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Who else thinks that someone should hack Night Driver


smartkitten26

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The program doesn't use much bitmapped gfx. The road pylons are drawn using missile sprites. The player's car is drawn using immobile PF2 gfx (fetched from $F759...each of the 4 bytes used 8 successive times). Roadside objects are 8 bytes in height...interlaced with the color for each bitmap value ($F770 to $F7AF)...stored to sprite 0. These are fetched via indirect-Y addressing...the base address is set from table LF766. Only the 4 lowest bits of $86 are used to set the object type, so it's possible to add objects that can appear (it currently only uses values 0 to 4...with upper bits dictating if an object is present (bit7) and if the object is currently being drawn (bit6).

 

 

Rough disassembly:

NghtDrvr.zip

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  • 6 years later...

I think Night Driver is a great candidate for a graphics hack. It's kind of a shame that such an elegant game has such clumsy sprites. The 3D effect is truly awesome and I think it'd be a huge improvement to simply eliminate the backround graphics, (houses and trees). In my opinion the cars aren't so bad and even the blocky player's car would look okay with only minor alterations.

 

The game has a nice attract mode and some of the color schemes that it cycles through would be cool to have as in-game options. .. But black and white and minimalism really seems like the best standard version of this game to me.

Edited by gliptitude
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  • 8 years later...
Posted (edited)

8 Years Later

 

An arcade version of Night Driver is needed IMO.  

 

I think, mainly, as others before me have said, just remove the houses and the trees and the oncoming cars.  And maybe make some minor alterations to your car and make the color of your car orange.  In other words, make it look like the arcade game.  (See below.)  

 

 

Night Driver (Atari, 1978, arcade)

image.thumb.jpeg.615f2e2f954a797d53c36d5f0ec73a12.jpeg

 

Edited by Living Room Arcade
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Posted (edited)

image.png.91a5b7f82f2db198095a645d45eca9f8.png

This is all the space you get to edit the car... That is it. The car and houses and trees are very difficult to find as well......

image.png.b1d1423229dba370a71992c53747f8dd.png adds a "steering wheel" image.png.56b99982b03cc7724d390a8870dcf801.png

Edited by Out_of_Gas
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Posted (edited)
47 minutes ago, Out_of_Gas said:

This is all the space you get to edit the car... That is it. The car and houses and trees are very difficult to find as well......

That's unfortunate.  I watched some video on Youtube, and it looks like the arcade version has none of those things.

 

How about something like this for the player's car?

image.png.20626ab317863db40dc7eb01e87e67e5.png

Probably not very helpful.  But, thank you, @Out_of_Gas, for your efforts and your enthusiasm about trying to create an arcade version of Night Driver!  

Edited by Living Room Arcade
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You can't just change the colors because the game will crash. I made an attempt to analyze it for anyone who wants to check it out.
The colors, the players and the movements are somehow connected, as well observed by Nukey Shay. I don't have enough knowledge to change without breaking the routines integrated into the game's code.

The hacks have a lot of bugs, they are not useful for playing, only for checking Arcade colors
The ideal would be to make a new home brewer

Captura de tela_2024-05-17_01-23-03.png

Night Drive Arcade Test With Bug.bin

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