Tursi Posted June 30, 2015 Share Posted June 30, 2015 Updated again! Just four years later. New graphics for player, saucers, jets and copters (I'm slightly better than I was 26 years ago). Enemy motion patterns in place - saucers weave and copters stop to shoot at you. Nuke bombs are now armored. Too many tweaks to list. http://www.harmlesslion.com/cgi-bin/onesoft.cgi?64 (ignore the screenshots on the page - they are still the TI version) 1 Quote Link to comment Share on other sites More sharing options...
+nanochess Posted June 30, 2015 Share Posted June 30, 2015 "This video is private" Quote Link to comment Share on other sites More sharing options...
Tursi Posted June 30, 2015 Share Posted June 30, 2015 Just reload - when I posted it wasn't finished being uploaded yet. 1 Quote Link to comment Share on other sites More sharing options...
artrag Posted July 5, 2015 Share Posted July 5, 2015 Maybe the main ship is a bit too big with respect to enemies... Quote Link to comment Share on other sites More sharing options...
Tursi Posted July 7, 2015 Share Posted July 7, 2015 Don't let it faze you, the hitbox is only slightly larger than for an enemy. You get lots of slack for moving around. Quote Link to comment Share on other sites More sharing options...
Tursi Posted July 19, 2015 Share Posted July 19, 2015 (edited) New version, mostly just updating the music. Tech info in the programming thread. Youtube may need an hour or so to finish uploading (it says 77 minutes). http://www.harmlesslion.com/cgi-bin/onesoft.cgi?64 Edited August 2, 2015 by Tursi 2 Quote Link to comment Share on other sites More sharing options...
Tursi Posted August 9, 2015 Share Posted August 9, 2015 (edited) -performance optimizations and bugfixes-added player ship select with three unique ships The biggest change is the ship select adds not only graphical changes, but gameplay modes. Use left and right on the skill select screen to choose. The 'Cruiser' is the big red ship you love to hate. It's a little slower than the others but has a persistent shield that only goes away as it takes hits. When shields are gone, and the ship destroyed, it's game over. The 'Snowball' is the original white ship that the game started with, so it's the traditional mode with a timed shield and multiples lives. And for those who wanted a smaller ship onscreen, the 'Ladybird' offers a smaller, quicker vehicle. It has a timed offensive shield which can be used to damage enemies and bosses, although it counts down more quickly. (For what it's worth, I had no idea Ladybugs were called Ladybirds in most of the rest of the english-speaking world. Or possibly Wikipedia lied to me. ) There are also three secret gameplay modes so far. http://www.harmlesslion.com/cgi-bin/onesoft.cgi?64 http://youtu.be/aV7qhifeMy8 Edited August 9, 2015 by Tursi 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted September 19, 2015 Share Posted September 19, 2015 A minor update with some bugfixes that should get it running on hardware (I had a conflict in how I was handling the end of frame that caused it to be processed twice, when the handler assumed it was in vblank and could write freely). Also decided on the gameplay for the Ladybird ship - taking out enemies with the shield recharges the shield. There's no recharge on the boss, but you can powerup before you get there. Mine dropper boss battles are also tougher if you can't take them out quick - to discourage just sitting around shooting mines for points, the mines get tougher the longer the battle goes on. No new video for this one, since the changes are behind the scenes for the most part. Changelist: Behavior Changes:-bosses with mine droppers launch increasingly difficult mines-fix ladybug shield behavior to recharge shield when hitting enemies-no longer recenters player before boss Bugfixes:-fix random engine corruption during boss battle-fix timing bug when boss is preparing to enter (should work on hw now)-change startup to clear interrupt flags-add scoring flag for cheat mode-also remember scoremode across reboots http://www.harmlesslion.com/cgi-bin/onesoft.cgi?64 Quote Link to comment Share on other sites More sharing options...
Janzl Posted November 25, 2015 Share Posted November 25, 2015 Hi Tursi, I am trying to download the last update but your link doesn't seem to work. Is there another location I can download your game from? Thanx! Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 27, 2015 Share Posted November 27, 2015 Not at the moment. My server hard drive failed catastrophically. I do have all the files saved but not the database that went with them. I'll have it back online in the next week or so. (And I'm at work so I can't just post it here right now ) Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 27, 2015 Share Posted November 27, 2015 This is the 9/26 build that works on hardware. Until I get my webpage back up, this will do. ssa_coleco.zip Quote Link to comment Share on other sites More sharing options...
Tursi Posted November 18, 2016 Share Posted November 18, 2016 For those who don't frequent the ColecoVision programming forum, a small update here: -Stage length adjusted -hint tips on end credits -jets now turn (towards or away) when they get near -nuke explosion bits are now normal bullets (needed the sprites) -tweaked flicker code -fix too-fast VDP access during final boss draw -improve player flame animation (so it doesn't freeze during boss death) -implemented beam generator enemy (level 4) -improved player bullet reliability -implemented enemy generator for predictable enemy patterns -limit number of mines a boss can deploy -slow down last two bosses on hardest difficulty -fix range test function (was causing issues? optimization anyway) https://www.youtube.com/watch?v=9neS9InDcl0 ssa_coleco.zip 1 Quote Link to comment Share on other sites More sharing options...
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