author Share Posted June 24, 2009 I posted a new version that doesn't flicker when objects hit the bottom of the playfield. Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted June 25, 2009 Share Posted June 25, 2009 Lord Mountainslim LIKES it! Neat game. Wp Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted June 25, 2009 Share Posted June 25, 2009 Here is a new bB game I call Miss It. The object is to avoid letting the moving objects hit you. How long can you last? Press the fire button to start a new game. The black and white switch pauses the game. I was preparing to post a game almost exactly like this called Dodger, they are more or less the same game; since they could still diverge quite a bit during development, I'd still kind of like to share mine. It's your call though, you've done a great job and I don't want to step on your toes. What are the odds that two people would come up with the same Atari game 30+ years after its release? Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted June 25, 2009 Author Share Posted June 25, 2009 Lord Mountainslim LIKES it! Neat game. Wp Thanks What are the odds that two people would come up with the same Atari game 30+ years after its release? It would be interesting to know when and where MausGames came up with the idea for his game. I got the idea for mine after watching the Phosphor Dot Fossils Level 2 video that recently came out. Quote Link to comment Share on other sites More sharing options...
MausGames Posted June 26, 2009 Share Posted June 26, 2009 From watching this. I tried making a few versions of this game a while back, but never finished any of them. I decided to go back and work on one when I read this post: http://www.atariage.com/forums/index.php?s...t&p=1775484 This is a lot more like the original than the one I made. Quote Link to comment Share on other sites More sharing options...
Richi_S Posted June 28, 2009 Share Posted June 28, 2009 What a great Game! It's Simple and Fun, thats the Atati 2600 spirit. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted June 29, 2009 Author Share Posted June 29, 2009 I decided to go back and work on one when I read this post: http://www.atariage.com/forums/index.php?s...t&p=1775484 This is a lot more like the original than the one I made. Cool, I'm looking forward to your version! What a great Game!It's Simple and Fun, thats the Atati 2600 spirit. Thanks Quote Link to comment Share on other sites More sharing options...
Animan Posted June 30, 2009 Share Posted June 30, 2009 Addicting is the word i would use to describe this game. Nice job, although i'd like to see it under 2k if that was possible. This game feels like a 2k game. No offense. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 1, 2009 Author Share Posted July 1, 2009 Addicting is the word i would use to describe this game. Thanks Nice job, although i'd like to see it under 2k if that was possible.This game feels like a 2k game. No offense. It does seem like a 2k game. I'm sure that a good programmer could make this game in 2k, but I don't think it would be worth the trouble. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 1, 2009 Share Posted July 1, 2009 If you could make lines, then we could have a Jezzball-type game. Quote Link to comment Share on other sites More sharing options...
Animan Posted July 1, 2009 Share Posted July 1, 2009 Addicting is the word i would use to describe this game. Thanks Nice job, although i'd like to see it under 2k if that was possible.This game feels like a 2k game. No offense. It does seem like a 2k game. I'm sure that a good programmer could make this game in 2k, but I don't think it would be worth the trouble. Well, if i had the BAS, i'll see if it's possible. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 1, 2009 Author Share Posted July 1, 2009 I uploaded the newest .bas file. If anyone wants to hack it they can. Quote Link to comment Share on other sites More sharing options...
Animan Posted July 2, 2009 Share Posted July 2, 2009 I uploaded the newest .bas file. If anyone wants to hack it they can. It's a toughie alright, but i'll never give up (yet). Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 2, 2009 Share Posted July 2, 2009 Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4. missit2kb.bas.bin missit2kb.bas Quote Link to comment Share on other sites More sharing options...
Animan Posted July 2, 2009 Share Posted July 2, 2009 Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4. Crap, you beat me to a 2k version. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 3, 2009 Share Posted July 3, 2009 Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4. Crap, you beat me to a 2k version. That doesn't mean you still can't make yours, you might be able to have more than 2 balls bouncing around. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted July 3, 2009 Author Share Posted July 3, 2009 Here's a 2k version, but it only has 2 balls. Maybe someone will find this code useful and try to add more perhaps. players 0 & 1 would be balls 3 & 4. Wow, that missile collision detection is complicated. I'm impressed with how short the code is though. Quote Link to comment Share on other sites More sharing options...
Artlover Posted July 3, 2009 Share Posted July 3, 2009 Hey, this is pretty kool! I love some of the comments for that vid...Bleak (4 months ago)I swear, by the third game, Green was shitting itself. LOL Hahahahaha, yeah. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted July 4, 2009 Share Posted July 4, 2009 Here's my twist on the game. You control a princess who is dodging heads of lettuce. If you manage to touch the pink head of lettuce, you gain invincibility for 4 seconds. This is kinda buggy at the moment, but the basic gameplay is IMO visible. missit1.bas.bin missit1.bas Quote Link to comment Share on other sites More sharing options...
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