smartkitten26 Posted August 22, 2009 Share Posted August 22, 2009 (edited) *Update*I've added in some music, gap/pits, and a Goomba enemy sprite. Right now, the music still needs tweaking, the "pits" look more like eletrified bits of ground and the enemies are immortal and harmless, but I think this program is starting to take shape now.Cheers,Jarod.MIT7.bas.binMIT7.bas.zip You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywhere! Edited May 20, 2015 by smartkitten26 Quote Link to comment Share on other sites More sharing options...
jrok Posted August 22, 2009 Author Share Posted August 22, 2009 [quote name='Nati' date='Sat Aug 22, 2009 12:43 PM' timestamp='1250959388' You did a good job with the goombas, but there seems to be a glitch with the pits, I don't see them anywere! Hmmm... I can't confirm this bug from my location. I tested in latest Stella and Z26 builds, and they are showing up as greyish-blue areas of the floor. I am running Stella defaults (no phospor) and Z26 at phosphor 77. Does anyone else just see "nothing?" Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 22, 2009 Share Posted August 22, 2009 Hi Jarod Looks really great. greetings Walter Quote Link to comment Share on other sites More sharing options...
jrok Posted August 22, 2009 Author Share Posted August 22, 2009 *Update* Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build. MIT8.bas.bin MIT8.bas.zip Quote Link to comment Share on other sites More sharing options...
lapetino Posted August 22, 2009 Share Posted August 22, 2009 *Update* Sorry to post another oone so soon, but I've been experimenting with a 3-color sprite that's a bit more "Mario" looking, so I thought I'd add him into this build. MIT8.bas.bin MIT8.bas.zip I really like the new sprite. How about calling them Massimo and Lorenzo? This is really coming along, though the music seems to be too fast. Great work. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 22, 2009 Share Posted August 22, 2009 This is looking better and better every time I see it, although I think that the guy moves too fast when you go left and right. Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted August 22, 2009 Share Posted August 22, 2009 Like the new sprite!! This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character. Wp Quote Link to comment Share on other sites More sharing options...
jrok Posted August 22, 2009 Author Share Posted August 22, 2009 Like the new sprite!! This game has much potential. Maybe rather than Mario the character is that carpenter known as "jump man" from the first DK? I dunno if anyone has a patent on that particular character. Wp Thanks. I was actually thinking of naming the twins "Al" and "Sal". Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 22, 2009 Share Posted August 22, 2009 Thanks. I was actually thinking of naming the twins "Al" and "Sal". How about "Al" and "Bert" after our gracious host? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 23, 2009 Share Posted August 23, 2009 I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat. flagpole.bas.bin flagpole.bas Quote Link to comment Share on other sites More sharing options...
jrok Posted August 26, 2009 Author Share Posted August 26, 2009 I was bored, so just for fun, I worked on the flagpole part. I have no idea how your code is set up, so it will probably need to be changed somewhat. Looks pretty good! Unfortunately, I can't use a missile or ball object for the flagpole, due to the constraints of the multisprite kernel. I'm guessing I'll just have to use a sprite implementation for it. It shouldn't be too bad... from what I recall of the game, the flagpole was far enough away from the ramp that they wouldn't be on the screen simultaneously. Quote Link to comment Share on other sites More sharing options...
nonner242 Posted September 7, 2009 Share Posted September 7, 2009 Im diggin this! Quote Link to comment Share on other sites More sharing options...
seanhq Posted September 13, 2009 Share Posted September 13, 2009 Wow! This is really nice. This should definitely put onto a homebrew card for sure once flushed out a little more. Nice work! Quote Link to comment Share on other sites More sharing options...
MrBeefy Posted October 13, 2009 Share Posted October 13, 2009 Wow this is looking pretty nicely. The italian is a little fast for my tastes but other than me not handling him well I love how this is looking! Quote Link to comment Share on other sites More sharing options...
seanhq Posted October 25, 2009 Share Posted October 25, 2009 Has there been anymore progress on this awesome port? Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 25, 2009 Share Posted October 25, 2009 (edited) jrok has been plugging away nicely at Circus Galacticus lately. I'm sure he'll come back to this one sooner or later. Edited October 25, 2009 by RevEng Quote Link to comment Share on other sites More sharing options...
toptenmaterial Posted June 4, 2011 Share Posted June 4, 2011 I checked this out from AtariLand2600's link... very interesting. I don't know what it is with us and NES ports but we've always wanted 'em! Anyway this seems like a very ambitious project, I hope someone picks it up. And like others have said, I wouldn't think twice about shelling out some dough for this cart. Quote Link to comment Share on other sites More sharing options...
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